Xenoblade Chronicles 3D details – controls, Collection Mode
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News | 2 Comments
A few more Xenoblade Chronicles details have come through a new preview on NintendoWorldReport. We have some some bits on how the game controls as well as the new Collection Mode. Read on below for a roundup of the latest details.
– No cuts aside from Japanese voice acting
– Button layout is different than on the Wii controllers
– Pick attacks by scrolling with the d-pad
– Use the ZL-button to get more control over the camera
– Use ZR to quickly let a fullscreen map pop up
– C-stick for camera controls
– Touchscreen provides information about the state of your party and a small mini-map
– Only a handful of things to collect in Collection Mode as you start out, but more are added as you progress
– 3 tokens for scanning Shulk
– 2 tokens for every player you meet in StreetPass
– 1 token for every 5 Play Coins
– If you want to unlock something new in Collection Mode for certain, you need to spend 3 tokens
– Can use the Shulk amiibo each day
– Listen to music in Collection Mode while the system is closed
Xenoblade Chronicles 3D “Heir to the Monado” trailer
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 1 Comment
Xenoblade Chronicles X details – weather, characters Lao and Doug
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Another round of Xenoblade Chronicles X details have come in, covering the weather system and a pair of characters. You can find a roundup of the latest content below.
– Different weather and atmospheric differences on Planet Mira
– The weather ranges from fair, cloudy, rainy, thunderstorms, to auroras and rainbows
– Some regions have their own characteristics with heat waves and sandstorms
“The idea of having a different monsters appear in the fields at day and night was already a feature in Xenoblade Chronicles. In Xenoblade Chronicles X, we have also made it so that weather affects the battles.”
“It isn’t just a visual effect, but is fully featured in battle tactics. Tuning the weather change cycle was fairly hard work, though…” – director Koh Kojima
– Visit a BLADE camp to check a Rest Spot
– This can be used to change the time of day by resting
Lao
– One of BLADE’s team leaders
– His combat ability and sense of judgment is said to have been well-noticed by Elma
– Lao has a sensitive side in spite of his looks, speech, and overall cool image
– Passionate man deep down to his heart
– Lao has been friends with Doug since their days in the United States Army
Doug
– Member of BLADE
– Doug excels at all military skills, but is the most effective when it comes to piloting Dolls
– Doug is easy to make fun of despite his stern looks
– Often gets teased by Lyn whenever he messes up during Doll tests
– Doug served under Elma in the Doll Squad back on Earth
– Doll Squad: government spec-ops vehicular instructor corps
– He has been friends with Lao since their days in the United States Army
Another 24 minutes of Xenoblade Chronicles 3D footage
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 1 Comment
Another round of Xenoblade Chronicles 3D footage
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 0 comments
Off-screen Xenoblade Chronicles 3D footage
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 0 comments
Xenoblade Chronicles 3D screenshots
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Screenshots | 0 comments
Xenoblade Chronicles X director talks more about navigating the world
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
The world in Xenoblade Chronicles X is huge. However, there are several ways that navigation can be made easier in the game.
We’ve already seen elements like the Hopper Camera and Navigation Ball. On the Xenoblade Chronicles X Twitter account, director Koh Kojima mentioned that there’s also an auto-run feature as well as skip travel.
He said:
It appears that the Hopper Camera and Navigation Ball have been well received. For straight movement, there’s an auto-run feature and of course, there’s also the skip travel. As a developer, however, I feel conflicted because I want you to travel leisurely and enjoy the various views and the enemy placement…This is a tricky point, isn’t it.
A few more Xenoblade Chronicles X details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
Monolith Soft updated the Japanese Xenoblade Chronicles X website last night. We already heard about new things like the Segment Map and Data Probes. Additional details about both elements and a few other topics have since surfaced, which you can find below.
– Use the Frontier Net exploration system on the GamePad
– Mankind is new to Planet Mira, so they to seek out resources in order to survive
– They do so while also looking for pods that contain cryogenically-frozen humans to add to the population
– The Frontier Net system is used by BLADE to help in the exploration of Mira’s various regions
– Members will Data Probe from different areas to gather information and resources
– Data-probing: look for “Frontier Net Spots” to dig for data
– Sometimes you’ll find rare minerals such as the all-purpose “Miranium” or “Rare Resources”
– You can also find treasure chests by completing quests
– Get upgrades for the Data Probes in these chests
– Set Data Probes to obtain different effects and benefits
– Most of this is done using the Wii U GamePad
– You’ll see a Data Probe marked on the “Segment Map” on the GamePad
– Segments represent different areas shown as hexagons on the map
– Won’t have access to the mecha-weapons right away
– Use the “Hopper Camera” to get a good view of what’s ahead
– Can also use the Hopper Camera to find some routes or secret areas you may have not noticed before
– Can use the Navigation Ball to help explore the world as well
– You can use them as many times as you want
Image: Rejected ad for Disaster: Day of Crisis
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii | 3 Comments
Speaking of unused Nintendo ads, here’s another one for you. The shot above is a rejected ad for Disaster: Day of Crisis, with a CGI-looking Raymond Bryce.