Submit a news tip



interview

Wild Hearts S sequel

The developers behind Wild Hearts S have spoken more about the game, including the decision to shy away from introducing new content and wanting to make a sequel.

Japanese magazine Famitsu recently spoke with director Takuto Edagawa about the release. One of the topics brought up is how on Nintendo Switch 2, there’s now support for four players whereas the original version only supported three. Koei Tecmo was able to fulfill its original vision and also responded to requests for that additional player slot.

Edagawa said the following:

The developers behind Bravely Default: Flying Fairy HD Remaster have spoken about why Square Enix revisited the game for Nintendo Switch 2.

You can actually chalk this one up to timing. Square Enix was thinking about ways to celebrate the series’ tenth anniversary, which could have happened with a new game or a remake. Square Enix ultimately settled on a remaster, and it just so happened that the development schedule overlapped with Nintendo Switch 2’s launch.

Bravely series producer Tomoya Asano and HD Remaster producer Naofumi Matsushita shared the following in a recent interview:

One of the most anticipated titles of 2025, Final Fantasy Tactics: The Ivalice Chronicles is set to release on September 30 for Nintendo Switch 2 and Switch. The game is a modern remaster of the tactical RPG originally released for the PlayStation in 1997.

Thanks to the destruction in Donkey Kong Bananza, the game will let players skip locations and parts of the story.

That news comes from co-director Kazuya Takahashi. Speaking in an interview that went live today, he spoke about how the Nintendo Switch 2 exclusive provides “leeway in terms of progression”. While games often block off sequence breaking, it’s allowed in Donkey Kong Bananza.

Takahashi noted in the interview:

Donkey Kong Bananza concept art

In a new interview, Donkey Kong Bananza producer Kenta Motokura shared that he’s hoping the game leads to separate 2D and 3D branches of the series, similar to what we’ve seen with Mario.

Mario clearly has a subset of 2D and 3D games. With Donkey Kong, however, things are murkier. Part of that is simply due to a lack of games. We’ve seen a good amount of 2D Donkey Kong titles, but 3D has been underrepresented – fans know that Donkey Kong 64 was the last time there’s been something in the 3D space.

In an interview published today, Nintendo went into detail as to how the team behind Donkey Kong Bananza was able to take advantage of Switch 2.

We recently heard that the game was initially in the works for the original Nintendo Switch. However, Kenta Motokura said the team “ran into some challenges” and started thinking about moving to the new console around 2021.

Donkey Kong Bananza frame rate drops

Kazuya Takahashi, the director of Donkey Kong Bananza, has commented on the game’s performance and frame rate drops.

Overall, early impressions of the Nintendo Switch 2 exclusive have been positive. However, some who have been able to try out the game prior to launch have noticed some frame rate dips. It’s largely stable and tends to hit its target of 60 frames per second, but inconsistencies have been noticed. We should get a better idea about performance following launch, which is happening next Thursday.

If you’re wondering why we’re finally getting a new 3D Donkey Kong game with the upcoming launch of Donkey Kong Bananza, you can thank Yoshiaki Koizumi.

According to producer Kenta Motokura, it was Koizumi that made the push. Koizumi was most recently the producer of Super Mario Odyssey. He was also the director of Donkey Kong Jungle Beat.

Motokura told IGN in a new interview:

Donkey Kong Bananza is continuing the trend we’ve been seeing as of late, which is that while it’s coming to Nintendo Switch 2, it was originally planned for Switch 1.

That news comes from Kenta Motokura, the game’s producer. He said that it was always the plan to use voxel tech and consider “lots of different ideas for applications.” However, when Nintendo Switch 2 started to become a reality, the team “realized that the best implementation of these ideas and technology would be on Nintendo Switch 2.”

Director Kazuya Takahashi chimed in on this as well, telling IGN:

When we see a new Sonic racing game come around, some fans ask the question as to why the Blue Blur uses a car to race. After all, he’s extremely quick on his own, right? Well, Team Sonic head Takashi Tezuka has now offered his input directly.

Tezuka said that this comes to the idea of Sonic wanting to have fun. If he were to race on his own, it just wouldn’t be much of a competition. 


Manage Cookie Settings