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ZombiU

ZombiU doesn’t have online play, but there are elements in the game that make use of the Internet. There are a few small things that make the experience a bit more enjoyable for the player. Those elements include a leaderboard, ability to tag walls, and more.

For whatever reason, ZombiU’s servers simply stopped responding about 4-5 months ago. However, that’s since changed. Users have started to notice that ZombiU’s servers are alive and kicking once more. For the time being, we’re not quite sure why, but perhaps the new version of the game led Ubisoft to implement a fix.

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A second video has come in comparing ZombiU to the game’s new version – simply known as Zombi. Check it out below.

Ubisoft brought ZombiU to the Wii U in time for the console’s launch. But now the game is making its way to new platforms – specifically the PlayStation 4, Xbox One, and PC. You can get a look at how ZombiU compares to the new version (known as just “Zombi”) below.

Update (6/20): Brian here, and I’m bumping this to the top to give an update on things. This rumor is looking likely, as an Xbox One version of “Zombi” has been rated in Australia.


ZombiU was an exclusive to the Wii U at launch, but was never able to really gain any traction on the console and never generated a profit for publisher Ubisoft. Originally there had even been talk of a sequel but due to lackluster performance in sales that idea had to be scrapped. Now according to Unseen64, Ubisoft might be looking for another alternative for the title. It would appear as if Unseen64 has heard from a very reliable source that Ubisoft might be looking to port the game over to Playstation 4 and Xbox One, which could mean pretty significant changes to the gameplay not to mention the title needing to happen if that were done. At the moment this is still a rumor but considering Unseen64’s track record, you just might see this happening in the future.

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What you see above could have been the boxart for ZombiU (disregarding the Wii label of course). It was an early mock-up design for the game’s production. Ultimately, Ubisoft toned the image down as to not intimidate consumers.

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In the latest issue of EDGE magazine there lays a feature about the inclusion of permanent death in a game– that is, when a character dies, they’re gone for good and you can’t do anything about it. Two notable examples of games that utilize permanent death (perma-death) have come within the last year or deux: ZombiU from Ubisoft on the Wii U and Fire Emblem: Awakening on 3DS from Nintendo. A designer from both games sat down with EDGE to discuss their experience with perma-death:

I think that all of the Fire Emblem games are fun, but a lot of beginner players stay clear of them because they think they are difficult. I think this is a real shame. A big reason for wanting to include this mode was so that those kinds of people could play Fire Emblem too…Since your characters come back when they die, one advantage is that you can play more aggressively or take more risks.

– Fire Emblem: Awakening director Kohei Maeda

[Writing ZombiU] was the toughest challenge I’ve faced in over ten years of writing for games. It took… the whole production team to find solutions for all the ‘But what happens if you die here?’ issues, which were sometimes mind-bendingly complicated.

I created the Prepper character and the survivors’ notes to establish a link and reinforce between the survivors who all fall under this mysterious character’s influence. Without a main player character, you need to embrace your main NPCs. Our character assemblage system produced avatars that were less gorgeous than a single player character would’ve been.

– ZombiU design director Gabrielle Shrager

Via NintendoLife


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