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Work on Candle is complete, and the indie game is starting to debut on various platforms today. View a new trailer for the game below.

Candle is still scheduled for Wii U, but it’s unclear if Switch will affect those plans. I imagine we’ll find out in the months ahead.

Update: We have a release date for the Wii U version in Europe: November 24.


Original: Ohayou! Beginner’s Japanese is heading to the North American Wii U eShop next week. After that, Finger Fun Games has some additional plans for the game.

At some point in the future, Ohayou! Beginner’s Japanese should make its way to both Switch and 3DS. All versions will also be updated with vocabulary, grammar, and kanji.

Finger Gun Games wrote on Twitter yesterday:


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Galaxy Blaster, a New 3DS game from RCMADIAX, is heading to the eShop on December 8. While it’s listed for that date specifically in Europe, we can say that the North American release will be happening at the same time. There isn’t a ton of information floating around about it, but it looks to be another game focusing on achieving high scores.

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Good Mood Creators came out with a new trailer for Mekazoo today to highlight the game’s co-op features. Check it out below.

Ohayou! Beginner’s Japanese is nearly ready to debut on Wii U. According to a listing on the eShop, it will be out on November 17.

Here’s a brief overview:

“Have you always been interested in learning Japanese? Asuka and Kenji are here to help guide you along the path to learning how to read Japanese Hiragana and Katakana. Use digital flash cards to learn how to both write and how to pronounce each character. And when you think you’ve gotten a grasp of the language, you can participate in a memory game of over 60 lessons requiring you to use your finger to ‘cut’ across the matching Hiragana or Katakana. If you get past these lessons, you will surely learn the basics of the Japanese language!”

Ohayou! Beginner’s Japanese will cost $4.99.

Next week, EM Studios is bringing a new title to the Wii U eShop that is quite reminiscint of the My Aquarium series on WiiWare. Aqua TV will be out on November 17 for €4.70.

The main purpose of Aqua TV is simple. It’s an interactive aquarium, allowing users to select various fish and choose from different ornaments/wallpapers. Additional packs feature more fish and decoration sets.

We’ve posted the trailer for Aqua TV below.

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Bear Box Media has announced Scribble, a Pictionary-inspired game for the Wii U eShop. It’s targeted for release before the holidays at a $4 / €4 / £3 price point.

Here’s a rundown of Scribble, straight from the developer:

It comes with over 1500 words from 17 categories, such as Objects, Places and People, and of course the customary “Difficult” category. However, it also includes an “Easy mode” category, customised specifically for children, meaning kids can play alongside adults and still take part in both drawing and guessing.

Scribble includes 5 unique modes for up to 8 players: Versus mode (all against all), Teams (Red VS Blue, team sizes 2-6), Elimination (Players take turns drawing until someone fails to guess their picture, at which point they are eliminated from the game (but can still guess other pictures)), Barricade (Blockbusters inspired mode, in which teams try to reach the opposite side of a board from their starting point) and Tug’O’Draw (A team game, but everyone guesses. Whichever team guesses scores the point, and the other team loses one. First to reach 10 points, wins.)

SnowCastle Games is still planning on bringing Earthlock: Festival of Magic to Wii U. Today, the indie developer shared a status update in a new Kickstarter post.

A third-party service is now in play for the Wii U version of Earthlock. “This will allow us to release the game sooner,” SnowCastle said. The PlayStation 4 version is currently planned for early 2017, and the Wii U version “looks to be in the similar time frame”.

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Midipixel Studio is wrapping up work on Warlock’s Tower, a new Game Boy-inspired puzzle title for 3DS and other platforms. It’s planned for early 2017 (specifically January on Steam), so it shouldn’t be too long until we see it on the eShop.

Here’s a rundown of features:

  • Solve 100 diabolically complex rooms! Brain melting puzzles await you in the dungeon, factory, library, private chambers, and warehouse
  • Outwit zombies, flying eyes, and slimes! Your ever-diminishing steps are far from the only danger.
  • Play with a friend! Option to roll solo or tackle tricky tag team stages with a buddy.
  • Feel the 80s! 8-bit flavored graphics and sfx/music make you feel like you’re playing Game Boy again.
  • Become a Mailman hero! Reach the pinnacle of the postal ranks by delivering the letter to the elusive Warlock

Watch a trailer for Warlock’s Tower below.

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13AM Games recently came out and said that Runbow Pocket won’t include local multiplayer or StreetPass support. Instead, the team opted to focus on online multiplayer.

Nintendo Life has now received an explanation from 13AM Games as to why local multiplayer features won’t be included. Here’s what the studio had to say:

The way multiplayer options work on the 3DS and New 3DS can go one of two ways… “local multiplayer features” and “online multiplayer.” Local multiplayer features like StreetPass and Local Play use Nintendo’s NEX servers and API and online multiplayer servers work the way we have things in Runbow.

We’re one of the first teams to bring a Unity title to New 3DS. We already faced a few challenges scaling down the game to fit the full Runbow experience, single player and all, into a smaller machine, and on top of that adding different types of networking to our already complex netcode was a risk that we were not comfortable taking. We were left with a choice: Use the online system we already have in place, something that we know works and is fun, or uproot the code and build it for local features instead, while these features were still being added to the Unity engine. The latter option produced an unknowable: how long would this take us? Will it work? How many New 3DS owners are friends with New 3DS owners in the same square mile? Unity has done a great job in helping us with whatever direction we wanted to go, but at the end of the day we thought it was of greater value to our players to give them an online experience where they can play with anyone, anywhere in the world, just like the original Runbow.

Instead of having to find other New 3DS owners, you and your friends can jump into an online game of Runbow anywhere there is a wi-fi connection. Because of this, we also had to forgo the StreetPass features. We know this comes as a bit of a bummer to our fans, but at the end of the day it was important to us to preserve as much of the original Runbow experience as possible. From our massive single player campaign to those wild online matches with anyone in the world.

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