Local Railroads: Local Characters and a Journey All Around Japan commercial
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Etrian Odyssey 2 Untold: The Knight of the Fafnir character trailer – Chloe
Posted on 10 years ago by Kirara Koneko(@KiraraKoneko) in 3DS, Videos | 0 comments
Another round of Tales of the World: Reve Unitia clips
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Yowamushi Pedal: Ashita he no High Cadence boxart
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
More: Bandai Namco, boxart, Japan, Yowamushi Pedal
Medabots 8 – more screenshots/art
Posted on 10 years ago by Jarop(@gamrah) in 3DS, Screenshots | 0 comments
More: Japan, Medabots 8
Yowamushi Pedal 3DS debut trailer, release date
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Videos | 0 comments
Yowamushi Pedal: Ashita he no High Cadence will be released in Japan on January 29. Pricing is set at 5,690 yen.
More: Bandai Namco, Japan, Yowamushi Pedal
Image: Japanese Fatal Frame sales comparison
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii, Wii U | 17 Comments
Blue bars represent Japanese sales debuts of the various Fatal Frame games. Combining the blue and red bars represents lifetime sales.
All things considered, Fatal Frame: The Black Haired Shrine Maiden’s debut wasn’t too terrible. It sold more than the last two games for Wii – a console with a much higher install base.
First Kamen Rider: SummonRide images
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 1 Comment
More: Bandai Namco, Japan, Kamen Rider SummonRide
Majin Bone: The Majin of Space and Time commercial #2
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Forbidden Magna producer on the game’s origins
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Wondering how Forbidden Manga came to be? Prior to Neverland’s closure, the studio was asked if they were interested in making another Rune Factory or moving on to something completely different. As we now know, the latter option was chosen.
Producer Yoshifumi Hashimoto told Siliconera the following about Forbidden Magna’s origins:
“It’s human nature that when you work on the same thing over and over, you want to branch out and do something different. We asked the Rune Factory team if they wanted to create another Rune Factory or if they wanted to branch out and create something else. They said they wanted to challenge themselves with something else and that was the beginning of Forbidden Magna.”