Phoenix Wright and Miles Edgeworth Nendoroids out in August 2022, new photos, pre-orders open
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
This past summer, new Nendoroids were revealed for Phoenix Wright and Miles Edgeworth, with both characters originating from Ace Attorney. Good Smile has now followed up with information.
Both figures are now confirmed for a August 2022 release. Additionally, some new details and photos have been shared.
Here’s the full roundup for the Phoenix Wright and Miles Edgeworth Nendoroids:
Ace Attorney director and head writer leaving Capcom
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Takeshi Yamazaki has announced that he’s leaving Capcom after 15 years. Yamazaki worked on the Ace Attorney series since its earliest days, and has been a director / head writer on the Ace Attorney Investigations titles plus Phoenix Wright: Ace Attorney – Dual Destinies and Phoenix Wright: Ace Attorney – Spirit of Justice.
“Although leaving a company is always painful, I like to think of this as ‘graduating’,” Yamazaki said in a tweet translated by Court-Records. “I’m truly glad I was able to make games and meet the Ace Attorney series at Capcom.”
Yamazaki intends to continue working with game development, but also intends to take on new challenges.
Ace Attorney creator on making the characters, music, and more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Switch | 0 comments
We’ve translated the last portion of Famitsu’s interviews with Ace Attorney creator Shu Takumi. This time around, Takumi delves into the different characters, such as how he came up with Godot. He touches on other topics as well such as the iconic music.
You can read our full translation below. However, if you haven’t played the series before, you may want to skip this for now. You can also read our previous translations with Takumi here and here.
Ace Attorney creator on initial prototype and nearly suspending development, Maya and Mia’s origins, more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, DS, News, Switch | 0 comments
Famitsu recently published a couple of interviews with Shu Takumi, the creator of Ace Attorney. In case you missed it, we posted the first part here. We’ve also been working on a translation of the second interview, which was much larger in scope. Due to the length, we’ll be posting it in two parts.
Below, you can read up even further on the creation of the Ace Attorney series. Takumi talks about what the first game’s prototype was like and the team initially thought that development could have been suspended, how Maya and Mia got their roles, and more. You can read our latest translation below, but if you haven’t played the series, you may want to pass on it for now due to some light spoilers.
Ace Attorney creator on the making of the original game and more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Switch | 0 comments
Famitsu recently published interviews with Ace Attorney creator Shu Takumi in back-to-back issues. We have a translation of the first part ready now.
During the discussion, Takumi had quite a bit to say about the original game’s origins. He touched on the Japanese name, how it was initially targeted for the Game Boy Color, and more.
Here’s our full translation:
Phoenix Wright: Ace Attorney localization editor originally suggested “Roger Wright” name
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Phoenix Wright is a character we’ve all come to love over the years. But did you know that he could have had a different name?
Alex Smith, a localization editor working on Phoenix Wright: Ace Attorney, said he originally suggested the name Roger. ‘Pierce,’ ‘Xavier,’ ‘Marcus,’ and ‘Zane’ were also on the list of proposed first names for Phoenix.
Smith told USgamer:
“My original suggestion for Phoenix Wright was ‘Roger Wright.’ I had come up with a list of first names and a list of last names, and submitted that to Capcom. And, in those, ‘Phoenix’ was one of the first name options, but pretty far down on my list. And Roger was at the top. And ‘Wright,’ I felt, had to be the his last name, because of the pun in Japanese… ‘Naruhodo’ was used so many times in the text as a joke. Also, it’s just self-deprecating humor, where the one guy whose name is ‘I get it!’ just doesn’t get it. I needed something that was bold and like, ‘Yeah right, I got it!’ so he could say that and kind of own that attitude, even though he had no idea what he was doing.
“So ‘Wright’ was there, and ‘Roger’ was my first choice, because heroes—they like to have alliteration. Also, if you’ve ever seen the movie Airplane, [‘Roger’] is a great source of silly jokes as well. So that seemed like a name with a lot of potential. They ended up going for ‘Phoenix’ because they liked the heroism of it, and there was a comment from the Japanese dev team—they felt like ‘Roger Wright’ sounded too much like ‘Roger Rabbit.'”
The Top 10 Third Party Nintendo DS Games
Posted on 10 years ago by Patrick(@Patricklous) in DS, Features, Reader Poll | 9 Comments
It’s hard to think of a Nintendo console in recent memory that had as much third party support as the DS. Sega, Capcom, Square-Enix, Atlus, XSEED and even Rockstar all supported the console with some of the finest games on the system. True, the popularity of the console also meant that store shelves were usually packed with garbage shovelware, but we’re not here to discuss those. Instead, let’s take a look at ten of the third party games that defined the Nintendo DS throughout its lifespan: