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Xenoblade Chronicles 2 updated to version 1.1.1 today, bringing along an easy mode for Tiger! Tiger!, map improvements, and more. Check out some footage below.

Xenoblade Chronicles 2

Update: Full patch notes added below.


Original: Xenoblade Chronicles 2’s newest update is here. Nintendo just issued version 1.1.1 for all players.

We’re still waiting on the patch notes, but Nintendo did previously explain what’s covered in the update. It features an easy mode for Tiger! Tiger!, map improvements, and more.

Here’s the lowdown from director Tetsuya Takahashi:

Xenoblade Chronicles 2 main character designer Masatsugu Saito published a new piece today. Saito discussed how some of the characters were created, including Rex, Pyra, Nia, and more. Concept art was shared as well.

Here’s the full entry form Saito:

Nintendo has posted an official translation of the message Xenoblade Chronicles 2 director Tetsuya Takahashi shared today about upcoming updates. It covers what’s to come in next week’s 1.1.1 patch as well as the second update.

Here’s the note in full:

Xenoblade Chronicles 2

The director of Xenoblade Chronicles 2, Tetsuya Takahashi, has posted a long list of changes that will soon come along with the 1.1.1 update of his game.

The update will include an Easy Mode for Tiger! Tiger!, mini-map improvements, more items for the Expansion Pass, bug fixes and quality-of-life changes. Other than that, the update will also include new enhancements that aren’t targeted towards fixing preexisting bugs. For example, a feature that allows the player to view their map while selecting a place to fast travel.

Xenoblade Chronicles 2

Included in the limited editions for Xenoblade Chronicles 2 is a sizable art book. Open it up and one of the first things you’ll see is a lengthy message from Tetsuya Takahashi, the game’s director.

The message is rather interesting. At one point for example, Takahashi reveals that for the first Xenoblade Chronicles, the art for character designs “simply didn’t exist”. The team only had “costume designs for the clothing the characters wore.” For Xenoblade Chronicles 2, this was addressed and dedicated artists were brought on board.

Media Create reported debut sales for Xenoblade Chronicles 2 in Japan a few days ago. From December 1 to December 3, the game sold just under 100,000 copies. We have some additional news about how the game did.

Dengeki points out how the first Xenoblade sold 71,000 units in its first week before going on to move 149,000 copies in total. Xenoblade Chronicles X, released on Wii U, had debut sales of 86,000 copies and 130,000 units total.

Xenoblade Chronicles 2 director Tetsuya Takahashi has shared a bunch of information about the game’s development and various elements. In a piece published on the Nintendo UK website, Takahashi goes in-depth on the story, world navigation, and Rare Blades.

Here’s the post in full:

Digital Foundry published a new analysis for Xenoblade Chronicles 2 today. The resolution and frame rate were both examined in-depth along with improvements from Xenoblade Chronicles X.

One thing to discuss out of the gate is Xenoblade Chronicles 2’s resolution. Ultimately, the game runs at 720p when docked. Some have thought that a dynamic resolution could be employed, but that doesn’t seem to be the case. Digital Foundry believes the confusion lies in a heavy use of anti-aliasing, which can make image quality blurry.

We previously posted an unboxing video for Europe’s Xenoblade Chronicles 2 limited edition. We now have the North American equivalent. See the Xenoblade Chronicles 2 Special Edition unboxed below.


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