Rodea: The Sky Soldier devs on how the game came to be, why it took so long
By the time Rodea: The Sky Soldier hits store shelves in Japan, it will be about 3.5 years since the game was originally announced. So what took so long? Prope’s Yuji Naka, along with director Jin Hasegawa, commented on this and more at Kadokawa Games’ “Rodea: The Sky Experience Tour 2014 ~First~”. You can find a summary of what was shared below, courtesy of 4Gamer and Siliconera.
– The Rodea discussions began with “what thoughts went into the creation of Rodea?”
– Director Hasegawa always wanted to make a game where you can fly
– He’s dreamed about doing this since he was a kid
– Before making Rodea, Hasegawa had always been involved in the development of games with violence, so making an all-ages game is something he’s been wanting to do for a while
– These two thoughts prompted Hasegawa to meet up with Yuji Naka
– After they met, he felt like he might be able to make two of his wishes come true
– Naka says a sequel to NiGHTS was highly demanded around the world, but it was never made sort of for the same reason that Steven Spielberg never made a sequel to E.T
– Naka: “I didn’t want to do anything that could possibly take away from the good that was NiGHTS”
– Naka instead was doing research and development for a game that would allow you to fly around the skies more freely
– Making a game that lets you freely fry around in 360 degrees proved to be difficult, even with access to a gyro sensor-equipped controller
– Naka came across the Wii while going about his usual trial-and-errors for finding a way to make something work
– By using the Wii Remote, he felt that he might be able to make a new type of action game that would give you the freedom of flight in 360 degrees
– Naka now needed to get a game company to get on board with his project
– Naka crossed paths with Kadokawa Games when it was determined that the game could happen
– Development began, but opinions held by the developers at Prope clashed with those of the publishers
– Naka says out of the 9 years of existence since the establishment of Prope, they’ve never had as many arguments as they did while working on Rodea
– In the end everything worked out and both the publisher and developer were able to come to an agreement
– Naka still remembers all the trouble that went into the making of the game
Rodea: The Sky Soldier details
NintendoWorldReport has published a new preview for Rodea: The Sky Soldier following NIS America’s localization announcement last night. Read on below for an information summary.
– Game kicks off with an inventor named Ion reactivating Rodea
– Rodea is a tailed flying humanoid robot
– Rodea was a soldier for Princess Cecilia and the Garuda Kingdom who battled the Naga Empire a thousand years ago
– The Empire suddenly returns to wage war against Garuda, so Rodea again must battle
– Has a NiGHTS vibe
– Wii U/3DS versions are different from the Wii original
– These versions change from an “arcade” play style to a “sky adventure”
– No pointer controls like in the Wii game
– There is a targeting system in the Wii U/3DS versions
– Move a targeting reticle and press A to have Rodea travel in the desired direction
– Press X while on the ground to travel straight upward in the air
– Can perform a spin attack with the B button
– Y button: use equipped weapons to shoot down enemies
– Rodea’s world is made up of many floating islands
– Rodea has a limited flight ability
– Can collect floating crystals in the air
– If you target one while flying in the direction of a several in a row, Rodea will automatically collect them all
– There are rings to fly through and other intermediate targets
– Final game has hidden areas and multiple paths
– There are also obstacles such as zip lines and time trial challenges
– StreetPass support for 3DS version
– This allows players to gain new items
– 2D art on the 3DS’ touch screen
– Ion talks to you while flying around
– Game is full of voice dialogue
Rodea: The Sky Soldier developer interview and trailer
Rodea: The Sky Soldier confirmed for North America and Europe, out this fall
Update 2: Wii version is officially confirmed for the west, via Rodea’s English website. Check out the image below:
Update: NIS America’s PR doesn’t mention it, but the Wii version will apparently be brought over as well. Perhaps as a first-print bonus like Japan?
Rodea: The Sky Soldier is heading to North America and Europe. At its annual press event today, NIS America revealed that the company will be publishing Kadokawa Games and Prope’s title overseas. A release is planned for the fall.
NIS America intends to distribute Rodea: The Sky Soldier both physically and digitally. Additionally, both versions will be brought over – Wii U and 3DS.
Check out Rodea’s English boxart below. A collection of Japanese screenshots can also be viewed in the gallery. You’ll also find an overview after the break.
European Persona Q release officially confirmed for November 28
Persona Q: Shadow of the Labyrinth is coming to Europe on November 28, NIS America officially announced today. Those who pre-order the game at select retailers in Europe will receive a bonus 11 Tarot Cards, a limited production item.
Persona Q’s North American release, previously confirmed by Atlus, is set for November 25.
NISA bringing Etrian Odyssey Untold: The Millennium Girl to Europe next year
NIS America will bring Etrian Odyssey Untold: The Millennium Girl to Europe, the company announced today. A release is planned for 2014.
Atlus launched Etrian Odyssey Untold: The Millennium Girl in North America earlier this month. The game originally hit Japan in late June.