New Nintendo 3DS + XL sold over 230,000 units during launch weekend in Japan
Posted on 10 years ago by Jarop(@gamrah) in New Nintendo 3DS, News | 3 Comments
Famitsu has reported the first bunch of stats for the New Nintendo 3DS and the New Nintendo 3DS XL which was released in Japan last weekend. Both models have sold a collective total of 233,483 units, with 61,151 of those being the New 3DS and 172,332 being the New 3DS XL. Also reported was that Monster Hunter 4G has also sold 1,617,949 units to date. Here are some other interesting stats / tidbits for comparison:
- The smaller model was shipped with face plates while the larger one came in a Monster Hunter 4G bundle
- The best Christmas week in 2011 saw 510,629 units sold
- The best Christmas week in 2012 saw 433,788 units sold
- Launch week in Japan saw 235 974 units sold
- After the 3DS price drop 214 821 units were sold that following week
Famitsu review scores (10/14/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This week’s Famitsu review scores are as follows:
Jikkyou Powerful Pro Yakyuu 2014 (PS3/Vita) – 9/9/8/9
The Evil Within (PS4/PS3/360/XBO) – 8/9/9/9
Super Hero Generation (PS3/Vita) – 8/8/8/7
DriveClub (PS4) – 7/8/7/8
Puri Pia: Prince Pia Carrot (PSP) – 8/7/7/6
Tales of the World: Reve Unitia (3DS) – 7/7/8/6
Look for Mistakes (3DS) – 4/7/6/5
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Famitsu’s most wanted games (10/12/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 5 Comments
It’s time for the latest Famitsu’s most wanted games chart! Monster Hunter 4 Ultimate, Final Fantasy XV, Pokemon Omega Ruby/Alpha Sapphire, Persona 5, and Tales of Zestiria are the new top five.
Head past the break for the full chart. All votes were cast between September 25 and October 1.
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Sakurai on the Smash Bros. Wii U/3DS names
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 11 Comments
Over the past few days, we’ve covered most of what Super Smash Bros. director Masahiro Sakurai had to say about the new Wii U and 3DS games in his bi-weekly Famitsu column. One of the few other topics Sakurai discussed was the naming of the two titles.
Sakurai addresses what could be a question some fans have: “Does the word ‘for’ in the title contain the meaning of Smash Bros. 4?” While it doesn’t seem like the naming was intentional, it just so happens that “for” can also be thought of as “4”.
“This time the name of the system was used as a subtitle in order to avoid confusion among consumers,” Sakurai commented. “However, for both systems ‘Smash Bros. for’ is included in the title, so isn’t that nice?”
Elsewhere in his Famitsu column, Sakurai talked about how characters are chosen for the Smash Bros. roster and why some of the clones made it into the Wii U and 3DS games.
Famitsu teases a new scoop for its next issue
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Famitsu is up to its fairly typical teasing antics. Included in a notice for the magazine’s next issue is the mention of a new scoop. Famitsu also intends to share news about an indie game, though it’s unclear if there’s any relation to the tease. Even more Monster Hunter 4 Ultimate coverage is planned as well.
Famitsu scoops can be either hit or miss, so take the latest scoop tease as you will. There have been issues that have resulted in some great announcements and reveals about pre-existing games, while others have turned out to be duds. We’ll see how this one turns out in a few days!
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Sakurai on how characters are chosen for Smash Bros.
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 125 Comments
Super Smash Bros. director Masahiro Sakurai returns in Famitsu this week with his regular column. Once again, Sakurai addressed questions fans may have about the new Wii U and 3DS games.
One topic Sakurai discussed: “How are characters selected [to be in Smash Bros.]?” His response was a bit lengthy, though the process ultimately comes down to polls, research, and the team’s decisions.
Here’s what Sakurai wrote:
Famitsu review scores (10/6/14) – Monster Hunter 4 Ultimate
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Update: Complete scores added.
This week’s Famitsu review scores are as follows:
Monster Hunter 4 Ultimate (3DS) – 9/9/9/9
Forza Horizon 2 (XBO) – 9/9/9/8
Divekick: Addition Edition (PS3/PSV) – 9/8/8/7
Chaos Rings III: Prequel Trilogy (PSV) – 8/8/9/8
Forbidden Magna (3DS) – 7/7/7/8
Convenience Store Dream (3DS) – 7/7/8/6
Tangram x Tangram (3DS) – 6/5/5/6
Famitsu scores have arrived earlier than usual, and are out today rather than through the typical Tuesday leaks. However, we’re once again seeing reviews with one missing score. Once the full leaks arrive (or once I obtain this week’s issue), we’ll update this post with the full scores.
More: Famitsu, Famitsu scores, Japan
Famitsu’s most wanted games (10/5/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
It’s time for the latest Famitsu’s most wanted games chart! Monster Hunter 4 Ultimate, Persona 5, Final Fantasy XV, Pokemon Omega Ruby/Alpha Sapphire, and Tales of Zestiria are the new top five.
Head past the break for the full chart. All votes were cast between September 18 and September 24.
More: Famitsu, Famitsu's most wanted, Japan
Sakurai’s full comments on Smash Bros. 3DS online lag
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 20 Comments
Yesterday, we posted a few comments from Super Smash Bros. director Masahiro Sakurai regarding concerns fans may have when it comes to playing online with the 3DS game. Kotaku now has the full blurb from Sakurai’s latest Famitsu column.
Below are his entire comments:
“Connectivity can depend heavily on location so I really don’t know what to say. At the very least, we’ve confirmed that smooth play is possible under various conditions of external networks. During multi-player, you’re connected with another player and sending light amounts of data back and forth, so if the game feels laggy, it’s due to the connection speed. If you play when it’s laggy, then the person you’re playing with will experience the same lag, so it’s best to play when the connection is clear. During development, there were cases where we had too many people and the connection became sluggish, so we turned off our cell phones and the connection would clear up. It’s best to avoid playing while streaming something or by a tethered connection. Free wi-fi spots are probably not very good either.”
One more quote from Sakurai as well. On the topic of his favorite character, he had this to say: “I don’t have one. However, for this game, I tend to like the heavier fighters.”
Sakurai on the removal of character transformations in Smash Bros. Wii U/3DS, online lag
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 17 Comments
Super Smash Bros. for Wii U/3DS marks the first time in which there are no character transformations. Zelda, for instance, transformed into Sheik in previous games.
In his latest Famitsu column, Super Smash Bros. director Masahiro Sakurai explains that the change came about due to limitations with the 3DS hardware.
He said:
“It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS.”
“However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.”