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During E3, Yacht Club Games kindly took time out of their busy schedule to meet with us for a one-on-one interview. Among the topics we discussed, pixel artist and animator Sandy Gordon revealed a design philosophy to Nintendo Everything which they made ample use of throughout development of the upcoming Shovel Knight: King of Cards expansion.

Our full interview will be going live soon, but until then you can learn a little more by checking below.

In a recent issue of Famitsu, a big interview was published with Splatoon 2 producer Hisashi Nogami. Nogami reflected on the game’s second year of updates and activity, the final Splatfest (including why there wasn’t a Pearl vs. Marina showdown), what lies ahead for the future, and more.

We’ve now prepared a full translation of the interview. Continue on below for the full discussion between Famitsu and Nogami.

After Sonic’s look was shown off for the upcoming movie, fans expressed a very negative opinion. The backlash was so strong that the film was the delayed and the character’s design will be changed.

Jim Carrey, who plays Dr. Ivo Robotnik in the movie, has now commented on the situation. Speaking at the Television Critics Association presentation for Carrey’s Showtime series Kidding, he said:

One of the most well-known aspects about the Fire Emblem series is the usage of the weapon triangle. The main idea behind the gameplay feature is that a group of weapons may have advantages against one type, but is weak against another. Although the weapon triangle was present in quite a number of Fire Emblem games, it doesn’t appear in Three Houses.

Director Toshiyuki Kusakihara commented on its removal in an interview with GameSpot. Speaking with the site, Kusakihara explained why the team decided against using it in this particular game, stating:

Japanese outlet 4Gamer recently had a chance to speak with a few members of the Oninaki development team. Atsushi Hashimoto, Takashi Tokita, and Ryutaro Sasaki participated in the discussion. The three developers talked about why the game is an action-RPG rather than turn-based, how long the story will be, the decision to mix up the art style following I Am Setsuna and Lost Sphear, and more.

We’ve now prepared a full translation of the interview. If you’re interested in learning more about Square Enix’s Switch RPG, continue on below.

DC Universe Online launched years ago, so it’s currently out on a couple of different platforms. Switch is joining in on the fun when it releases August 6. However, cross-play and cross-progression won’t be supported – at least not right away.

We recently spoke with key members of the DC Universe Online development team about the possibility of adding in cross-play support later down the road. Executive producer Leah Bowers first told us that she won’t rule it out, and is something the team is very interested in.

Following months of speculation, Nintendo finally unveiled the Switch Lite this month. The news is obviously a major deal for GameStop, which will be selling the hardware in a couple of months.

GameStop chief customer officer Frank Hamlin reacted to the announcement in an interview with GameSpot. While speaking with the site, he said:

Marvel writer Marc Sumerak lent his talents to Marvel Ultimate Alliance 3: The Black Order. Rather than piggybacking off of the previous two entries, this game starts from scratch, and Sumerak had to figure out how to bring the huge roster together in a cohesive way.

Nintendo published a new interview this week that examines the story in greater detail. Sumerak discussed how he went about writing for Marvel Ultimate Alliance 3, the challenges involved, and more.

Here’s the full discussion:

Pokemon Masters does have some multiplayer thanks to co-op, but PvP isn’t included. That means competing against other players isn’t possible.

Explaining the decision, DeNA director of product marketing Derrick Kuan said that the team wants Pokemon Masters to be more “amateur friendly,” and emphasize teamwork. Producer Yu Sasaki also chimed in with the following:

Pokemon logo

Pokemon is understandably associated with Nintendo. The series’ games have appeared on the Big N’s platforms going all the way back to the Game Boy, and it’s always touted as one of the company’s top properties. However, those who closely follow gaming news understand that Game Freak has been developing the core titles since Pokemon started.

Of course, not everyone knows that. Game Freak’s Junichi Masuda recently said that he asked 200 people who they thought made Pokemon. The result? Close to 100 said Nintendo. Masuda said that some people even think that he’s a a Nintendo employee, when he works at Game Freak instead.

When Masuda returns to his hometown, he’ll overhear people express disbelief to each other that he is actually Junichi Masuda. They say things like, “Someone from Nintendo would never come to a place like this.”

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