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Although Nintendo Switch 2 just received a big racer in the form of Mario Kart World, SEGA believes it can can coexist with its own upcoming game Sonic Racing: CrossWorlds.

In a recent interview, Sonic Team head Takashi Iizuka said these two titles “are going in different directions”. He brought up how Mario Kart World is featuring an open world. Iizuka ultimately feels “the design itself is fundamentally different.”

He told VGC in the interview:

Deltarune cut content

Nintendo published a new interview today with Deltarune creator Toby Fox, and that discussion revealed that an entire segment of content was cut from Chapter 3.

The next two chapters of Deltarune just came to Nintendo Switch today with Switch 2 getting the release tomorrow. In honor of the launch, Nintendo decided to catch up with Fox for that interview.

Mario Kart World Diddy Kong

Mario Kart World has a ton of different characters – both new and old – but there’s a notable absence as Diddy Kong doesn’t appear to be on the roster. While IGN recently attempted to get some clarity from the game’s producer, it seems Nintendo is keeping quiet at the moment.

Diddy Kong originally appeared in Mario Kart: Double Dash on the GameCube. He’s been featured in other titles since then, including Mario Kart 8 Deluxe through the Booster Course Pass.

Mario Kart World features a big map that players can full explore, with many fans describing it as an open world. However, Nintendo itself isn’t big on using that term as a label for its Nintendo Switch 2 racer.

Speaking with The Washington Post, Kosuke Yabuki said that the “open world” term is “just a little bit too ambiguously defined.” That’s why we’ve seen Nintendo refer to the explorable map as “Free Roam” instead.

Mario Kart World 200cc

At least at launch, Mario Kart World will not include a 200cc mode.

200cc was introduced for the first time with Mario Kart 8. However, it was actually available immediately in that title either – Nintendo brought it to the game later on as an update. 

If you’re wondering why Pikmin can be seen at Super Nintendo World, there’s a deliberate reason for that. Shigeru Miyamoto – the creator of various Nintendo franchises like Mario and The Legend of Zelda – says that the company’s characters are meant to “only exist within the IPs they are a part of”. However, Pikmin appears to be an exception to that rule.

Miyamoto said in an interview with IGN:

Many third-party publishers are opting to launch their Nintendo Switch 2 titles as game-key card releases, but Marvelous is one of the few exceptions. Thus far, everything it has announced will be on a proper cartridge. That includes Rune Factory: Guardians of Azuma, Story of Seasons: Grand Bazaar, and Daemon x Machina: Titanic Scion.

Ken Berry, co-founder and president/CEO of Marvelous USA/XSEED Games, haw now further discussed the situation in an interview with RPG Site. Although it wasn’t “an easy decision”, the company felt “our fans would much prefer the ROM option.”

Berry said:

According to Pikmin creator Shigeru Miyamoto, he’s been wanting to grow the franchise over the past few years. 

Pikmin has been around since the GameCube days, but it hasn’t seen the same amount of popularity as some of his other creations such as Mario and Zelda. However, during the Nintendo Switch era, it’s been steadily gaining traction – especially with the launch of Pikmin 4.

Mario Kart World concept art

Coming from today’s Mario Kart World interview, Nintendo has shared concept art for the game and has spoken about including NPC drivers.

The roster has some unconventional picks, including Cow – who has quickly become a fan favorite. Cow is actually a part of a group that Nintendo labels “NPC drivers”. 

Nintendo’s Kosuke Yabuki, Masaaki Ishikawa, and Kenta Sato shared in the interview:

Mario Kart World was originally planned as a game for the current Switch, Nintendo has revealed.

That piece of information comes from an official interview that went live today. The team was finding it a challenge to incorporate everything it wanted to do, including ramping up from 12 racers to 24 players. Programmer Kenta Sato said various sacrifices were considered, including “toning down the visuals, lowering the resolution, and we even considered dropping the frame rate to 30 FPS in some cases.” However, the move to Nintendo Switch 2 allowed for everything to be kept intact.


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