Aonuma shares his top three Zelda games, most underrated entry
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, General Nintendo, News, Wii, Wii U | 92 Comments
In conjunction with its month-long coverage on Zelda: Breath of the Wild, Game Informer asked series producer Eiji Aonuma about his three favorite games in the series.
He ranked Twilight Princess third “because I wanted to create something better than Ocarina.” Ocarina of Time was next, which he says “is a game that gave me the opportunity to create a 3D world.” Finally, he picked Phantom Hourglass as his top choice.
More: Eiji Aonuma, interview, The Legend of Zelda, top
Aonuma shows off the European Zelda: Breath of the Wild Limited Edition
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 40 Comments
Nintendo has posted a new video in which Zelda producer Eiji Aonuma unboxes the European Breath of the Wild Limited Edition. Check it out below.
Miyamoto, Aonuma on Zelda and fan feedback
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 83 Comments
Update (2/20): Here’s the embed version:
Original (2/17): Game Informer once again has a feature on Zelda: Breath of the Wild. Today, the magazine caught up with Shigeru Miyamoto and series producer Eiji Aonuma to chat about fan feedback.
You can watch the interview for yourself right here. We should have an embed option within the next couple of days.
More: Eiji Aonuma, interview, Shigeru Miyamoto, top
Aonuma talks about playing non-Nintendo games while working on Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 13 Comments
In an interview with Game Informer, Zelda producer Eiji Aonuma had a chance to speak about non-Nintendo titles. He told the magazine that he didn’t play a ton of games in the past, but has changed that. Aonuma played the likes of Far Cry, The Witcher, and The Elder Scrolls V: Skyrim in research for Breath of the Wild, but passed on Grand Theft Auto due to it being a bit too violent for his tastes.
Aonuma told Game Informer:
“In the past I didn’t play many video games. But then I realized, this isn’t right, I have to. So nowadays, I actually play a lot of overseas titles.”
“While playing those games, I do find some ideas, but it’s not that it connects directly to Zelda to where I would take something and use it in Zelda, but it’s more of something I keep in the back of my head while developing the game.”
Link’s green tunic is in Zelda: Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 26 Comments
Nintendo of France is continuing its Q&A video interview series with Eiji Aonuma, producer of the Zelda franchise. For today’s question, he was asked if Link’s tunic will be present in Breath of the Wild.
Aonuma started out by talking about the clothing system and how you can change what Link is wearing whenever you like. Clothing can be obtained from chests, shops, and special events (latter is probably for story events or sidequests). He also points out how Link’s blue uniform is also worn by Princess Zelda. Aonuma then closed out by confirming that yes, Link’s well-known green tunic is in the game.
Aonuma and Shigeru Miyamoto kept quiet as to whether the tunic would be present when asked last June. Most fans likely had expected it to be present somehow though. Had it not been included at all, that would have been very surprising.
Thanks to LuigiBlood for the help with this post.
Aonuma says you’ll feel a lot of different emotions when playing Zelda: Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 95 Comments
Zelda producer Eiji Aonuma answered another fan question about Breath of the Wild today, as shared by Nintendo of France. This time around, he was asked if the game will be more mature than the previous entries given what we’ve seen in the trailers thus far.
Aonuma responded with the following:
“Of course, when you watch the trailer, the game looks very serious. But that’s because we used serious and spectacular scenes in the edit; it’s what holds the viewers’ attention. But as wit every other Zelda, Breath of the Wild will make you feel a lot of different emotions; and as in every Zelda, there will be serious and dramatic moments as well as more amusing parts which I hope will make you laugh. In this game, you’ll be able to both laugh and be moved.”
Big thanks to Kyrio for helping out with the translation.
Aonuma says 2D Zelda game for Switch is “definitely a possibility”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 27 Comments
With the amount of hype surrounding Zelda: Breath of the Wild, we should remember that Nintendo makes two kinds of Zelda games. We usually see new 3D titles on home consoles, while portables receive games that are more in line with the 2D entries.
Game Informer decided to ask Zelda producer Eiji Aonuma if Nintendo considered merging the Breath of the Wild team with the group that handled the 3DS Zeldas. Regarding that, Aonuma said:
“The dev pace is not really dependent on how many people are on a team, so combining them would not necessarily expedite the development pace. The 3DS team and the Wii U team have different approaches to game development, so I don’t necessarily want to combine them and have them think together, but rather have each think about what they can bring to Nintendo Switch from their own perspective.”
“The handheld development team will not be phased out because of Nintendo Switch. Switch will allow the users to bring their home console on the go, but this doesn’t mean handheld game development like Nintendo 3DS will be discontinued.”
More: Eiji Aonuma, interview, top
Miyamoto and Aonuma on Zelda: Breath of the Wild, Link’s full name, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 12 Comments
Update (2/9): Embed version is up:
Original (2/8): Game Informer put up its first online feature pertaining to its cover story on The Legend of Zelda: Breath of the Wild today. In a four-minute chat, Shigeru Miyamoto and Eiji Aonuma talk a bunch about the anticipated game, as well as other topics such as Link’s full name, what “NX” stood for (they don’t really know), and more.
Unfortunately, we don’t have an embed option at present, so you’ll need to visit this page for the full interview. We’ll add it in here once it’s posted to Game Informer’s YouTube page.
No changing Link’s name in Zelda: Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 53 Comments
Past Zelda games have allowed players to give Link any sort of name they desired. In Breath of the Wild though, the character’s name is set. During a chat with German YouTuber lookslikeLink, Zelda producer Eiji Aonuma confirmed that you won’t be able to change Link’s name. That’s because he wants players themselves to feel like they’re becoming Link.
Aonuma was also asked if Breath of the Wild ended up the way he imagined it. To that, he said the game turned out just the way he imagined it from the beginning. Aonuma found it difficult to stop working on the project since the team continued to put more content into the world to explore. He hopes that players will have enjoy discovering all the things in the game for themselves.
Aonuma – Breath of the Wild is after Ocarina of Time, Zelda’s emotions, using idea from over 20 years ago
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 71 Comments
Game Informer has a big article on Zelda: Breath of the Wild this month. Sprinkled throughout are comments from Eiji Aonuma, producer of the series.
While it may have been expected based on what we’ve seen so far (such as the decayed Temple of Time which pretty much gave it away), Aonuma officially confirms that Breath of the Wild takes place after Ocarina of Time. He also spoke about how Nintendo is approaching the story in general:
“Because we wanted to redefine the whole process, I didn’t want to be chained up by the idea that we had to think about the past titles. But then again, I know there are a lot of fans who are interested, and who are knowledgeable in the Zelda franchise and the history. So by adding little elements here and there, we wanted to give the fans the opportunity to say, ‘Oh, I saw this. Maybe this is how it expands the story,’ or give little hints here and there.”