Wild Hearts S devs on lack of new content for Nintendo Switch 2, sequel possibility
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
The developers behind Wild Hearts S have spoken more about the game, including the decision to shy away from introducing new content and wanting to make a sequel.
Japanese magazine Famitsu recently spoke with director Takuto Edagawa about the release. One of the topics brought up is how on Nintendo Switch 2, there’s now support for four players whereas the original version only supported three. Koei Tecmo was able to fulfill its original vision and also responded to requests for that additional player slot.
Edagawa said the following:
More: interview, Koei Tecmo, Kotaro Hirata, Takuto Edagawa, top, Wild Hearts S
Square Enix explains why it brought back Bravely Default for Nintendo Switch 2
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
The developers behind Bravely Default: Flying Fairy HD Remaster have spoken about why Square Enix revisited the game for Nintendo Switch 2.
You can actually chalk this one up to timing. Square Enix was thinking about ways to celebrate the series’ tenth anniversary, which could have happened with a new game or a remake. Square Enix ultimately settled on a remaster, and it just so happened that the development schedule overlapped with Nintendo Switch 2’s launch.
Bravely series producer Tomoya Asano and HD Remaster producer Naofumi Matsushita shared the following in a recent interview:
Final Fantasy Tactics remake rebuilt from scratch since source code was lost
Posted on 3 weeks ago by Carlos in News, Switch, Switch 2 | 0 comments
Donkey Kong Bananza lets player skip locations and parts of the story
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Thanks to the destruction in Donkey Kong Bananza, the game will let players skip locations and parts of the story.
That news comes from co-director Kazuya Takahashi. Speaking in an interview that went live today, he spoke about how the Nintendo Switch 2 exclusive provides “leeway in terms of progression”. While games often block off sequence breaking, it’s allowed in Donkey Kong Bananza.
Takahashi noted in the interview:
Donkey Kong Bananza producer hoping the game leads to 2D and 3D branches, similar to Mario
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
In a new interview, Donkey Kong Bananza producer Kenta Motokura shared that he’s hoping the game leads to separate 2D and 3D branches of the series, similar to what we’ve seen with Mario.
Mario clearly has a subset of 2D and 3D games. With Donkey Kong, however, things are murkier. Part of that is simply due to a lack of games. We’ve seen a good amount of 2D Donkey Kong titles, but 3D has been underrepresented – fans know that Donkey Kong 64 was the last time there’s been something in the 3D space.
More: Donkey Kong Bananza, interview, Kenta Motokura, top
Nintendo explains how Donkey Kong Bananza was upgraded on Nintendo Switch 2
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
In an interview published today, Nintendo went into detail as to how the team behind Donkey Kong Bananza was able to take advantage of Switch 2.
We recently heard that the game was initially in the works for the original Nintendo Switch. However, Kenta Motokura said the team “ran into some challenges” and started thinking about moving to the new console around 2021.
Donkey Kong Bananza director comments on frame rate drops
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Kazuya Takahashi, the director of Donkey Kong Bananza, has commented on the game’s performance and frame rate drops.
Overall, early impressions of the Nintendo Switch 2 exclusive have been positive. However, some who have been able to try out the game prior to launch have noticed some frame rate dips. It’s largely stable and tends to hit its target of 60 frames per second, but inconsistencies have been noticed. We should get a better idea about performance following launch, which is happening next Thursday.
More: Donkey Kong Bananza, interview, Kazuya Takahashi, top
Super Mario Odyssey producer pushed for new 3D Donkey Kong, dev explains how destruction focus came to be
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
If you’re wondering why we’re finally getting a new 3D Donkey Kong game with the upcoming launch of Donkey Kong Bananza, you can thank Yoshiaki Koizumi.
According to producer Kenta Motokura, it was Koizumi that made the push. Koizumi was most recently the producer of Super Mario Odyssey. He was also the director of Donkey Kong Jungle Beat.
Motokura told IGN in a new interview:
More: Donkey Kong Bananza, interview, Kenta Motokura, top
Donkey Kong Bananza was originally a Nintendo Switch 1 game
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
Donkey Kong Bananza is continuing the trend we’ve been seeing as of late, which is that while it’s coming to Nintendo Switch 2, it was originally planned for Switch 1.
That news comes from Kenta Motokura, the game’s producer. He said that it was always the plan to use voxel tech and consider “lots of different ideas for applications.” However, when Nintendo Switch 2 started to become a reality, the team “realized that the best implementation of these ideas and technology would be on Nintendo Switch 2.”
Director Kazuya Takahashi chimed in on this as well, telling IGN:
Sonic Team comments on why Sonic uses a car to race
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
When we see a new Sonic racing game come around, some fans ask the question as to why the Blue Blur uses a car to race. After all, he’s extremely quick on his own, right? Well, Team Sonic head Takashi Tezuka has now offered his input directly.
Tezuka said that this comes to the idea of Sonic wanting to have fun. If he were to race on his own, it just wouldn’t be much of a competition.