Chrono Cross producer on why the remaster happened and challenges, future, more
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Chrono Cross: The Radical Dreamers Edition finally saw the return of classic RPG after two decades, and producer Koichiro Sakamoto spoke about the remaster during a lengthy interview.
Square Enix recently published the discussion with Sakamoto on its site. In it, he commented on why this was the right time for Chrono Cross to return (and revealed that work started with the 20th anniversary in mind), the challenges involved with the remaster, the future of the Chrono series, and more.
Below is the full interview:
Nintendo hasn’t approached Tantalus about bringing Zelda: Twilight Princess HD to Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There are a few first-party Wii U games left that fans are hoping will be brought to Switch, including The Legend of Zelda: Twilight Princess HD. Thus far though, it has yet to happen.
Tantalus – the team behind Zelda: Skyward Sword HD – originally worked on Twilight Princess HD for its release on Wii U in 2016. However, according to CEO Tom Crago, the company hasn’t asked the company to work on a Switch port yet.
Live A Live dev on how long the remake has been in the works and more
Posted on 2 years ago by Jarop(@gamrah) in News, Switch | 0 comments
In a recent interview with Japanese magazine Famitsu, original Live A Live director Takashi Tokita spoke about how the team made the upcoming Switch release a reality.
In addition to explaining how the remake ended up in HD-2D, Tokita spoke about the game’s short development cycle, which began at the beginning of 2019 and continued through the pandemic.
Our translation of his full comments can be found below.
More: highlight, interview, live a live, Square Enix, Takashi Tokita, top
Reggie originally thought Metroid: Other M would be a “killer moment” for the series
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
To say the least, Metroid: Other M was a different take on the classic franchise. Nintendo handed primary development off to Team Ninja, the team behind Ninja Gaiden. The title also took on a greater story emphasis compared to past entries. Ultimately it earned a mixed reception.
As it turns out, former Nintendo of America president Reggie Fils-Aime initially had very high hopes for the title. On the latest episode of Kinda Funny Gamescast, he singled out Metroid: Other M as the game that didn’t hit the mass market the way he originally expected.
More: interview, Metroid: Other M, Reggie Fils-Aime, Team Ninja, top
Reggie hated Donkey Konga, thought it would ruin the Donkey Kong brand
Posted on 2 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
What’s the “best worst game” former Nintendo of America president Reggie Fils-Aime has played? That honor goes to the rhythm title Donkey Konga.
Reggie spoke about his disdain for Donkey Konga during an interview with G4TV this week. As it turns out, he had the belief that this particular game “was going to hurt the Donkey Kong brand.”
More: Donkey Konga, interview, Reggie Fils-Aime, top
Reggie confirms Mother 3’s content isn’t to blame for lack of localization
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Former Nintendo of America president Reggie Fils-Aime has once again chimed in on Mother 3, including how the game has never been localized.
Reggie already said this week that there were “many conversations” about the title and a possible western launch. However, nothing ever materialized. Reggie suggested that an overseas release simply never made sense from a business perspective, but now we have further clarification.
More: interview, Mother 3, Reggie Fils-Aime, top
Reggie weighs in on reports about Nintendo union issues
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last month, we heard about a complaint filed with National Labor Relations Board regarding a Nintendo staffer claims their right to unionize was violated. Since then, various articles have been published by outlets such as IGN and Kotaku with contractors speaking out.
Reggie Fils-Aime used to run things at Nintendo of America as the company’s president, but he retired a few years ago. Still, Washington Post recently asked him for his thoughts about the recent reports in an interview. Reggie mentioned that “this isn’t the Nintendo that I left” since while he was there, contractors were given opportunities like attending meetings and events plus bimonthly and quarterly lunches.
More: interview, Reggie Fils-Aime
Mother 3 producer shares his opinion on why the game hasn’t seen an English release
Posted on 2 years ago by Brian(@NE_Brian) in GBA, News | 0 comments
Mother 3 originally came out for the Game Boy Advance, but only in Japan. Since then, fans in the west have been clamoring for an English release.
Shinichi Kameoka, the producer of Mother 3, recently shared his own thoughts as to why the game has never been localized. As part of a Q& with the Kit & Krysta Podcast, he said:
More: interview, Mother 3, Shinichi Kameoka, top
Reggie’s most trusted advisors originally told him not to take the job at Nintendo
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Reggie Fils-Aime spent about 15 years at Nintendo, including more than a decade as president of Nintendo of America. His time with the company was marked by lots of success, memories, and plenty of memes. Interestingly though, Reggie recently revealed that all of his trusted advisors told him not to take the job.
Reggie shared that nugget of information during a talk at SXSW 2022. When asked why his advisors felt that way, he stated:
More: interview, Reggie Fils-Aime, top
Turning Red’s look was influenced by Pokemon, EarthBound, Zelda
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Domee Shi, the director of Pixar / Disney’s Turning Red movie, was able to find some inspiration from some notable Nintendo games like Pokemon.
Growing up, she played Pokemon and Zelda on devices such as the Game Boy Color and DS Lite. Shi was limited to handheld systems as her parents didn’t exactly approve of her hobby. But since they were portable, she could continue playing games by hiding them under her pillow longer than her parents allowed.