Everybody’s Golf Hot Shots almost had a romance system
Posted on 3 days ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to the developers behind Everybody’s Golf Hot Shots, a romance system with the caddy was almost included.
This comes from a recent interview with Japanese magazine Famitsu. During the discussion, chief producer Tomokazu Fukazawa revealed that at some point, “your caddy would have confessed to you on the greens”. However, this was not implemented due to a lack of time and money.
Our full translation of the excerpt with Fukazawa and producer Takafumi Takemoto is as follows:
Tales of Xillia 2 Remastered confirmed, new remaster announcement coming “fairly soon”
Posted on 6 days ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tales of Xillia 2 doesn’t have a remaster yet, but that’ll be changing in the future. Bandai Namco has reaffirmed that such a project is underway.
Tales of producer Yusuke Tomizawa spoke about the status of the series’ remasters in an interview with Famitsu this week. To start off, he was asked how many games are in the pipeline:
Square Enix explains why Final Fantasy 7 Rebirth didn’t have DLC, could happen for Remake Part 3
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Final Fantasy 7 Rebirth never received DLC, but it was considered. Naoki Hamaguchi shared that nugget in a recent interview.
With Final Fantasy 7 Remake, Square Enix did end up creating DLC. This was Episode Intermission, which was highlighted by new playable character Yuffie Kisaragi. Some may have thought that Rebirth would end up receiving the same treatment, but it didn’t happen.
Nintendo talks about why Donkey Kong Bananza wouldn’t have been possible on Switch 1
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
In a previous interview, Nintendo confirmed that Donkey Kong Bananza was initially in development for Switch 1 before it was moved to Switch 2. In fact, we even got a screenshot showing how things looked on the older hardware. But now in another interview, we get to hear more about why Donkey Kong Bananza really wouldn’t have been possible on Nintendo Switch 1 at the end of the day – especially in its final state.
Donkey Kong Bananza generally runs at 60 frames per second on Nintendo Switch 2. On Switch 1, 30 FPS would have been the target – but it sounds like the team was having a tough time even reaching stable performance at that level. Even more interesting though, back when development was happening on Switch 1, Nintendo hadn’t made the lower layers yet and according to co-director Wataru Tanaka, “if we continued making the game like this all the way down it may not be possible.”
Below is our full translation of the Nintendo Dream interview excerpt with Tanaka, artist Daisuke Watanabe, and producer Kenta Motokura:
Yakuza team initially wondered if it’d be OK for Ichiban to be in Sonic Racing: CrossWorlds
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
One of the highlights for Sonic Racing: CrossWorlds is its various collaborations, and one of these is for Yakuza’s Ichiban Kasuga. Creative director Masaru Kobayakawa recently shared a bit of backstory about the character’s inclusion in a recent interview with Famitsu.
Kobayakawa told the Japanese magazine that there was some initial hesitation from the Yakuza team about the collaboration. He said:
Everybody’s Golf Hot Shots dev on decision to bring the series back, initially considered a port
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Everybody’s Golf Hot Shots have spoken about the decision to bring back the franchise.
This was a milestone release for a couple of reasons. First, it’s been several years since the franchise has seen a new entry – and even longer if you don’t count the 2019 VR game. Additionally, this is the first time that Everybody’s Golf has gone multiplatform, meaning it’s on a Nintendo system for the first time.
When asked by Japanese magazine Famitsu how Bandai Namco ended up working on Everybody’s Golf, which was originally a PlayStation-published series, producer Tomokazu Fukazawa said:
Deltarune creator on why he expanded his team and his wrist issues
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
Back in 2024, Toby Fox told fans that he was bringing in more talent to help work on his next game, Deltarune. He planned to still very much be involved in the creation process, but it meant taking a slight step back.
In a recent interview, Fox explained that decision. He also commented on his physical condition for wrist issues – something we’ve heard about before – which is thankfully is a bit better these days.
Capcom explains why it’s releasing three Resident Evil games at the same time on Nintendo Switch 2
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
If you watched the most recent Nintendo Direct, you likely saw the news that Capcom is bringing not one, but three Resident Evil games to Nintendo Switch 2 early next year. The system will be getting Resident Evil 7, Village, and Requiem at the same time.
Capcom’s Masato Kumazawa has now spoken about what went into that decision as part of a recent interview. That discussion reveals that the company first prototyped Resident Evil Village on Nintendo Switch 2, and after seeing the positive results, wanted to try porting Requiem. Capcom felt the results there were also promising, and decided to throw in Resident Evil 7 as well. Having them all ready at the same time made sense for Capcom so that players could “just jump in” and start at 7 or with the series’ newest entry.
Hollow Knight: Silksong dev comments on the game’s difficulty and why it’s tougher than the original
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
At the ACMI Game Worlds exhibition in Melbourne, Team Cherry’s Ari Gibson and William Pellen commented on the difficulty of Hollow Knight: Silksong.
Just like the series’ first game, Silksong has been getting a lot of love. But there have been a few discussion points, including the difficulty.
Gibson shared the following:
More: Hollow Knight: Silksong, interview, Team Cherry, top
Former Nintendo localization manager reveals origins of Princess Peach’s Toadstool name
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Leslie Swan, a former localization manager at Nintendo of America who spent nearly three decades at the company, has spoken about how Princess Peach’s “Toadstool” name came to be.
In the Japanese version of Super Mario Bros., the character was simply known as Princess Peach. However, for the U.S. version, it changed to Princess Toadstool. It turns out that this happened due to the ad agency coming up with the name on its own.









