Gunman Clive 2 screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots | 0 comments
More: Gunman Clive 2, Hörberg Productions, indie
ZaciSa: Defense of the Crayon Dimension! on its way to the European Wii U eShop
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
ZaciSa’s Last Stand came out on the North American Wii U eShop in July of last year. The title hasn’t launched in Europe yet, but there are plans for a release in the near future.
ZaciSa’s Last Stand will be coming to Europe as “ZaciSa: Defense of the Crayon Dimension!”. It’s an expanded and improved version of the original game, with the following additions being implemented:
- There’ll be 12 maps, six more than in the NA original – some will feature multiple bases to defend
- Special cross-over maps – one for PING 1.5+ and another for BLOK DROP U
- Three different modes, Hard, Easy and Endurance – the latter sees you take on endless waves
Local and online leaderboards - Local co-op, in which players with remotes can control drones to conquer the map
- BLOK DROP U map has special co-op in which Wii Remotes are used to remove blocks from the screen
- 60 frames per second gameplay
ZaciSa: Defense of the Crayon Dimension! should launch in Europe in late March. There are also plans to bring the above improvements to the North American version as an update in February.
Antipole DX coming to the Wii U and 3DS eShops
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 2 Comments
Do you remember Antipole? It was a small – but well-received – DSiWare title from Saturnine Games. Saturnine is now bringing Antipole back, though as a Wii U and 3DS project called “Antipole DX”.
Antipole DX, according to Saturine’s Edward Di Geronimo Jr., “is a remake of Antipole featuring completely new graphics and a new soundtrack.” He told 4 color rebellion that all levels have been remade from scratch, and some stages will be new. There will also be reworked bosses, Miiverse support, and online leaderboards. At the moment, there are no plans for any Wii U or 3DS-exclusive features.
Antipole DX is targeted to launch this summer on the eShop.
Mutant Mudds Super Challenge revealed for Wii U and 3DS
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 1 Comment
Update: Renegade Kid’s Jools Watsham shares the following tidbits:
There is a ton of Mutant Mudds Super Challenge info in @NintendoForce, but I will confirm that this a new game release with 40 new levels!
— Jools Watsham (@JoolsWatsham) January 26, 2015
Mutant Mudds Super Challenge does not replace Mutant Mudds 2. Think of it as more of a delicious stepping stone of fun and challenge. 🙂
— Jools Watsham (@JoolsWatsham) January 26, 2015
A new Mutant Mudds game is in development. As revealed on the series’ official Twitter account today, Mutant Mudds Super Challenge is coming to both Wii U and 3DS.
First details about Mutant Mudds Super Challenge are included in the latest issue of Nintendo Force. We’ll bring you the information as soon as we have it.
More: indie, Mutant Mudds Super Challenge, Renegade Kid, top
Gunman Clive 2 block size
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Just like its predecessor, Gunman Clive 2 is a small download. We now know that the game only takes up 571 blocks of space.
Gunman Clive 2 launches this Thursday on the North American and European 3DS eShops.
Springloaded has several games lined up for the 3DS eShop
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Space Lift Danger Panic! was the first game released by Springloaded Software for 3DS. The developer has since confirmed that several additional titles are coming to the eShop as well.
One of these is Heart Beaten, a game previously released on mobile. The 3DS version has been “100% rewritten from the ground up,” Springloaded’s James Barnard told us.
Heart Beaten is about dumping someone who loves you. The game features 15 challenges, from flying planes to operating deadly kitchen utensils. Given the nature of the game, Springloaded hopes to have Heart Beaten launch around Valentine’s Day in North America. It has already been submitted to Nintendo for approval.
Aside from Heart Beaten, 3DS owners can look forward to Hiragana Pixel Party and Nuclien. The former is a rhythm-action platforming chiptune adventure that can teach players Japanese. As for Nuclien, this is a puzzle/reaction-time game that has players tapping numbers on the screen before time runs out.
3DS could be receiving even more support from Springloaded in the future. According to Barnard:
We spent about 8 months builing our development pipeline, so now If Space Lift Danger Panic! and Heart Beaten do OK, we will be releasing a lot more games for 3DS this year, with each one become more ambitious than the last.
More: indie, James Barnard, Springloaded
Nihilumbra on track for winter launch on Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
BeautiFun Games announced earlier this month that Nihilumbra is coming to the PlayStation Vita on January 27. But what about the Wii U version?
We asked BeautiFun about Nihilumbra’s status on Wii U, and were told that the plan is to release it this winter. While it’s still on track, the game will arrive slightly later due to an audio engine bug that needs fixing. BeautiFun is working hard with Nintendo and Unity to address the issue.
More: BeautiFun Games, indie, Nihilumbra
More Pentapuzzle footage, game’s launch targeted for February
Posted on 9 years ago by Brian(@NE_Brian) in News, Videos, Wii U eShop | 0 comments
Pentapuzzle has now been submitted to Nintendo and is targeted for launch next month on the North American Wii U eShop, according to developer RCMADIAX. The European version will follow in Q2/Q3 2015.
Pentapuzzle contains over 70 levels. For that content, Wii U owners will need to pay $3.99.
Some general info, #Pentapuzzle will arrive in NA first, followed by EU in Q2/Q3. Over 70 levels, priced at $3.99.
— RCMADIAX (@rcmadiax) January 24, 2015
#Pentapuzzle now submitted to NOA LotCheck. Aiming for a February release.
— RCMADIAX (@rcmadiax) January 24, 2015
More: indie, Pentapuzzle, RCMADIAX
Lucadian Chronicles updated to version 1.01
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Lucadian Chronicles has received a fairly notable update. Plenty of changes have been made to improve the experience, many of which are small modifications.
Below are the full update notes:
- When the client encounters networking issues it will now retry and show a window with the spinning wheel and retry count, rather than forcing the game to exit. We hope this will alleviate the vast majority of network-related exits.
- Countdown text in draft is now yellow instead of red when time is running out, to make numbers more readable on the gamepad.
- Made numerous changes / fixes to jumping back to draft from other screens.
- Fixed some client text issues, including “cardss” and “23th”
- The “end” button now appears in a battle if a draft the player is queued up for fills up with players, so that the player can quickly finish the battle then jump to draft.
- “Launch full miiverse” window is now closed before Miiverse is launched, so it no longer shows up in screenshots.
- “Launch full miiverse” window no longer sometimes appears behind the enemy cards.
- “Launch full miiverse” window now shows the name of the topic that Miiverse will open to.
- Fixed an issue with the client occasionally crashing on the collection screen. This issue is hard to reproduce, so we’re not 100% sure if this is completely fixed.
- Fixed an issue with the client occasionally crashing on the the shop screen. This issue is hard to reproduce, so we’re not 100% sure if this is completely fixed.
- Fixed ability text from older evolved cards showing up when you evolve an unrelated card.
- Fixed state issues with more rows / less rows buttons being disabled when they shouldn’t be.
- Fixed Miiverse posts showing up on unowned cards in the almanac.
- Fixed the almanac not showing new cards after you visit it once.
- Fixed a bug where a completed objective could be marked as incomplete.
- The order of the colors of the team creation connectors now matches the order used in the collection view. (The order was previously reversed, with green on the bottom and white on the top)
- Fixed the title of the league team being in the wrong place in the lab for the bottom team.
- Fixed the draft status “pizza bar” sticking around when players leave a draft and remain queued.
- Fixed client occasionally crashing when doing a Daily Challenge.
Thanks to Cameron for the tip.