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Eiji Aonuma

In the official Zelda: Breath of the Wild guide, two of the game’s most important developers left messages for readers. Series producer Eiji Aonuma and director Hidemaro Fujibayashi both reflected on creating the massive title.

Aonuma’s message was particularly interesting. In it, he spoke about the developing process of “creating while playing”. Aonuma also touched on not being completely satisfied with development due to “a desire to keep evolving and growing.”

As for Fujibayashi, he touched on the difficulties of trying to rethink Zelda’s conventions. He also said that the team has “on occasion observed things happen in the field that not even we, who created the game, could have imagined.”

We thought it might be interesting to share both of these messages from Aonuma and Fujibayashi. Read the full transcriptions below.

The Legend of Zelda: Breath of the Wild

This week, Famitsu is publishing an interview with some of the developers behind The Legend of Zelda: Breath of the Wild. Director Hidemaro Fujibayashi and series producer Eiji Aonuma spoke about the game in-depth, among others. Ahead of the magazine’s official release tomorrow, some tidbits from the interview have appeared online.

First, Famitsu asks about how Nintendo settled on Ganon’s role in the game. Zelda was given a fairly deep portrayal, but Ganon only exists as a calamity. Fujibayashi responded by saying that, role-wise, it was unnecessary for him to be personified. If he talks, then his background would need to be shown and that would only be an obstruction in the game. That’s why Ganon is shaped as it is.

The Legend of Zelda: Breath of the Wild doesn’t have support for HD Rumble. That being said, series producer Eiji Aonuma is certainly interested in the new force feedback feature Switch provides.

Speaking with Game Informer, Aonuma said that HD Rumble “is something I am keeping in the back of my head” and “would definitely like to visit” at some point in the future. He also brought up how it would work well in something like Skyward Sword – HD remaster, anyone?

Aonuma’s full words:

If you boot up SpotPass, you should see a message waiting for you from Zelda producer Eiji Aonuma. It was actually sent out on March 1, but it seems to have went mostly unnoticed.

In any case, here’s the full message:

“Hi, everyone! I’m Eiji Aonuma, producer of Nintendo’s Zelda series! The Legend of Zelda: Breath of the Wild out on 3/3 (Fri). The largest ever Zelda adventure awaits you! There are also new Zelda doodle lessons available to purchase in the Lesson Store!”

After it was first shown roughly three years ago, The Legend of Zelda: Breath of the Wild has finally released. A message from series producer Eiji Aonuma was shared on Nintendo of America’s Twitter page to commemorate the event and thank the fans. Watch it below.


Source

Update (2/28): Here’s the embed from YouTube:


Original (2/27): The next piece of content stemming from Game Informer’s month-long coverage of Zelda: Breath of the Wild is now online. In today’s feature, the magazine spoke with Shigeru Miyamoto and series producer Eiji Aonuma about the younger generations of game developers within Nintendo.

For now, you can watch the interview on Game Informer here. We should have an embed option from YouTube within a couple of days.

Earlier today, Nintendo of Europe put up an interview with Zelda producer Eiji Aonuma. The full Q&A has now been published on the company’s website.

One interesting comment came about when Aonuma was asked about his future. That prompted him to say, “I don’t think there’s much point in me making something other than Zelda”.

Aonuma’s full response:

“As I get closer to the retirement age, people ask me if I’m ever going to make anything other than a Zelda game. And so sometimes I think maybe I should. But Zelda games really have everything in them that I would want to make in a game. The way the main character grows and develops. The puzzles and the minigames. I don’t think there’s much point in me making something other than Zelda, if I did it would only end up being something just like it. It’s a problem. So I think I’ll just keep making Zelda games!”

Below are a few other interesting excerpts from the interview:

Nintendo UK has just posted on YouTube a video showing Zelda producer Eiji Aonuma, who answers some questions about some key elements of the series. Check it out below:

In conjunction with its month-long coverage on Zelda: Breath of the Wild, Game Informer asked series producer Eiji Aonuma about his three favorite games in the series.

He ranked Twilight Princess third “because I wanted to create something better than Ocarina.” Ocarina of Time was next, which he says “is a game that gave me the opportunity to create a 3D world.” Finally, he picked Phantom Hourglass as his top choice.

Nintendo has posted a new video in which Zelda producer Eiji Aonuma unboxes the European Breath of the Wild Limited Edition. Check it out below.


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