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Fire Emblem

Wii U eShop

Three new Virtual Console games are on track for the Japanese Wii U eShop next week. Princess Tomato in Salad Kingdom (Famicom), Mega Man 6 (Famicom), and Fire Emblem (GBA) will be out on May 14. Pricing is set at 514 yen for the Famicom games and 702 yen for the GBA title.

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Leaks from the latest issue of Famitsu reveal an interesting tidbit for Monster Hunter Frontier G. While we don’t have the exact details just yet, the game will feature a collaboration with Nintendo’s Fire Emblem series.

On Wii U, Frontier G will include two special costumes from Fire Emblem. Players will be able to dress as Chrom and Lucina. It’s unclear if there any any additional costumes or further collaborations at this time.

In the latest issue of EDGE magazine there lays a feature about the inclusion of permanent death in a game– that is, when a character dies, they’re gone for good and you can’t do anything about it. Two notable examples of games that utilize permanent death (perma-death) have come within the last year or deux: ZombiU from Ubisoft on the Wii U and Fire Emblem: Awakening on 3DS from Nintendo. A designer from both games sat down with EDGE to discuss their experience with perma-death:

I think that all of the Fire Emblem games are fun, but a lot of beginner players stay clear of them because they think they are difficult. I think this is a real shame. A big reason for wanting to include this mode was so that those kinds of people could play Fire Emblem too…Since your characters come back when they die, one advantage is that you can play more aggressively or take more risks.

– Fire Emblem: Awakening director Kohei Maeda

[Writing ZombiU] was the toughest challenge I’ve faced in over ten years of writing for games. It took… the whole production team to find solutions for all the ‘But what happens if you die here?’ issues, which were sometimes mind-bendingly complicated.

I created the Prepper character and the survivors’ notes to establish a link and reinforce between the survivors who all fall under this mysterious character’s influence. Without a main player character, you need to embrace your main NPCs. Our character assemblage system produced avatars that were less gorgeous than a single player character would’ve been.

– ZombiU design director Gabrielle Shrager

Via NintendoLife


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