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Inti Creates

Inti Creates just wrapped up another live stream, and debuted the first English gameplay from Blaster Master Zero. We have the recording below.

The new Azure Striker Gunvolt anime OVA isn’t just coming to Japan next week. Inti Creates followed up on today’s earlier announcement, confirming that it’s due out worldwide on the eShop on February 9. The video will cost $2.99 / £2.49 / €2.79 / AU$3.65.

Here’s the latest trailer in HD and with English / Japanese voices (you’ll be able to switch between the two):

Inti Creates held a live stream on Niconico earlier today. Aside from showing the first Blaster Master Zero footage, fans were also given a look at a new trailer for the Azure Striker Gunvolt anime OVA. We have that below.

As revealed in the stream, the Azure Striker Gunvolt anime OVA launches in Japan on February 9 for 600 yen. The North American and European release should follow soon.

Earlier today, Inti Creates hosted a new live stream for its Japanese audience. Blaster Master Zero, revealed for 3DS back in November, had its very first footage shown. Get a look at the recorded gameplay (which includes the opening movie).

A brief Bloodstained: Ritual of the Night video has been prepared showing a new village area. You’ll be passing through it on the way to the castle entrance, according to creator Koji Igarashi.

Igarashi writes in a new Kickstarter update:

“As you can tell from the video, the village is red, which has nothing to do with Christmas! During the eruption of the Laki volcanic fissure in 1783 and 1784, “the afternoon sky was dark as night and red as blood,” according to a contemporary saying from Hampshire, England. So we tried to express that in the afternoon scene you see here.

Building your visuals from a piece of historical data makes the world more realistic. (The internet is so useful!) The village is also under the demons’ attack, so of course there will be enemies here. We are also planning to put a shop here to support the player, and you’ll find Johannes, who we introduced previously, here too.

In addition to Johannes…Oh, we can’t quite tell you yet, but you’ll hear more about them in our later updates. Please look forward to it.”

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Azure Striker Gunvolt 2 received DLC in Japan this week. It’s planned for North America and Europe as well. In a blog post, Inti Creates said it’s targeting January for Azure Striker Gunvolt 2’s DLC.

A demo was also supposed to go live in North America on Thursday, but it wasn’t mentioned in the official Nintendo Download announcement. I’m also not seeing anything on the eShop itself, so there must have been some sort of miscommunication. In any case, Azure Striker Gunvolt’s 2 demo should be out sometime in January.

Lastly, the Azure Striker Gunvolt New Year’s wallpaper pictured above can be downloaded here.

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Just before the end of 2016, Azure Striker Gunvolt 2’s DLC has launched in Japan. Players can purchase a variety of new content for the title.

The lineup is as follows:

– New song: Stratosphere (150 yen) – plays when Kudos is over 1,000; Joule and Lola’s new song
– Dev Recipe 4: Nebulous Clock and Scorching Journey (150 yen) can be heard when Kudos is over 1,000; Lumen’s songs; equipment boosts credit and experience obtained by 150%
– Two new score attack missions in three sets (300 yen each): Merak and Carrera, Jota and Elise, Viper and Stratos
– Two missions with hardest difficulty in score attack (300 yen): if you clear them, something good might happen…
– New Speed Run Mode (300 yen) – in Challenge Mode that checks time for clearing all stages; using Electromagnetic Barrier and saving is forbidden, and attack power will raise based on Kudos

Below is a trailer for the DLC:

Azure Striker Gunvolt and Azure Striker Gunvolt 2 will be half off on the Japanese 3DS eShop between January 1 and January 10. You can access a New Year’s wallpaper here.

After Inti Creates brought out the latest patch for Azure Striker Gunvolt (the original, not the sequel), an unfortunate issue came about. Players reported problems with Special Mission 5 after applying the patch.

Thankfully, Inti Creates became aware of the situation and created another update. You should be able to access version 1.4 tomorrow – December 22. Once downloaded, Special Mission 5 should work without any issues.

Speaking of Azure Striker Gunvolt, character artist Yoshitaka Hatakeyama made a special wallpaper for Christmas. That’s located at the source link below.

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Bloodstained: Ritual of the Night creator Koji Igarashi took to Kickstarter today and explained how the team is going about improving environments on the game.

One of the issues Igarashi wanted to address was players being unsure of “where a platform was, or whether the thing they were looking at was a wall or something they could pass through.” This has been improved by increasing the brightness of the front side of platforms while making more distant parts of the environments darker.

The Bloodstained team is also now making use of procedural generation in environments. Before that term scares you off, the explanation makes sense, as it will allow for smoother development. To put it simply, procedural generation is being used “to auto-generate environmental grime and destruction effects.” Doing so means environments will have more of a visual flair and will ensure that areas won’t give off the impression of being “looped”. Variation could have been done by hand, but it “would require a disproportionately large amount of resources,” Igarashi noted. Procedural generation allows for that variation without putting a huge burden on the developers.

The following video shows the usage of procedural generation:

For the full Kickstarter update, visit the source link below.

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Two more partners are on board for the development of Bloodstained: Ritual of the Night.

First, DICO is assisting the team. Creator Koji Igarashi worked with this company in the past, and “will be on the frontline for this stage of the main development.”

Monobit is also involved for “support on all technical aspects of the project.” They’re comprised of “a group of exceptional programmers who have experience working on game engines.”

Here’s a video introducing the two companies:

Igarashi mentioned in today’s Kickstarter post that updates will be slowing down somewhat due to a reorganization of the development structure. However, he feels everyone will collectively “deliver the quality output that the team and the backers are both anticipating.”

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