Dragon Quest 3 HD-2D Remake dev wants Final Fantasy 6 HD-2D Remake
Posted on 2 days ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Masaaki Hayasaka, the producer of Dragon Quest 3 HD-2D Remake, has expressed strong interest in seeing Final Fantasy 6 get the same treatment.
Hayasaka was asked about which game he’d like to see receive the remake treatment in an interview with Inverse. As it turns out, Final Fantasy 6 is his top choice. Interestingly, that game was actually used as a reference point for the first Octopath Traveler.
More: interview, Square Enix
Nintendo on why Zelda stories are made after the gameplay
Posted on 1 week ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one thing fans know about Nintendo, it’s that the company focuses on gameplay over story. This even applies to The Legend of Zelda, which does have more of a plot compared to some of the company’s other major series like Super Mario.
On the topic of Zelda, series producer Eiji Aonuma has weighed in on how Nintendo approaches the story for the franchise’s games. The plot only comes about after the game design has been settled upon. That’s something we recently heard about with Zelda: Echoes of Wisdom, where the gameplay was nailed down first and the story was more of a late addition.
More: Eiji Aonuma, interview, The Legend of Zelda, top
Nintendo on 2D Zelda’s future, wants it as contrast to 3D games
Posted on 1 week ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo has reaffirmed its commitment to 2D Zelda titles, with series producer Eiji Aonuma mentioning in a recent interview that the company’s wants “to keep this up as a contrast to the dynamic 3D games.”
Much of the hype surrounding the franchise these days has been in the 3D space. Breath of the Wild and Tears of the Kingdom have been two of the most acclaimed games across the entire industry. Still, it’s clear that 2D Zelda isn’t going anywhere.
Link almost spoke in Zelda: Echoes of Wisdom
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to the developers behind The Legend of Zelda: Echoes of Wisdom, Link came close to speaking in the game.
Series producer Eiji Aonuma shared that information in a recent interview. While the original plan was to have Link speak in Echoes of Wisdom, co-director Satoshi Terada said that it didn’t feel right. Since he hadn’t really spoken in a game before, that also made things difficult. Having Tri as Zelda’s companion is ultimately where things took a shift.
Here’s what Aonuma and Terada shared in the interview, as published by Famitsu:
NIS explains why a new Phantom Brave was made after 20 years
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nippon Ichi Software surprised fans earlier in the year by announcing Phantom Brave: The Lost Hero, which means the original game is finally getting a sequel after twenty years. In a recent interview, the company explained how it came to be.
Interestingly, it sounds like NIS didn’t really attempt making a sequel previously. Things were only set in motion after a western poll showed the popularity of Phantom Brave’s characters.
Suikoden HD dev on using PSP version, delay improvements, future
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
In an interview with Famitsu, Suikoden I & II HD Remaster director Tatsuya Ogushi commented on a few topics related to the release and more, including using the PSP version as the base, improvements that were made thanks to the delay, and the series’ future.
PSP versions of the games launched in 2006, but only in Japan. These are the versions that the new HD remasters are based on. Because of this, there won’t be any additions from the SEGA Saturn version.
Nintendo explains why it made an alarm clock
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Today’s announcement of Nintendo Sound Clock: Alarmo came a bit out of left field, but in a new interview today, we get to hear about how the whole thing came together.
A discussion was posted on Nintendo’s website featuring producer Yosuke Tamori and director Tetsuya Akama. Tamori revealed that the project began with research into motion sensor technology. However, making an alarm clock wasn’t the first thing decided – rather, Tamori said Nintendo was looking to “support people during their sleep, and we were looking for a way to achieve this.”
Tamori and Akama shared the following:
More: interview, Tetsuya Akama, top, Yosuke Tamori
Outright Games talks future Switch support
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
Even though Nintendo fans are itching to get their hands on the company’s next piece of hardware, many publishers and developers will continue supporting Switch – including Outright Games.
Chris Rose, who served as the production director on SpongeBob SquarePants: The Patrick Star Game, spoke with VideoGamer about plans for Switch going forward. While many will move on and welcome the additional power that Nintendo’s new console brings, Rose feels that abandoning the current system would be a mistake. The big reason is the install base – nearly 150 million Switch systems have been sold around the world.
More: interview, Outright Games
Bandai Namco on decision to remaster Tales of Graces F and more
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
Yuki Ishikawa, the producer of Tales of Graces F Remastered, has spoken about the decision to bring back the RPG.
Ishikawa indicated that there’s been fan interest in seeing it happen. We also learn that it’s been in the works for the past 2-3 years.
Ishikawa stated:
F-Zero inspired by back Back to the Future Part II, Batman
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Takaya Imamura had a legendry career at Nintendo where he spent over thirty years at the company, working on franchises like F-Zero and Star Fox.
In a recent interview with Famitsu, Imamura shared some insight into the inspiration for F-Zero. Along with the second Back to the Future movie, it also looks like the team was influenced by Tim Burton’s Batman. He went as far as to say that director Kazunobu Shimizu wanted to emulate the Batmobile.
Our translation of the interview excerpt is as follows: