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CoderChild has lined up its next game for the 3DS eShop. In Europe, Stickman Super Athletics will be available on August 4. A North American release should be coming at some point soon as well.

It’s a bit unclear as to what Stickman Super Athletics actually is. We only have this GIF to go off of at the moment:


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Tap Tap Arcade 2 is due out next week on the North American Wii U eShop. It’s a digital collection containing the previous release Skeasy and the exclusive title Volcano. Here’s a look at the latter one:

There’s one more Nintendo-related game that will be on display at BitSummit 2016 next month. From Berzerk Studio comes Just Shapes & Beats, “a trippy couch-coop musical bullet-hell”.

The developer posted the following trailer on YouTube:

There’s no word yet on a release window for Just Shapes & Beats. We’ll let you know when we hear more.

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Update (6/28): RCMADIAX sent out some screenshots of BrickRace. It’s also likely being made for New 3DS only due to the engine behind it (Unity).



Original (6/26): RCMADIAX has generally been associated with Wii U, but the indie developer is starting to expand its horizons. The studio has announced BrickRace, an upcoming game for New 3DS. It’ll be available later this year.

Here’s the news from RCMADIAX’s Twitter:


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Tumblestone will launch for Wii U on July 12, The Quantum Astrophysicists Guild has announced. You’ll be able to purchase the game for $24.99.

Here’s an overview:

Tumblestone is the first original action-puzzle game of the past fifteen years – completely reinventing the genre into a deep and cerebral puzzle solving experience. Diverging from the staid match-3 formula of Bejeweled, Tumblestone strips out all the random gem flipping junk, and elevates the genre with unique puzzles and intense multiplayer gameplay in the spirit of Tetris Attack and Dr. Mario. This isn’t a game for people who want to lull themselves to sleep, no, Tumblestone is for gamers who love old-school puzzle games!

Brought to life with beautiful hand-painted artwork, Tumblestone offers several deep and exciting game modes for both single-player and competitive multiplayer. Help the Sausage King make friends and discover what happened to the Tumblecrown in the 40-hour story campaign featuring twelve worlds, each with a unique twist on the core mechanic. Test your mettle with up to four players in local and online multiplayer, or take on the world with ranked matchmaking and leaderboards. Indulge in multiple arcade modes, including fast-paced Heartbeat mode, brainy Infinipuzzle mode, and relaxing Marathon mode.

And a couple of trailers:

Source: Tumblestone PR

Work continues on Hex Heroes, Prismatic’s real-time-strategy party game which was funded a couple of years ago. Today, the team shared an update as to what’s been going on with the Wii U version.

Prismatic mentioned on Kickstarter that there have been some technical issues on Wii U. That mean the team needed to “revisit the very foundation of how the game is built.” You can read the full update on Kickstarter, but the good news is that progress is going relatively smoothly now. Prismatic hopes to soon have the Wii U version in line with the PC edition showed at GDC earlier this year.

https://www.kickstarter.com/projects/prismaticgames/hex-heroes/posts/1614943

Ziggurat is heading to the European Wii U eShop later this week, followed by North America in the near future. Take a look at some footage below.

HulLBreach Studios prepared a new SDK Spriter trailer which shows overworld creation. See the video below.

“Overworld” is one of four level types users can make in SDK Spriter. Here’s the full explanation from HullBreach:

SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse™ or SDKSpriter.com. It is exclusive to the Wii U™ console.

There are 4 primary components to SDK Spriter: Sprites, Tiles, Maps, and Levels.

Sprites are comprised of 64×64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image.

Tiles are comprised of 64×64 tile pixel art that is assembled into a 16×16 grid. The resulting tile set is a PNG image.

Maps are 128×128 layered grids of tiles and collision rules that reference an existing tile set.

Levels are a combination of layered maps, a player sprite, multiple non-player character sprites, and metadata. Levels come in four forms: Overworld, Platformer, Terrain, and Dungeon Master. Depending on the level type, they follow basic rendering rules (i.e. fog, TV masking, shading, layering, tilt angle, etc.) and physics rules (gravity, collision-detection, warping, etc.).

Futuridium EP Deluxe came to Wii U last month, though a New 3DS version remains in the works. A bit of off-screen footage recorded at Unite Europe 2016 can be found below.

The file size is in for Ziggurat, Milkstone Studios’ dungeon-crawler/first-person shooter. The game requires right around 400MB of space. It’ll be out in Europe on Thursday, and North America soon after that.

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