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Kyoto Shimbun has published a new interview with Nintendo president Shuntaro Furukawa. A wide range of topics were covered in the discussion, ranging from the topic of Nintendo Switch 2’s price, franchise games and new titles, movies, the possibility of anime streaming, and more.

Nintendo Patents Watch was kind enough to summarize various points from the interview. You can find the full roundup below.

Koei Tecmo has commented on the decision to come out with Fatal Frame 2: Crimson Butterfly Remake.

The company has been doing more and more with the series in recent years. There have been a couple of remasters, but now Fatal Frame 2 is receiving the full-blown remake treatment. 

Nintendo has shared some interesting insight into how it approached Metroid Prime 4 and has discussed why the game isn’t open-world.

It seems the company noticed at least some fan interest in seeing the franchise adopt that approach. However, rather than going full open-world, Nintendo and Retro Studios created a hub of sorts, which has drawn some comparison to the older 3D Zelda games. Although Nintendo “realized that players’ impressions toward open-world games had changed”, the company didn’t want to backtrack on development again (as the project was already rebooted once) and “resolved to move forward with our original vision.”

Nintendo Switch 2 doesn’t have its own proper Zelda game yet, but Hyrule Warriors: Age of Imprisonment could offer a glimpse of what’s to come.

Series producer Eiji Aonuma – and a few others – were speaking about Age of Imprisonment in an interview with 4Gamer this week. To close out the discussion, Aonuma shared a few general words. He noted (via machine translation) that “the inspiration we’ve gained from this collaboration with Koei Tecmo might be reflected in the Zelda games we create in the future.”

Aonuma said during the discussion:

Yuji Horii, the creator of Dragon Quest, has spoken about the differences between his series and Final Fantasy.

Both IPs are juggernauts when it comes to the JRPG space. They’re now owned by Square Enix, but way back in the day, they were with separate companies. Square had Final Fantasy why Dragon Quest was with Enix.

Casa Brutus, a Japanese magazine focused on design and architecture, recently spoke with Nintendo’s Shigeru Miyamoto in celebration of Super Mario’s 40th anniversary.

As we know, Miyamoto isn’t as involved with game development these days. Still, he plays roughly the first 30 minutes of each title to ensure that Nintendo is still capturing that Mario feel.

Miyamoto said:

Everybody's Golf Hot Shots romance system

According to the developers behind Everybody’s Golf Hot Shots, a romance system with the caddy was almost included.

This comes from a recent interview with Japanese magazine Famitsu. During the discussion, chief producer Tomokazu Fukazawa revealed that at some point, “your caddy would have confessed to you on the greens”. However, this was not implemented due to a lack of time and money.

Our full translation of the excerpt with Fukazawa and producer Takafumi Takemoto is as follows:

Tales of Xillia 2 Remastered

Tales of Xillia 2 doesn’t have a remaster yet, but that’ll be changing in the future. Bandai Namco has reaffirmed that such a project is underway.

Tales of producer Yusuke Tomizawa spoke about the status of the series’ remasters in an interview with Famitsu this week. To start off, he was asked how many games are in the pipeline:

Final Fantasy 7 Rebirth DLC

Final Fantasy 7 Rebirth never received DLC, but it was considered. Naoki Hamaguchi shared that nugget in a recent interview.

With Final Fantasy 7 Remake, Square Enix did end up creating DLC. This was Episode Intermission, which was highlighted by new playable character Yuffie Kisaragi. Some may have thought that Rebirth would end up receiving the same treatment, but it didn’t happen.

In a previous interview, Nintendo confirmed that Donkey Kong Bananza was initially in development for Switch 1 before it was moved to Switch 2. In fact, we even got a screenshot showing how things looked on the older hardware. But now in another interview, we get to hear more about why Donkey Kong Bananza really wouldn’t have been possible on Nintendo Switch 1 at the end of the day – especially in its final state.

Donkey Kong Bananza generally runs at 60 frames per second on Nintendo Switch 2. On Switch 1, 30 FPS would have been the target – but it sounds like the team was having a tough time even reaching stable performance at that level. Even more interesting though, back when development was happening on Switch 1, Nintendo hadn’t made the lower layers yet and according to co-director Wataru Tanaka, “if we continued making the game like this all the way down it may not be possible.”

Below is our full translation of the Nintendo Dream interview excerpt with Tanaka, artist Daisuke Watanabe, and producer Kenta Motokura: 


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