Submit a news tip



Metroid Prime: Federation Force

Metroid Prime: Federation Force received its first update since E3 2015 during today’s Nintendo Direct.


Believe it or not, interviews with Metroid Prime: Federation Force producer Kensuke Tanabe are still popping up. USgamer published its piece today. In this interview, Tanabe addressed topics pertaining to amiibo, the initial backlash, timeline, story, and even Retro Studios.

We’ve rounded up a number of excerpts below. For the full interview, head on over here.

CGMagazine recently interviewed Kensuke Tanabe, the producer of the upcoming 3DS title Metroid Prime: Federation Force. Here are some excerpts from the interview:

Where did the concept of Blast Ball come from and how did you kind of come to the concept of taking Metroid Prime and enter it into a competitive shooter type thing?

So first off, I’d like to let you know that Blast Ball is part of a game within Federation Force. So when I was working on the Prime series, I always thought of looking at the game from a different perspective. So as you’ve seen Prime Hunters, that’s my attempt to bring different bounty hunters into the series. So the Metroid series itself belongs to Mr. Sakemoto, but within the Metroid Prime series, I haven’t seen anything that was focusing on the Galactic Federation against the Space Pirates so it’s sort of that balance. So that’s one of the things I thought and felt like the fans were curious about. They wanted to see a little more about that and that’s sort of the idea behind the creation of this game, and I have always been thinking about it. I’m finally able to accomplish it after 10 years or so. As such, that’s sort of how I decided to have the co-­op mode with up to four players.

So with the co-­op in mind, I also understand that the first person shooting games, there are different levels of game players. Some of them are very good; they’re very advanced, and some of them are not so good at it. So I wanted to have a mode where people can all play together on the same reign basically, and so that’s sort of the idea behind Blast Ball. So if you have a survival mode where you have to kill each other, obviously the advanced player is going to blast through the other players. There’s no chance for the beginners to move. If you take a look at that huge ball in the middle of the field, it’s much easier for you to target it and puts everyone on the same playing field no matter the skill level. Another thing to note is that if players experience this mode, then they’ll be able to learn the controls and be able to apply that to the main story itself. So while they have a lot of fun playing this game, with this mode they will also be able to learn how to play without any complicated tutorials.

Now when it comes to the world of Metroid Prime, I know a lot of fans are very loving of that series. Will you be carrying over any of the references or things people might love from the series into this game or will this be a completely new experience with no mention of the Metroid Prime games?

So the core game system itself is pretty much a brand new thing. I’d like to clarify it. So you can play as a solo player or up to four players. Each player will be given a mech with all the same base specs. It is then up to them to pick a load-out before they go on to a mission. You’d be able to choose items such as missiles or repairs or other things like that. However, the player would also have to consider that there’s a weight limit to the mech. The super missile is something that’s very powerful but because it’s so heavy, you’ll only be able to carry one or two at most at a time. As opposed to that, a repair capsule is pretty light so you’ll be able to carry multiples. So depending on how the player feels, they might choose to bring a powerful weapon like a super missile or some other people might choose to be more like a healer type to bring in repair capsules. So the load-outs will basically give players the choice to choose what type of character they will be in that mission.
So Samus will be in the game in some element?

That’s for sure. You will see her in some way. I feel like that’s something nice about this game. It’s kind of like a mix.

Check out the full interview here.

Source Via

Liam Robertson has created a new video that looks back on three Metroid projects. It mainly focuses on the troubled development of Hunters and the cancelled Dread game, thought there’s a tiny bit on Federation Force as well. Check out the video below.

With Metroid Prime: Federation Force, Nintendo wants “to expand the Metroid universe.” That’s according to producer Kensuke Tanabe, who also explained to Eurogamer that his desire to create a co-operative experience meant that Samus needed to take a back seat. This is because having players control different versions of the character wouldn’t make sense.

Tanabe also commented on how load-outs work on Federation Force and again talked about Federation Force’s plot.

Here’s a roundup of some of what was shared by Tanabe:

“[Metroid Prime: Federation Force] is an attempt to expand the Metroid universe. As you can play with up to four players it wouldn’t make sense to play as four Samus characters! The game will be focused on co-op, working together as a team with up to four players. And obviously it is available as a single-player experience as well.”

“You have the option to choose load-outs for you to bring to the battle. However, you have to consider that there will be limitation for how much can carry as a character. If you carry the Super Missile then you’re classed as a Warrior type. If you have lots of Repair Capsules you could focus on being a Healer type.”

“I’ve always been thinking about having a battle between the Galactic Federation and Space Pirates. The Metroid Prime series fits between Metroid 2 and Super Metroid, as you may be aware. So it falls under that same timeline, but looking at it from a different perspective.”

“It’s set on a planet which the Galactic Federation used, way back when. The plot involves a struggle to retake that planet. You find out that Space Pirates now reside there and are building a weapon to use against the Federation. Players will fight the Space Pirates to stop them.”

Source

Speaking with Mashable, Nintendo of America Reggie Fils-Aime acknowledged the negative reactions that Metroid Prime: Federation Force has been receiving thus far. However, he was quick to point out that those who went hands-on with the game at E3 2015 have “come across really pleased.” Reggie ultimately asked fans for their trust.

“We’re taking our great IP and transforming them and making them new again — making them fresh and appealing for the fan who feels they know the franchise. But we’re giving them new things to enjoy. What the fan at home saw was something in the Metroid Prime universe that they weren’t expecting. The reaction has been negative. There’s no sugar coating it. This is an example where fans who aren’t able to get their hands on the game may be at a bit of a competitive disadvantage. Everyone who has played what we are showing regarding Metroid Prime, they’ve come across really pleased. My ask is that fans trust us.

Reggie also spoke about the need for Nintendo “to keep the franchises fresh.” This is what Zelda producer Eiji Aonuma has set out to do with Zelda, and it’s what the company believes is necessary “in order to propel the franchises forward”.

Mr. Aonuma has said that he is challenging many of the conventional wisdoms of Zelda gaming in this new Zelda, and that’s what we do. We believe we have to do that to keep the franchises fresh. We believe that in order to propel the franchises forward, we have to be the ones to constantly challenge the paradigms, challenge the conventional wisdom, challenge what we thought was the essence of the particular franchise, and a particular form of gameplay.”

Source

Wired is the latest outlet to have published an article with commentary from Nintendo producer Kensuke Tanabe. Tanabe discussed Metroid Prime: Federation Force in-depth, including how it’s more than just a shooter, bits about the story (and how it’s important to Prime’s overall plot), how it’s players’ “first chance to actually see Samus in-game”, and more. He also again touched on wanting to continue the Prime series after the ending of the third game.

Read on below to read up on what Tanabe said. You can also find Wired’s full article here.


Manage Cookie Settings