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New details about Monster Hunter X are revealed in this week’s issue of Famitsu. For the latest information, check out the summary below.

– Dinobaruto is one of Monster Hunter X’s four main monsters
– Dinobaruto uses its giant powerful tail as a great sword to slash up its enemies
– It also has explosive fire attributes to its tail
– Main monsters from past Monster Hunter games will appear in X
– These include Zinogre, Tigrex, Brachydios, and Rathalos
– Ancient Forest area has its own ecosystem with all kinds of unexplored areas to it
– The Rimosetosu are calm herbivores
– Rimosetosu use their long necks to eat fruits found in higher areas
– They also make characteristic sounds from the back of their heads
– New Bird Wyvern called the Great Maccau
– Maccaus feature red and green colors with powerful hind legs
– They tend to attack in packs
– The Great Maccau: leaders of the pack
– They’re the larger alphas of the group
– Great Maccau have movements unlike any we’ve seen before
– Palicoes are back in the game with more support moves
– “Trampoline Skill” brings out trampolines on the field, which you can use to perform jump attacks
– “Cat-type Vitality Pot Skill”: a pot they bring out onto the field that provides a variety of buffs and effects to the Hunters
– “Headlong Cat Skill”: flashy move that has them launch themselves into the monsters
– Palicoes have moves that can heal the party, increase defense of allies, and do major damage to monsters
– Different cats in Verna Village
– “Felyne Plaza”: employ and raise Palicoes here with various activities for them
– Plaza has a “Cat Girl” for providing services to the Palicoes
– There’s also the “Palico Dojo,” where you’ll train your furry buddies
– “Mon-nyan Unit” for special quests
– Pet fluffy “Muufa” to bring out hearts, similar to other pet monsters in previous games, and a Felyne that provides all kinds of items from faraway areas
– Fields from the returning regions are in X
– These include the Forest and Hills, Snowy Mountains, Misty Peaks, and more

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Famitsu has an update on Shin Megami Tensei X Fire Emblem this week. Additionally, there’s an interview with some of the game’s developers.

Here’s a brief summary of what was shared in the latest Famitsu:

– Has characters from Fire Emblem: Awakening and Fire Emblem: Shadow Dragon and the Blade of Light
– Characters from both games will appear as heroes as well as villains
– Popularity polls and such helped determine the character selection
– Will see the likes of Cain and Abel in the game
– Characters that appeared as enemies in Fire Emblem will appear as enemies in Shin Megami Tensei X Fire Emblem
– The devs say that the main story will take around 30 hours to finish
– There are also side stories and other extras to take on
– This content will apparently amount to another 30 hours
– Game is being balanced and bug-tested
– All content and features are in place

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Another set of details have come in for Disney Magical World 2 from the game’s official website. Siliconera translated the information, which we’ve rounded up below.

– Enjoy life in the world of Disney like the last game
– Shop, go on walks, go adventuring, fishing, farming, jewel excavating, costume and furniture crafting, partying, and hanging out with Disney characters
– There are different Disney motif interior designs for your cafe
– An episode in Frozen’s world tells the story of what happens between the film Frozen and its short film sequel Frozen Forever
– The scenario and artwork has been done in collaboration with Walt Disney Animation Studio
– Will feature songs like “Let it Go”
– In the dance show mini-game, you can invite buddies and participate with other characters
– Dream Fantasy is a new feature in the game that happens when you fall asleep in the game
– It’s a place full of light and music, and all kinds of magical things that await the player and other characters
– Can take commemorative photos in the game
– Theme song: “Sparke ~Kagayaki wo Shinjite~” by May J.

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Fire Emblem Fates is one of Nintendo’s latest games to make use of amiibo. Players can scan in Marth, Ike, Lucina and Robin from the Smash Bros. line for use in the My Castle area. Here’s everything we know:

– Characters appear in your plaza
– Each one will challenge you to a battle
– Speak to them and they’ll share humorous fourth-wall dialogue about their time in Super Smash Bros
– Robin says: “I have the strangest feeling that before coming here, I battled against many combatants… launching people, getting launched…”
– Ike: “I just remembered… before coming here, I matched up against countless warriors from all over the world to hone my skills.”
– When you enter battle, the camera zooms in on Ike, who performs his iconic taunt from Super Smash Bros
– Lucina mentions “that battleground,” a place where she “honed her skills by matching up against competitors from around the world.”
– Marth says he’s happy to see you again and says “As we spoke before, my bonds with everyone have deepened through battle.”
– He then claims that he wants to know more about you, and then challenges you to a fight
– Characters join your party after defeating the amiibo fighters in battle
– The main character will mention that s/he’s “is in the middle of an adventure”
– The amiibo characters will then respond differently
– Robin reflects on his own adventure, having fought many powerful enemies and making good friends
– Ike says that by following you, he’ll become more powerful
– Lucina notes that she came to this world to borrow your power
– Marth notes that he understands you better now, and would like to join you without interrupting your journey

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Nerdy Show has a preview up for Adventure Time: Finn and Jake Investigations, which contains a few extra details about the game. You’ll find a roundup of the latest information surrounding the title below.

– Jake and Finn decide to carry on their parents investigation business
– The two receive X-Files-like missions leading them all over Ooo
– Navigate Finn and Jake from screen to screen
– Gather clues
– Solve puzzles
– Finn has the lead role
– Jake steps in on-call to get to those hard to reach places
– Both sometimes team up for occasional action combat
– The two can execute combo moves like the Jakesuit
– Vicious Cycle intended to go the 3D cel-shaded look, but were encouraged to make the game look decidedly different
– Interaction
– Inventory system
– Entire voice cast is contributing
– Game is divided into 5 episodes
– Each has its own mysteries, show-style title cards, and an inter-connected grayble theme hidden across the stories
– Nods for longtime fans like a memorial cake for Rootbeer Guy and myriad references to past adventures
– Fan-created character, Sunny is voiced by Princess Bubblegum voice actor Hynden Walch

Thanks to Jake for the tip.

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Square Enix sent out another round of Dragon Quest VIII details today. We have information about the Skill Master System, skills for Red and Morrie, monsters, and the High Speed battle mode. Head past the break for all of today’s details, courtesy of Gematsu’s translation.

A few details about 7th Dragon III Code: VFD have made their way out of this week’s issue of Famitsu. Here’s what we know thus far:

– Could be the last entry in the series
– Described by Famitsu as “end of the play”
– Set in the past, present, and future
– Choose from 8 jobs and 32 appearances for your character
– This is the most in the series thus far
– Themes for the game’s jobs are divided among its three settings (past, present, and future)
– Over 40 types of battle voices
– 77 percent complete
– Out on October 15
– 5,990 yen

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Siliconera has shared another round of details for Harvest Moon: Seeds of Memories. That includes a new comments from Natsume’s Graham Markay, who said that this title is intended to address criticisms that fans had with The Lost Valley.

Here’s a rundown of what Siliconera shares in its article:

“We heard what our fans had to say. We got compliments as well as criticisms. One of the main issues was probably a town. This returns to the fundamentals. Is there upgrades? Yes. Is there giving gifts? Yes. Are there a variety of bachelors and bachelorettes? Yes. This isn’t a sequel to The Lost Valley.” – Graham Markay, Vice President of Operations at Natsume

– Players arrive on a rustic farm that used to be in a striving town
– As you sow crops and care for cows, the farm thrives and the townsfolk begin to remember what their town is like
– Can visit residents in their homes
– Court five bachelors or bachelorettes
– Not a sequel to Harvest Moon: The Lost Valley
– This game has some familiar characters
– The Lost Valley’s clocksmith Andrea is in the game
– Luke from The Lost Valley is also a datable character
– A witch bachelorette and wizard bachelor were also added due to fan requests

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Earlier today, we posted a video from V-Jump that showcased new footage from the 3DS version of Dragon Quest VIII. Siliconera has now translated some of the information that was shared. Read on below for new details about Morrie and Red along with a few other tidbits.

– Morrie’s job class would be something like an evolved mix of the Martial Artist and Minstrel in Dragon Quest IX
– Red is considered an advanced class version of the Thief
– Morrie can use different healing and support spells
– Also has a special ability with his name in it, but it’s still a secret
– Red can heal as well and has some status effect spells
– Stereoscopic 3D works while looking at the characters in the menu
– Morrie can use claws, boomerangs, and blunt weapons
– Red uses fans, whips, and short swords
– Morrie has a funny way of walking
– He can use the “Tiger Claw” weapon, which was seen in Dragon Quest X
– In the original Dragon Quest VIII, you always had to spend all of your skill points obtained after leveling up, but this time you’ll get to save them for when you’d like to use it next time
– Normal and fast battle speed options
– Fast option increases the battle speed by x1.5
– Red also has the “Steal” ability
– This can be used in battle to steal items and Gold from the monsters
– Morrie will have access to his “Call Team” ability, which is actually voiced in the game

Source

Project X Zone 2 details

Posted on 8 years ago by (@NE_Brian) in 3DS, News | 3 Comments

Siliconera posted a new preview of Project X Zone 2 today based on the game’s E3 2015 demo. Find some details roundup below, and the full piece here.

– E3 demo was a fight outside of what seems to be Kogoro’s headquarters in Shibuya
– Juri Han (Street Fighter) and V-Dural (Virtua Fighter) appear
– The characters repreise their roles as rival units in Brave New World
– Sigma (Mega Man X) makes his debut
– Juri has a newly animated special attack with her known as Kaisen Dankairaku
– Sigma has his scythe and eye lasers
– Kage-Maru replaces Pai Chan to make a new pair unit with Akira Yuki
– Akira excelled at launching enemies upward in the first game
– In this one, his side combos launch an enemy horizontally
– Only his neutral attack seems to launch enemies up
– On the Tekken side, Kazuya Mishima replaces Ling Xiaoyu to make a pair unit with Jin Kazuma
– Their neutral move is Leaping Side Kick & Rising Uppercut
– Left attack is Spinning Flare Kick & Hell Lancer
– Right combo is Savage Sword & Roundhouse to Triple Kick Spin
– Their moves launch the opponent horizontally and excel at keeping the enemy at mid-height in combat
– New to this game: Yakuza: Dead Souls pair Majima and Kiryu
– Their neutral move is Double Yakuza Kick
– Right attack is Backbreaker & Knife Combo
– Left attack is Anti-Materiel Rifle & Shotgun
– These two hit fewer times, but do a lot of damag
– Left attack keeps the enemy floating at mid-height just before the last hit, if you want to use a solo unit to deal cross damage
– X and Zero are together and seemingly playable from the beginning
– Their neutral move is X-Buster and Z-Saber
– Right attack is Triad Thunder and Ryuenjin
– This can be followed up by their left attack, which is Frost Tower & Hadangeki
– Neutral move keeps launches an enemy horizontally
– Directional attacks send enemies straight into the air
– Bandai Namco nods heavily toward Mega Man X3 here, as the pair unit gets a remixed version of the game’s introductory stage as one of their themes
– Get a “Charge Bonus” at the end of every fight scene in the demo
– This seems to power up one, two, or even three of a pair unit’s attacks the next time they fought in battle
– To the bottom right of the XP gauge on the battle screen is a turn counter
– Even if it’s only by a little, the battle system has been sped up
– In the first game, if the player K.O.’s an enemy, they’ll be stuck in the combo until they touch the ground
– This time around, when lethal damage is dealt to an enemy, they will simply disappear in a puff of smoke soon afterward
– Clearing the scenario yielded no second wave of enemies, which suggests that there isn’t wave after wave of enemies

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