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In his latest tweet, Tetsuya Takahashi introduces two new members of the Xenoblade Chronicles X development team.

Fumihiro Katagai and RARE Engine, are the latest artists to be introduced however no specifics are given as to what the two are working on.

Katagai is a mecha/conceptual designer who works on anime, and RARE Engine is an illustrator who mostly works on magazine illustrations and artwork for digital card games.

Takahashi goes on to ask for patience as he knows that continually introducing designers via twitter could get rather boring, he wants to make sure he can introduce as many artists as possible.

Takahashi feels that at this time the general direction of the game has been set ,therefore it makes it difficult for new people to join at this point so he is very grateful to those who have accepted to take part.

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Today’s Xenoblade Chronicles X Twitter update introduces another two designers working on the Wii U RPG.

First up is Yoko Tsukamoto. Director Tetsuya Takahashi, who published the tweets, says that by mentioning Tsukamoto’s name, fans will understand that the world isn’t just made up of sci-fi elements. That’s because Tsukamoto is a well-known fantasy illustrator.

Takahashi additionally introduces Takashi Kojo, an enemy designer. The highlight of Kojo’s designs will be huge enemies. He’s also working on designing the strongest unique enemy in the game and the Growth Soldiers.

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Xenoblade Chronicles X director Tetsuya Takahashi returned to the game’s Japanese Twitter account today and introduced another two designers.

First up is Yasushi Suzuki, who is leading the way on enemy mechs:

“Returning to the original subject, today I’ll present Mr. Yasushi Suzuki. His skills are top-notch, be it for character, mecha or landscapes design. I’d meant to work with him one day and this wish has finally come true with this project.”

“For this project, he’s mainly in charge of enemy mechs. The huge mech that appears in the last cut of the previously released [promotional video] (E3 2013) was also designed by him!”

For those wondering, Yasushi Suzuki worked as character and effects designer on Sin & Punishment for the N64, and as art director on Sin & Punishment: Star Successor.

The second designer introduced is Raita Kazama. Here’s what Takahashi said about him:

“Next up is Mr. Raita Kazama. I believe some people already know him, as he’s also drawn beautiful images for the previous Xenoblade.”

“For this project, I’ve mainly asked him to design the alien NPCs and the primitive lifeforms inhabiting the planet. Despite being an illustrator with a delicate touch, he himself is the macho bodybuilder type, lol.”

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Today’s Xenoblade Chronicles X Twitter update, shared once again by director Tetsuya Takahashi, delves a bit more into the game’s “Dolls”. Basically, he explains how their size was determined.

Here’s the full update:

My apologies, but today I will depart from introducing the game’s designers to talk a little bit about the ‘Dolls’. Dolls are about 5 times larger than a tall human, at about 9~10 meters (Translator’s note: roughly 29″6′ ~ 32″9′) tall. We calculated this to be the optimal height for the robots when coexisting with humans while searching the map and battling. If we made the robots larger, the map would also have to be even larger, which is not just a problem of the game’s overall budget, but also searching the map would take an overly long time as a human. It’s been 15 years since Monolith Soft was founded and I finally feel like I have successfully created an RPG with humans and robots co-exist, a long held vision of mine.

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Xenoblade Chronicles X director Tetsuya Takahashi has shared more about the game on the official Japanese Twitter account. He spoke about art designers Takayuki Yanase and Kouichi Mugitani as well as the title’s Dolls.

First, here’s Takahashi on Yanase:

“Mr. Yanase is a well-known designer that has worked on Gundam 00 among other things. The concept for the Dolls in this project was that one single convertible frame be able to transform into several vehicles, so I asked for his help, knowing that he would be able to realize that [concept]. If I recall correctly, I asked for his help around the time that Kotobukiya announced its new plastic model “Frame Arms Series.”

A few more updates hit the Japanese Xenoblade Chronicles X Twitter account today. Director Tetsuya Takahashi shared news about a pair of artists working on the game.

Siliconera provides the following translations:

“First up, Mr. Takayuki Yanase. He always manages to give shape to the exact image I communicate, so I have faith in him. For this game, too, he’s created some very cool Dolls (robots).”

“Then there’s Mr. Kouichi Mugitani. Xeno fans already know him, though. Naturally, I’ve asked for his help as a core member of the staff.”

For those wondering, Yanase has worked on Ghost in the Shell: Arise, Tenkai Knights, and Metal Gear Rising. On Rising, Yanase did mechanical designs.

Mugitani’s previous works include production designer on Xenosaga I, Xenosaga II, and Xenosaga III. He also provided character illustrations for Xenosaga III.

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Tetsuya Takahashi has once again taken to the Xenoblade Chronicles X Twitter account and has shared another message about the game.

There’s not too much new here, though Takahashi reiterates that Monolith Soft’s RPG is nearing the end of development. He also mentions that the team managed “to overcome several obstacles as far as game development goes.”

Here’s Takahashi’s message in full:

“This is a continuation of our my previous talk. The development [of Xenoblade Chronicles X] did have its twists and turns, but we were able to finish up (just a little more until it’s complete) Xenoblade Chronicles X in the sci-fi world we aimed for from the beginning in a seamless open-world with online play, and I feel that we were able to overcome several obstacles as far as game development goes.”

“With the vast world that was shown when Iwata-san introduced the game in the Nintendo Direct the other day, it would bring me great pleasure to have you folks get to thoroughly explore it.”

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Last week following Xenoblade Chronicle X’s website launch, Executive Director Tetsuya Takahashi encouraged fans to follow the official Xenoblade Twitter account for potential updates on the upcoming open-world RPG. For the first time since then, he has opened up on the title and the folks over at Siliconera have translated his first bunch of tweets on the game, which he said he’ll be sharing 2-3 times a week:

“Apologies for the wait,

I’m thinking of rambling here 2 or 3 times a week from now on. This time, I’ll start by talking briefly about how the Xenoblade X project began.”

“After the completion of the previous Xenoblade, when I told [Hitoshi] Yamagami-san’s team at Nintendo that I wanted to create something a little more sci-fi usingXenoblade as a base, they said it could be worth the challenge.”

“So then, we began thinking about what updates would be possible with the Wii U (such as making the maps seamless, having the game connect online etc.) and started to research. When everything seemed feasible, that’s when actual development began.”

 

Monolith Soft recently opened the Xenoblade Chronicles X teaser site and have been quite surprised at the traffic the site has recieved.

As we previously reported, according to the new site the game is nearing the final stages of completion.
Recently, the newly opened site experienced an overload due to so many fans checking it out that Monolith Soft has had to scramble and come up with a solution to figure out new server rental plans.

According to Monolith Soft, the main problem came from the number of fans downloading the Theme song from the front page as well as those who where listening to it on a loop.

To fix the problem, they’ve decided to turn off the loop and lower the bit rate for the track.

Finally, at the end of their blog post, they teased, “Huh? Online elements? Of course (the game) will have some!”.

As the site continues to be updated we will keep you posted, stay tuned for future announcements.

Xenoblade Chronicles X is expected to release in 2015.

Source, Via

Yesterday, an official Japanese website for Xenoblade Chronicles X opened. Developer Monolith Soft left a message for fans on the game.

Here’s what was shared:

– Monolith Soft began by asking if you fans enjoyed the latest Nintendo Direct
– The game is in the final stages of development
– Staff are all in high spirits
– Nintendo’s own website for the game will need a bit more time to prepare
– Because of this, Monolith opened its own site
– It was something that was made in a hurry, but they were able to create the game’s main visual as seen on the top page of the website
– The folks at Monolith Soft initially feared that they would get in trouble after being told by Nintendo to wait a little longer for the site
– Nintendo simply responded with a “go ahead” and let them create the site
– Monolith isn’t sure if their website will become obsolete once Nintendo opens their own official website or if this one will manage to survive by having its own unique content, which they hope will be part of the fun as the release of the game gets nearer
– Either way, they’ll continue working with it and hope to establish a connection with the fans who check it out
– Fans thanked as well
– Can follow @XenobladeJP on Twitter

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