New Yoshi’s Woolly World details
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
A new preview from Nintendo Life contains a bunch of fresh details about Yoshi’s Woolly World. We’ve rounded up the information below.
– Traditional health bar
– Yoshi takes damage as you’d expect him to
– Recover health by collecting hearts that are like the jumping star collectables from previous Yoshi games
– Yoshi’s tongue is the main method of taking down enemies
– Yoshi unravels them and turns them into balls of wool
– Use eggs to bind larger enemies made of materials other than wool, create warp pipes, boxes, platforms, and many other parts of the world to help Yoshi achieve his goal
– Uncover hidden areas simply by unraveling them via a loose bow
– Doing so reveals secret passageways or hidden items
– The game has dozens of hidden items
– This includes Flowers, new items such as Beads that have replaced the traditional coins, Stamp Patches that are hidden within certain Beads, and Wonder Wools
– Flowers: allow you to achieve 100% in a stage and access a mini-game to garner more Beads
– Beads are used as a generic currency and can be used to buy special badges that can assist you in a level
– Stamp Patches: used to unlock Stamps to use on Miiverse once a certain amount have been collected
– Wonder Wools: collect all five in a level to unlock a new Yoshi design to use throughout any and every level should you so desire
– Designs include Flower Yoshi, Circus Yoshi, one that’s based upon the Shy Guy enemy
– Yoshi has different transformations: umbrella, a mole, a giant version of himself, and a motorbike
– Transformations happen a few times in each world
– They task you with reaching a goal within a certain time limit, or face having to restart it all again
– Mellow Mode: control Winged Yoshi whose Flutter Jump is replaced by the ability to float at Yoshi’s current height indefinitely
– Still take damage in Mellow Mode
– Can still fail in this mode as well
– Can have a friend join in the fun as a second Yoshi
– If you run out of wool in multiplayer, one Yoshi can be used as a short-range substitute
Xenoblade Chronicles X details – Kizunagram, online
Xenoblade Chronicles X’s Japanese launch is just one week away, but Monolith Soft hasn’t stopped updating the game’s official website. The most recent content added to the page covers the Kizunagram and online functionality. For a roundup of the new information, check out the summary below (thanks Gessenkou).
– Kizunagram (or affinity chart) revolves around the relationships between characters
– View relationship types and bond strength between the player and other characters, traits of those characters, and their relationships with other characters in the chart
– Players can view the links between characters they’ve met
– Raise bonds with allies beyond a certain point to grow them even stronger
– This allows you to take on special Kizuna Quests
– It also causes special events called “Kizuna Talks” (heart-to-hearts)
– Characters respond differently to different choices you make
– This includes accepting and completing special Kizuna Quests, finishing Story Quests and Normal Quests, completing an ally’s Soul Voice, and viewing Kizuna Talks
– Can view the bonds formed with other players met through the online mode
– Xenoblade X’s online is characterized by being “loosely connected” to other players
– If you play the game while your Wii U is connected to the internet, you’ll meet other players’ avatars in the field or BLADE Area
– Scout these avatars and add them to your party
– The other players do not control their avatars during that time
– Other players can add your avatar to their party, where the avatar will gain exp
– Can join Squads while connected to the Internet
– Squads can have up to 32 members
– Members of the same squad become loosely connected, view Reports sent by each other, and can cooperate in battle
– Life Point Search Squads: Intended for players who prefer to take their time playing solo
– Conquest Squads: Intended for players who want to proactively engage in multiplayer
– Friend’s Squads: Join the same squads as your friends
– Can change your squad while playing
– You can add members of your Squad to your “Favorites List”
– Send them Friend requests as well
– Squad members can give away or receive equipment obtained after battle
– Setting up Treasure Deal(giving away) – Joining Treasure Deal(receiving)
Even more Xenoblade Chronicles X details
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments
– Clearing quests grants access to more party members
– Although you won’t have access to certain things if you don’t progress the story to some extent, you can explore the entirety of Mira right from the start
– The previous game (Xenoblade) set story objectives and gave you freedom to explore before arriving at them, but in this game there’s a much higher degree of freedom, like the developers were saying ‘you can do whatever you want, just do some story quests occasionally.’
– After clearing a certain quest, you’re able to freely re-customize your avatar
– You can even change genders, perfect for moody people who think “I don’t want to look like an old man again today”
– We left NLA and walked from one end of the continent to the other, and there really were no load times. I was surprised that the game didn’t run choppily due to the disc seeks.
– However, there are three points where there are some small loading: when you go in and out of the BLADE Home, use skip travel, or view cutscenes.
– And since this preview version is disc-only, the textures and character assets would sometimes take several seconds to load in when we’d drive around with the Doll at high speeds, or immediately after those load points. I’m interested in seeing to what extent the ‘load time reduction data packs’/digital version can reduce this delay.
– Rock faces and lakes are usually impassable boundaries in games, but if you try hard enough you can continue past them in this game. You can jump up some rocky platforms to scale cliffs, or stealthily swim[by sea] around tough enemies guarding the entrances to continents, which make finding paths through the world very fun.
– The direct path isn’t the only path. If you try going down a path that made you think “maybe I can get there from here,” you’ll find that you will in fact be able to. This kind of accommodating map design is just what you’d expect from Nintendo and Monolith Soft.
– No matter what height you jump from in this game, you won’t take any damage. You can jump all the way down from the top of the Upper Strata in the BLADE Area to the Lower Strata. And the game won’t have to stop and load at all, totally seamless!
– If you don’t plan out your strategy and manage your arts and equipment, the bosses are quite difficult, even for people who are experienced with RPGs.
– But don’t worry, it’s still a Nintendo game. They allow you to lower the difficulty on a boss if you lose to it several times. There’s no penalties for lowering the difficulty, so people who don’t play RPGs often can still enjoy the story.
– When you defeat native creatures, they’ll drop equipment that was used by members of BLADE they defeated/killed. Drops obtained from enemies have different abilities and affixes attached to them, some even have unexpected ones! Searching for equipment with amazing abilities by killing enemies can give it a bit of a [loot-focused game] feel.
– You don’t get money for buying equipment from killing monsters. You can sell the materials you get from them, but that doesn’t net you much cash. So, how do you get money on Mira? The Frontier Net, of course. It’s not just for gathering info on the planet. The person who placed the probe receives payments regularly(fixed intervals), from the citizens of NLA who pay a fee to view images and information recorded by the probes. The more Data Probes you set, the more money you make.
The moneymaking occurs in real time, so you’ll make a lot if you just leave the game there and space out!
– There are tons of Doll weapons and armor as well, that you can freely customize.
– Dolls turn into vehicles when dashing. The frame series don’t just differ in vehicle design, their handling and engine sounds change as well.
– I played this review copy for much more than 100 hours, but there was still so much left to see in the game. There were many things we were unable to fit into this review, so we hope you play it yourself to experience all of its limitless fun!
Massive roundup of Xenoblade Chronicles X details about gameplay and story
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
Lots of details about Xenoblade Chronicles X are starting to be translated from Dengeki Nintendo’s Xenoblade Chronicles X guide supplement. You can find a massive roundup of information below (thanks to Gessenkou).
– No damage when falling from heights for the most aprt
– No penalties upon dying in this game
– In the fields, you can find native creature nests as well as wreckage from the Moby Dick
– You need “Field Skills” to interact with these, and obtain items
– Get rewards for registering items in the Collepedia
– The Collepedia is split into lists for each continent
– Some field items can only be found at certain times of the day and in certain weather conditions
– 4 kinds of quests: Story Quests, Kizuna Quests, Normal Quests, and Simple Quests
– Story quests require certain conditions to be met before they can be accepted
– Kizuna quests affect the kizuna (affinity), and there are many involving your fellow main characters
– Story and Kizuna quests cannot be accepted at the same time, and cannot be cancelled
– Normal Quests are taken from NPCs in the city or field, with ? marks above their heads
– Simple Quests are taken from the Quest Board in the BLADE Area, up to 20 at a time
– The board changes each time you check it; the stars indicate the difficulty, but they don’t have recommended levels
– You can Scout other player’s avatars from the BLADE Scout Console
– It costs a certain amount of in-game currency, with Scouts higher than your own level costing more
– Once you’ve raised your class to rank 10, you can change to a higher level class; your available weapons could change completely depending on the route you choose
– If you reach rank 10 with a top tier class, you’ll be able to use that class’s weapons while playing as other classes
– Dolls have excellent jumping power, so they can take shortcuts around areas you’d have to take a detour past on foot
– You can’t ride in Dolls with frame levels higher than your inner level
– “Catch” can immobilize enemies for up to 10 seconds
– There are even alien bases in the Twilluminous Forest; they’ve got a gigantic machine in an inlet too
– There are native creatures that mimic the foliage; similar creatures exist in the Valley of Oblivion too
– If you fall into the misty ravine in the Valley of Oblivion, you will die
– Lightning strikes from the ground to the sky in the Valley of Oblivion
– If you’re outdoors while they’re happening, you’ll take continuous damage
– You can head indoors or hide in caves to avoid lightning
– Auroras dance in the skies of the Land of White Ash
– There are alien bases in the caves in the Land of Black Steel, with a pipe extending far underground
– You can select one of the quests you currently have, and have its details appear on the screen
– The minimap will display a marker indicating your goal
– Inner experience is awarded by completing battles, clearing quests, finding landmarks, and Frontier Net spots, and all sorts of other things
– Exp from clearing quests is relatively low
The exp you get from battle depends on how powerful the enemy is
– Stronger enemies give bonuses, weaker ones give reduced amounts
– There are seven types of locations to discover
– Vast regions called “Zones”
– Notable places called “Landmarks”
– “Areas” spread throughout the zones
– Hidden “Unexplored Regions” and “Superb Views”
– BLADE Troop garrisons called “Base Camps”
– “Frontier Net Spots” where you set Data Probes
– Each location type gives different rewards for discovering them
– Zones give no reward
– Landmarks give Inner Exp and Battle Points(BP)
– Areas give Inner Exp
– Unexplored Regions/Superb Views give large amounts of Inner Exp
– Base Camps give BP
– FN Spots give Inner Exp and BP
– BP are used to level up Arts and Skills; need 100 BP to raise a single Art to its max level
– If the nearest data probe to an Unexplored Region or Superb View is a “Research Probe,” you’ll gain rewards corresponding to their tourism value; discovering them raises the tourism value for that segment.
– Class exp can only be obtained in battle, and also changes depending on the strength of the enemy
– You need to amass “Union Points” to progress your “BLADE Level”
– Each time you raise your BLADE Level, you can choose one of your three Field Skills to level up as well
– Union Points are obtained by doing things like “defeating native creatures,” “defeating Overed,” “obtaining collection items,” “opening treasure boxes,” or “setting data probes”
– Ex: each time you pick up an item in the field, it does up
– There are many ways to obtain points
– The three types of Field Skills are “Mechanical,” “Biological,” and “Search”
– Mechanical: Necessary for setting data probes, and opening treasure boxes that require Mechanical; since it’s required to set Data Probes, you should raise it early on
– Biological: Necessary for examining Biological treasure boxes; they’re things like dung and 3meter anthills, they don’t look like actual boxes
– Search: Dolls abandoned by aliens become treasure boxes, and it’s used to open those; they can often be found in remote regions, like at the tops of cliffs
– The amount of Union points you receive change based on the Union you’re a part of
– If you don’t progress the story, you won’t be able to access certain areas or use certain systems
– Clearing early ones especially give you access to numerous new things, so you should hurry and clear them
– The requirements for accepting story quests include “clearing a particular quest,” “meeting inner level requirements,” “using specific party members,” in addition to “meeting an exploration rate on a specific continent”
– Talk to NPCs with a ? above their heads to accept Normal Quests
– You’ll be able to see these ? on your minimap if you’re close enough, but they’re very difficult to find in the field; some are difficult to reach, or hard to see; some are also hidden within objects, like inside of containers or beneath vehicles
– There is an immense difference in the number of quests compared to the first Xenoblade
– There are several hundred Simple Quests alone
– The three Simple Quest categories are “Subjugation,” “Collection,” and “Talk”
– Subjugation: kill the designated creatures or Overed; you won’t know the target’s level until you find them.
– Collection: Gather the designated item; if you already have them, the quest will complete as soon as you accept it and leave the board; the details screen lets you know if you’ve already got some of them.
– Talk: Quests where you talk to the client; different quests can often spring forth from these, even Kizuna Quests. Recommended for lovers of sub-stories
– Some Story Quests require you to clear Kizuna Quests before you can accept them
– There are even some involving the residents of the city, not just the main character
– When you accept a Kizuna Quest, you won’t be able to cancel it; you won’t be able to remove the required party members from your party until it’s completed
– There are Kizuna talks that happen when you raise your affinity/bond/kizuna with specific characters
– You can check the unique Arts your allies have in the kizunagram
– There are Story Quests that require certain levels of affinity/bond/kizuna
– Jumping while using the Dash feature greatly increases your distance and height; use this to jump on top of and walk on rocks, and avoid enemies
– Can’t stop Dashing immediately, since you slip a bit when you stop, so you might fall off a cliff, or get spotted by an enemy
– Some enemy reaction types (sight, proximity) change with the time of day
– You can change the time at Rest Points; in the field, you use BLADE tents; in NLA you use red benches
– If you have high Bolt resistance, you can negate the damage from Lightning weather
– The weather will change if you use Skip Travel
– Tension Arts use up 1000 TP
– Soul Voices you emit are “Soul Challenges”, and activate when you press B at the right time when the circle appears on the screen
– When you successfully complete a Challenge, the “Soul Stage” goes up by one level
– At higher Soul Stage levels, you get bonus TP for hitting Perfects on the Challenges, and the Soul Voice activation rate is increased
– You won’t get TP for getting non-Perfects, and the Stage will not decrease if you fail the Challenge; it resets when you get KO’d
– When you complete a soul voice, your affinity/bond/kizuna goes up
– Weapons and Skills can change how easily you amass TP
– There are even Skills that grant you TP when damaged by weather
– It takes 3000 TP to revive an Ally
– You won’t be able to use the OC Gear without progressing the story
– Non MCs have two unique Arts
– Ex: Elma’s “Ghost Stage” grants a buff to allies that lets them avoid a fixed number of enemy attacks
– The max level for Arts is 5
– Raising the level of Arts improves there Recast Time, Melee/Ranged Multiplier, Buff/Debuff/etc Effects, Buff/Debuff/etc Duration, and Special Conditions
– When attacking enemies from their blind spots(back, higher/lower elevations), your accuracy and critical rate rises; it’s easy to get Soul Challenges when you do critical hits.
– You can Dash and Jump even in battle
– Starting a battle with an Art has a high chance of producing a Soul Challenge
– You can choose which effects your allies will get for their arts that complete the Challenge from ‘dmg+100%/200% from back’, ‘each hit+100TP’, or ‘Recast Time reduced 50%’
– When you Topple enemies, they’re unable to do anything at all, your attacks are guaranteed to hit, and damage done to them is multiplied by 1.5x
– When you destroy parts, the enemy takes more damage
– Destroying different parts add to the bonus damage[multiplier]
– You can have your allies concentrate on the same part using the Battle Menu as well
– Using Arts while in OC Gear raises the Gear Counter
– Bonuses are easier to get if you use Arts with many hits
– Gear Counter effects include: Gear time extension, boosted damage, reduce all enemy debuff resistances, regain TP with attacks, shorten Recast time
Still want to learn more about Xenoblade Chronicles X? Then head past the break for a bunch of story information!
Final Bravely Second live stream recording, more details
Square Enix held one final live stream for Bravely Second earlier today. You can find it below, along with a bunch of details that were shared during the event.
– Futagi is excited to sit on Twitter and read reactions, be they cries of pain or joy
– Takahashi doesn’t feel like it’s actually happening
– According to Asano, a ton of story stuff got kept a secret compared to the average game, so he’s really excited, be it good or bad
– Tomahawk in particular is apparently super strong according to Takahashi
– A lot of the old jobs have gotten significant changes based on user feedback, ease of use, etc.
– Talking about the new Moon Base restoration mini game. Replaces the town building mini game. Get peeps with street pass etc.
– New mini-game. Kapu Kapu Maker. You make stuffed animals of the weird monster. “You prob have no idea what we’re talking about.”
– You unlock music in the music player by playing that as well
– If you talk to the pig, you can warp to any town you’ve been to already
– Looks like all the old towns have seen changes
– There are more weapon types in the game as well
– 4/23 The Special Bravely Second site will go up. Events, achievements, etc. Carry on data from FTS and you get the freelancer stuff.
– Basically you can have the freelancer outfit equipped regardless of what job you’re using
– There are other ways to get those, but folks with saves get it right off the bat
– From 4/24 to 4.30, there will be 6 different Maou that’ll be fightable. Two of those are brand new.
– Bravely Second rubber straps available at the Square Enix e-Store. Available in July.
– Bravely Second Collabo Cafe Part 2. From 5/15. More details coming later.
– Final words! Starting with Futagi. “We think we’ve made something even better than the last game. Play with your friends!”
Takahashi: People watching are probably already fans, but I’m looking forward to playing along with everyone on Thursday.”
– Asano: We designed this stream with folks who weren’t sure if they wanted to buy Bravely Second or not in mind. It’s been over two years since we made Bravely Default. We’ve spent the last 2 and a half years preparing for this, and I think we’ve made something great. And as always, we’d be happy if you spread the word on twitter etc, and talked about the game. I’m sure we’ll meet again soon. Thanks!
Head past the break for details from the Q&A.
Splatoon details – Battle Dojo, amiibo, and more
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U | 11 Comments
IGN put up a new preview with a bunch of additional details about Splatoon. For a summary of what was shared, read on below. You can also read up on IGN’s report here.
– Battle Dojo: 1v1 offline multiplayer versus mode
– Pop balloons in Battle Dojo
– A column of colored rings indicates where a set of inflated targets will spawn
– The player with the highest score at the end of five minutes wins
– The point value doubles in the later moments of a match
– There ate special moves as a potential X factor
– Wooden crates have surprise abilities to dominate your rival
– Need to use these abilities right away
– Not all of the special moves seen in multiplayer show up in this mode
– The first player to score 30 points wins (basically a mercy rule)
– Inkopolis has an empty amiibo box
– Scan amiibo by the container to summon one of the three characters onto the pedestal
– You’ll see a list of trials and potential rewards after scanning figures
– Get gold or amiibo-only equipment from certain missions
Divide between online/offline modes
– The shopkeepers plus their gear are a big part of the online multiplayer package
– If you’re not connected to the Internet, you cannot buy anything to customize your character
– Seems like Nintendo will send out new gear over time that provides both a unique look and useful utility
– Single-player has its own sets of gear
– Also has a separate form of currency called Power Eggs, which beefs up your gear
– Miss out on some gear if you’re playing offline
– Producer Hisashi Nogami:
“There isn’t a gear or equipment link between single-player and multiplayer. So, it’s not that you earn money in single player to then spend in multiplayer. Instead, the link is more focused on skill. You practice your controls and develop skills in single player and then you can take those with you into multiplayer.”
– No custom match types with friends like Smash Bros.
– Adjust specific user settings for look sensitivity controls before or after a match
Rhythm Heaven: The Best Plus details
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
This week’s issue of Famitsu shares more on Rhythm Heaven: The Best Plus. For an overview as to what was shared, read up on the summary below.
– Some new characters shown
– Story mode: help a little guy called Tebiri to get home by playing the rhythm games
– Clear games to continue
– There are gatekeepers in the game
– In addition to menus with popup-style art for selecting games shown in the Nintendo Direct, there’s a menu more akin to the old Rhythm Heaven games for the remixes
– These seem to be self contained, single columns that can be accessed from the larger story mode menu, as the button prompt to exit says “Press B to go outside”
– The column is labeled as “Forest Remix”.
– Icons seem to show a mix of new and returning games
– “Challenge Train”: download play multiplayer mode
– Choose a Challenge Course based on a theme
– Themes include “animals” or “sports”, and then work together to clear the series of games in that course
– All scoring will be more transparent, similar to Fever’s 2-player mode, with a specific score being given and each rank having a score threshold you have to meet
– Returning games: Fillbots, Figure Fighter, Airboarder, Exhibition Match, Shoot em Up, Rabbit Jump, Sneaky Spirits, Rhythm Rally, Power Calligraphy, and Dog Ninja
– “Stairs Catch” game: you seem to be tossing a pineapple between two guys climbing stairs by pressing A for one and the D-Pad for the other
– “Fruit Basketball” game: play as a wave in a pool of water and try to score baskets with fruit somehow
– “Interpreter” game: the one with the alien shown at the reveal
– “Chameleon”: might be similar to the chameleon portion of Fever’s Endless Remix
– There’s another game where you play as a cat giving an animal woodcutter logs to chop
– “The Legend of Samurai Slice”: takes the Wandering Samurai into a retro-style game
– 30 newly-made game
– 4-player multiplayer
Rhythm Heaven: The Best Plus launches in Japan on June 11.
Stella Glow details (free time and operation time)
SEGA’s latest update on Stella Glow reveals details about how the game plays out. Chapters are split into two parts, which are free time and operation time. Details about both aspects can be found below.
– Each chapter is split into two parts
– Parts are free time and operation time where you engage in strategy RPG battles
– Complete both parts to proceed to the next chapter
– Players have a fixed amount of hours to explore Capital City Lambert during free time
– Can search for items
– Take jobs at the tavern to earn money or bond with knights
– Can also use free time at the Tuning House
– Tuning House: teach witches in your troop new song magic
– Head to Bianca’s weapon shop for weapons
– Create items at Franz’s Workshop
– Save in the protagonist’s room without using any time units
– Operation time has battles to fight or event scenes that move the story forward
– There are some special events players can trigger where you can bond with characters too
Additional Bravely Second details about the Fencer/Bishop jobs and more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Siliconera has translated a few more details about Bravely Second, which particularly cover the Fencer and Bishop jobs. Read up on the latest information below.
– Damage dealers that use “Stances” to perform various abilities with their swords
– “Bison Horn”: Stance that increases defense
– “Falcon Claw”: stance that increases speed and allows them to do four consecutive attacks
– Use “Holy Magic” as part of their role as a healer
– “Heal”: Bishop’s standard Cure-like ability
– Bishop’s have new magic with different effects like the “Divine Night” which turns damage into HP recovery during Defaults
– Have the job trait called “Reiteration” that increases the spells potency whenever you use it twice
– New boat will allow you to travel on shallow waters of the sea
– Other useful vehicles in the game as well
– Hot-Spring Village Yunohana is a new town located in the northeast of the Eisen Region
– They say that it inherits the culture style of an “Eastern Country” that abruptly vanished several hundred years ago
Lots of Xenoblade Chronicles X details about the Dolls
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Details stemming from yesterday’s Xenoblade Chronicles X website update have now been translated. You can find them rounded up below.
– Take the “Doll License Certification Exam” once you reach a certain point in the story
– After you pass, you can obtain “Dolls”
– After the “Flight Pack” is developed, you can fly Dolls through the sky
– Dolls can accomplish an enormous variety of things
– Light, Medium, and Heavy Doll types
– Light: Low HP, high Accuracy and Evasion; excellent mobility in battle; low fuel capacity, but gets good mileage while flying; the price makes it a good choice for beginner pilots.
– Medium: Balanced in all areas, and easy to handle; excellent armor on all parts, making it difficult for them to be destroyed; mid-range priced Dolls recommended for pilots with battle experience.
– Heavy: Very high HP and Defense; able to make frequent use of high-powered weaponry due to its high fuel capacity; their heavy frames make them slow in battle, and they get poor mileage while flying; price, but appreciated by veterans and romantic pilots.
– Dolls perform auto attacks in battle with the Hand Weapons equipped to either hand
– Dolls use weapons equipped to other parts to use arts
– Hand Weapons(L/R)…Rods, Swords, Assault Rifles, Shotguns, etc
– Dolls can equip up to 8 weapons to use arts
– Back Weapons(L/R)…Railguns, Missiles, Grenade Launchers, etc. Use high-powered arts
– Shoulder Weapons(L/R)…Missiles, Chainguns, Laser Weapons, etc. Can use arts more powerful than Back Weapons.
– Arm Weapons(L/R)…Shields, Vulcans, etc. Tend to come with arts with extra effects.
– Spare Weapons(L/R)…Beam Sabers, Hand Grenades, etc. Have distinctly short Recast times.
– Just like fighting on-foot, you can expend 3000 TP to activate the “OC Gear”
– Can’t use fuel while in OC Gear
– When using arts, there’s a fixed chance you’ll enter “Cockpit Mode”
– All arts are instantly Recast after Cockpit Mode activates, allowing you to reuse them immediately
– Can “Catch” enemies who are suffering from “Break”
– This prevents them from moving for a fixed period of time
– All attacks against enemies in Catch are guaranteed to hit, and the damage inflicted against them is increased
– Dolls use up fuel while flying around, and when using arts in battle
– Fuel recovers slowly when you disembark from the Doll, but you can also refuel them at NLA
– Use the console at the BLADE Home to change your Doll’s equipment, name, coloring, etc.
Head past the break for details about the different Doll series.