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Monster Hunter 4 Ultimate

Over the past few weeks, Capcom has been highlighting creatures from Monster Hunter 4 Ultimate. The latest, Najarala, was featured in a recent Capcom-Unity blog post.

You can find screenshots and art of Najarala above. Check out some excerpts from the post below and find the full thing here.

A feature published on Famitsu’s website late last week details three weapons in Monster Hunter 4 Ultimate: the Charge Blade, Dual Blades, and Heavy Bowgun. For information about each of these, check out our summary below (translations from Siliconera):

Charge Blade

– Can switch between sword and axe forms
– Lets you charge up energy to unleash powerful attacks
– In Monster Hunter 4 Ultimate, the weapon gets a new feature with a shield thrust attack while in Sword mode, and a powerful spin-attack in its Axe form

Dual Blades

– New Archdemon mode in Monster Hunter 4 Ultimate
– This is the one that activates after Demon mode with a full gauge
_ Archdemon allows you to use your finishing move, but instead of experiencing the normal delay, you’ll be able to keep on attacking with continuous combos

Heavy Bowgun

– Additional bump in Monster Hunter 4 Ultimate
– This only applies to weapons of six-star rarity and higher
– New Heavy Bowgun feature lets you unlock the weapon’s limits that allows you to use a FireWyvern shot, and then attack with other shots while reloading the FireWyvern ammo
– Weapon’s downtime while waiting for the reload decreases as well

Source

Capcom shared a small but significant tidbit about Monster Hunter 4 Ultimate’s multiplayer over on its official blog. Multiplayer will work between the North American and European versions, the company confirmed. This applies both online and locally.

Source

Monster Hunter Tri allowed players to mix and match three different parts of the Bowgun weapon. However, this feature was removed in Monster Hunter 4 Ultimate.

Explaining why the team decided to cut the functionality, director Kaname Fujioka told Siliconera:

“In Tri, we experimented with this system where you could mix and match these Bowgun parts. The problem with that was that it got really, really complicated. When it came time to make a new iteration, we looked at that system and thought it would be too difficult to expand upon without making it even more complicated for us to make and users to understand. So, we did make an effort to simplify it a little bit.”

“Now, we don’t want Bowgun users to feel [the system] is too simple or uninteresting, so there is a certain level of customization and methods of making Bowguns to suit your playstyle, with the way you can remove the Limiter.”

Fujioka did at least have an interesting tease to share for fans of the Bowgun:

Finally, our second winner of the Monster Hunter 4 Ultimate weapon design contest is revealed! I present to you the Clockwork Contraption, created by Agent Spectre:

Clockwork Contraption has been revealed as a fan-created weapon for Monster Hunter 4 Ultimate. Take a look at it below:

Capcom has also confirmed that the Link armor and weapons set will be in the western release of Monster Hunter 4 Ultimate. Fans can also count on “more special equipment like this”. There will be news “soon”.

Source 1, Source 2

Dengeki recently caught up with Monster Hunter 4 Ultimate producer Ryozo Tsujimoto and director Kaname Fujioka. One of the major topics discussed is the addition of the Old Desert area, which is a returning field but new to this version of the game.

Fujioka said of the Old Desert:


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