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Thanks to the destruction in Donkey Kong Bananza, the game will let players skip locations and parts of the story.

That news comes from co-director Kazuya Takahashi. Speaking in an interview that went live today, he spoke about how the Nintendo Switch 2 exclusive provides “leeway in terms of progression”. While games often block off sequence breaking, it’s allowed in Donkey Kong Bananza.

Takahashi noted in the interview:

Donkey Kong Bananza concept art

In a new interview, Donkey Kong Bananza producer Kenta Motokura shared that he’s hoping the game leads to separate 2D and 3D branches of the series, similar to what we’ve seen with Mario.

Mario clearly has a subset of 2D and 3D games. With Donkey Kong, however, things are murkier. Part of that is simply due to a lack of games. We’ve seen a good amount of 2D Donkey Kong titles, but 3D has been underrepresented – fans know that Donkey Kong 64 was the last time there’s been something in the 3D space.

In an interview published today, Nintendo went into detail as to how the team behind Donkey Kong Bananza was able to take advantage of Switch 2.

We recently heard that the game was initially in the works for the original Nintendo Switch. However, Kenta Motokura said the team “ran into some challenges” and started thinking about moving to the new console around 2021.

Donkey Kong Bananza frame rate drops

Kazuya Takahashi, the director of Donkey Kong Bananza, has commented on the game’s performance and frame rate drops.

Overall, early impressions of the Nintendo Switch 2 exclusive have been positive. However, some who have been able to try out the game prior to launch have noticed some frame rate dips. It’s largely stable and tends to hit its target of 60 frames per second, but inconsistencies have been noticed. We should get a better idea about performance following launch, which is happening next Thursday.

If you’re wondering why we’re finally getting a new 3D Donkey Kong game with the upcoming launch of Donkey Kong Bananza, you can thank Yoshiaki Koizumi.

According to producer Kenta Motokura, it was Koizumi that made the push. Koizumi was most recently the producer of Super Mario Odyssey. He was also the director of Donkey Kong Jungle Beat.

Motokura told IGN in a new interview:

Donkey Kong Bananza is continuing the trend we’ve been seeing as of late, which is that while it’s coming to Nintendo Switch 2, it was originally planned for Switch 1.

That news comes from Kenta Motokura, the game’s producer. He said that it was always the plan to use voxel tech and consider “lots of different ideas for applications.” However, when Nintendo Switch 2 started to become a reality, the team “realized that the best implementation of these ideas and technology would be on Nintendo Switch 2.”

Director Kazuya Takahashi chimed in on this as well, telling IGN:

When we see a new Sonic racing game come around, some fans ask the question as to why the Blue Blur uses a car to race. After all, he’s extremely quick on his own, right? Well, Team Sonic head Takashi Tezuka has now offered his input directly.

Tezuka said that this comes to the idea of Sonic wanting to have fun. If he were to race on his own, it just wouldn’t be much of a competition. 

Virtuos, a company that was involved with ports for a number of Nintendo Switch games over the years, has weighed in on the power of Switch 2.

If you played a third-party title on Nintendo Switch, chances are you’ve experienced some of Virtuos’ work. Dark Souls Remastered, Final Fantasy 12, Starlink: Battle for Atlas, and NieR: Automata are just some of the ports the studio had a hand in.

More:

Sonic Adventure fans might not be happy to hear this, but there aren’t any plans to come out with a remake or remaster anytime soon.

Takahashi Iizuka, head of Team Sonic, was recently asked about revisiting the game in an interview. The takeaway here is that Iizuka believes it’d take a huge effort to bring the experience up to today’s “standards and expectations” – as much as a new title would apparently. Because of that, he feels working on a new game instead makes more sense.

Iizuka said the following when asked about a possible Sonic Adventure remake / remaster in an interview with Shacknews:

In making the decision to bring Hitman World of Assassination to Nintendo Switch 2, IO Interactive felt like it had “unfinished business”.

You may recall that at the start of 2021, Hitman 3 Cloud Version launched on the original Nintendo Switch. There was a push at the time to release games that wouldn’t normally be possible on the console via the cloud. At least in the case of Hitman 3, IO Interactive CEO Hakan Abrak said that it “wasn’t as successful as Nintendo had expected.” Now with Nintendo Switch 2, fans can play Hitman World of Assassination “in a proper way”.


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