Bethesda announces Doom Eternal for Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Doom Eternal is coming to Switch, Bethesda announced at QuakeCon today. Panic Button will be working on this version of the game, as was the case with the previous entry in the series.
Here’s a rundown of information shared during today’s presentation:
More: Bethesda, Doom Eternal, id Software, Panic Button, top
Video shows id Software’s 25-year-old Super Mario Bros. 3 demo for PC
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Videos | 7 Comments
During id Software’s very early days, a demo was created for Super Mario Bros. 3. This wasn’t an ordinary demo, however, as it was actually running on a PC.
id Software originally created “Dangerous Dave In Copyright Infringement”, a recreation of World 1-1 featuring characters from John Romero’s Dangerous Dave. The Super Mario Bros. 3 demo was based on this. Nintendo was presented with it, but didn’t sign off on the project since they wanted to keep Mario on its own systems.
25 years later, a video showing the Super Mario Bros. 3 PC demo was shared by Romero on Vimeo today – watch it below. It’s a neat little piece of gaming history!
Happy 25th Birthday, Commander Keen! In honor I'm sharing a video of our SMB3 demo we made for Nintendo on 9/28/1990.https://t.co/R2GlSYCoBM
— John Romero (@romero) December 14, 2015
More: id Software, Super Mario Bros. 3
What we know about the cancelled N64 title Doom Absolution
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Back in the day, Midway San Diego and id Software were planning Doom Absolution – otherwise known as the sequel to Doom 64.
According to Unseen64, Doom Absolution would have been a multiplayer-focused game. The original intention was to develop a 2-player deathmatch mode.
Doom Absolution ended up seeing cancellation in 1997, though it was still in early development at the time. While not confirmed, the project may have been canned since the Doom engine looked dated and the team decided to work on the Quake 64 port instead.