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Mario

Last month, college student Josh Goldberg launched a new project which allowed gamers to play the full Super Mario Bros. game directly in their Internet browsers. “Full Screen Mario” also included randomly generated levels as well as a level editor.

Unfortunately, the website has since been shut down. Nintendo determined the page to be a violation of its IP.

A notice posted on the Full Screen Mario site reads:

Play.com has the Mario/Luigi Wii U bundle going for just £199.99. You can place an order here. The package comes with a 32GB console, a copy of New Super Mario Bros. U, and a copy of New Super Luigi U.

Austin note: This thing is not meant to be viewed as a criticism of a game that is not out yet (SM3DW) that I have only played twice before. It is also not meant to be a criticism solely of the Mario franchise. It is, as I hope is clear, a discussion and analysis of gameplay motifs and design philosophies for many kinds of games.

Kenta Motokura is co-director of the upcoming game-that-you’ve-all-heard-of, Super Mario 3D World. In a recent IGN article he said the following regarding the development of the game:

“Going off of our monitor tests, we wanted to see what beginners thought was difficult about the game, and also what was fun about the game. We learned from those tests is that if you were a beginning player, when you come to a cliff, you might stop, think about jumping, then jump and maybe not make it and drop. But what if we added this element of sticking to the wall so you could prevent yourself from dropping down?”

So he brings up this simple question: What if you added an element that prevented less experienced players from falling down?

Head past the break for both of the videos!


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