Stardew Valley creator against overloading the game with content, but doesn’t want to close the book definitively
Posted on 1 day ago by Brian(@NE_Brian) in News, Switch | 0 comments
NPR recently caught up with Stardew Valley creator Eric Barone, who addressed the game’s future.
There are two sides to the coin here. First, Barone acknowledged that he has some caution as overloading the game with too much content, which could be “detrimental”. But even if he decides to end support at some point, he doesn’t want to definitively close the book – “even 50 years from now,” he said.
More: ConcernedApe, interview, Stardew Valley
Xbox “really looking forward to supporting” Nintendo Switch 2
Posted on 1 day ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Xbox began its support with the current Nintendo Switch, and that should extend to Nintendo Switch 2 as well.
Microsoft Gaming CEO Phil Spencer was recently asked about his thoughts concerning the new console in an interview with Gamertag Radio. Spencer has heaped paise on Nintendo plenty of times before, so it’s no surprise that he once again shared some very positive thoughts here.
Shigeru Miyamoto reflects on Wii, says it was special to him
Posted on 1 week ago by Brian(@NE_Brian) in News, Wii | 0 comments
Nintendo’s Shigeru Miyamoto reflected on Wii in a recent interview and mentioned that the console was particularly special to him.
While speaking with IGN, he said that the goal he and late Nintendo president Satoru Iwata had was to create something that anyone can play, regardless of their experience of games. Miyamoto noted how it makes him “happy to think that the population of people that play games increased because of the Wii.” That was in part thanks to the Wii Remote – a controller that anyone could use and understand fairly quickly.
More: interview, Shigeru Miyamoto
Miyamoto explains how he came up with the famous Mario pipes
Posted on 2 weeks ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Have you ever wondered how the famous pipes in the Mario series came to be? Thanks to creator Shigeru Miyamoto, we’ve got some insight.
Shumplations recently translated a classic interview that Game Maestro conducted with Miyamoto in 2000. As he stated during that discussion, Nintendo needed to come up with a way for enemies “that went to the bottom had to re-appear at the top of the screen.” Then while he was walking in Kyoto, he “saw a plastic pipe sticking out of a wall,” and that was the solution he came up with.
More: interview, Super Mario Bros., top
Emio – The Smiling Man: Famicom Detective Club producer surprised how smoothly Nintendo approved the project
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to Emio – The Smiling Man: Famicom Detective Club producer Yoshio Sakamoto, getting the project approved wasn’t too big of an issue.
Famicom Detective Club had been a dormant franchise for Nintendo until the Switch remakes of the original titles back in 2021. Then last August, Emio – The Smiling Man launched on the console. That was the first new Famicom Detective Club story in 35 years.
Sonic movie voice actor wants Smash Bros. movie
Posted on 4 weeks ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ben Schwartz, the voice of Sonic the Hedgehog in the movies, has spoken about his desire to get involved with a Super Smash Bros. crossover movie.
Schwartz shared his comments in an interview with Variety. He was asked about Sonic crossovers he’d like to see, and the outlet brought up the Mario & Sonic series.
More: interview, Mario, movie, Sonic the Hedgehog
SEGA says Sonic Superstars was a “disappointment”
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
SEGA president Shuji Utsumi has labeled Sonic Superstars as a “disappointment.”
That news comes from an interview with Eurogamer. Utsumi was asked about how SEGA is ensuring that the Sonic games remain at a high level. Up until more recently, quality of Sonic titles had come into question. SEGA was also pumping out different games fairly quickly.
More: Arzest, interview, SEGA, Sonic Superstars, top
SEGA boss says company’s role was to reinvent rock & roll, Nintendo’s was pop
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
SEGA president Shuji Utsumi recently spoke with Eurogamer about a variety of topics, and at one point, Nintendo was actually brought into the discussion.
Utsumi was discussing the company’s comeback with games and movies. SEGA has a bunch of different projects in the pipeline, with a number of franchises set to return after many years. That brought about a comparison – Utsumi said “SEGA’s role was to invent rock & roll” whereas Nintendo’s was “pop music, good music, jazz”.
More: interview, SEGA, Shuji Utsumi
Former PlayStation exec: Nintendo left the company “standing at the altar” with SNES add-on, courted Square with whiskey to get Final Fantasy 7 off N64
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one prominent thing we know about the history of gaming, it’s the partnership that nearly happened between Nintendo and Sony for a SNES add-on capable of playing Super Discs, a type of CD-ROM. Despite the two sides coming extremely close to an agreement, Nintendo pulled out at the last second. Sony would then go on to form its PlayStation brand while Nintendo teamed up with Philips for a short period.
Former PlayStation boss Shawn Layden reflected on that bit of history in a recent interview. He said that Ken Kutaragi, who was an engineer and later became Sony Interactive Entertainment CEO, was left “proverbially standing at the altar” due to Nintendo’s decision.
More: Final Fantasy VII, interview, top
Zelda: Echoes of Wisdom devs explain why making Zelda’s design was “difficult”
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Zelda: Echoes of Wisdom have opened up about designing Zelda for the game, which was a “difficult” challenge for the team.
We’re able to get insight from co-director Tomomi Sano and series producer Eiji Aonuma here. There were a few things that Nintendo and Grezzo needed to balance. For one thing, they couldn’t make Zelda too cute. They also couldn’t make her stand out given her fugitive status, but they also didn’t want her to look too much like a fugitive. Finally, Zelda is a princess at the end of the day, so that’s something the team also needed to keep in mind.