Pikmin teams up with the San Diego Zoo
Posted on 2 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo has announced a collaboration with the San Diego Zoo that will see Pikmin come to the area. The opportunity will be available starting today, lasting through November 28.
Nintendo says that similar to the Pikmin games, “kids will be encouraged to grow, gather and guide: grow in their appreciation for the natural world around them, gather pictures and memories of Pikmin in the Zoo, and guide their friends and family through exciting themed locations throughout Wildlife Explorers Basecamp.”
Here’s some additional information about the Pikmin x San Diego Zoo partnership:
More: Pikmin
Pikmin Bulborb Nendoroid release date, new photos, pre-orders open
Posted on 5 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Good Smile shared the latest on the Pikmin Bulborb Nendoroid, and we have news about the release date and pre-orders. New photos have been shared as well.
Bulborb is one of the most recognizable enemies in the Pikmin series. For the new Nendoroid, it’ll come with a standard face and closed-eyes face. Also, as optional parts, you’ll get the standing Pikmin and dangling Pikmin.
Pikmin 1 + 2 update out now (version 1.1.0), patch notes
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pikmin 1 and Pikmin 2 both just got a new update, and both games are now at version 1.1.0. Thanks to Nintendo, we have the patch notes as usual.
Both games now have added language support – namely Dutch, Korean, Simplified Chinese and Traditional Chinese. Also, while both have seen issues addressed, Pikmin 2 has taken care of a specific issue in Challenge Mode involving a crash.
Here’s the full rundown:
More: Pikmin, Pikmin 2, title update
Pikmin 1 + 2 tech analysis
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo recently brought Pikmin 1 + 2 to Switch, and thanks to Digital Foundry, we have a closer look at the technical side of things with some of the regular points like frame rate and resolution examined.
Overall, the games appear to be mostly straightforward ports. Resolution gets a bump and there are small improvements here and there, but otherwise, they’re as you remembered them on the GameCube.
Miyamoto: “I consider Pikmin to be Nintendo’s most global characters”
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In the latest developer interview published for Pikmin 4 today, Shigeru Miyamoto said that he feels “Pikmin to be Nintendo’s most global characters.”
Miyamoto’s comments came about when asked what Pikmin means to him. He expressed wanting “people to have this real sense that Pikmin are all around us, that they aren’t just fantasy creatures.” Also brought up is how Mario is strictly limited to his world, but Miyamoto believes Nintendo has “finally reached a point where people can find Pikmin in various places, not just in their imaginations.”
More: interview, Pikmin, Shigeru Miyamoto, top
Miyamoto wonders why Pikmin hasn’t sold more and why people think the games are difficult
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Switch, Wii U | 0 comments
In a new interview published today, Shigeru Miyamoto commented on the Pikmin series and said he’s wondered why the games haven’t sold more and why people think they’re so difficult.
For Pikmin 4, it sound like Nintendo wanted to make the game as approachable as possible. The company’s Yuji Kando said the team “prioritized ease of play and experimented with making the controls easy enough for those who aren’t used to playing games.” Camera and AI improvements were a focus as well. Miyamoto added that Nintendo wanted to “retain the depth of gameplay that makes Pikmin so interesting, while providing the functional support to address the challenges around controls.”
Here’s the full interview excerpt:
More: interview, Pikmin, Pikmin 2, Pikmin 3, Pikmin 4, Shigeru Miyamoto, top, Yuji Kondo
Nintendo devs reveal Pikmin origins, started out on N64
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News, Switch | 0 comments
The original developers behind Pikmin have discussed the game’s origins, including how it was originally being developed for the N64.
Masamichi Abe, who was director at the time, said in a new interview published today that “discussion of this project started during the transition from Super NES to Nintendo 64, so we had a strong aspiration to utilize its ability to display a large number of characters on screen.” Shigefumi Hino, who also was director, added that it was originally “envisioned a game that would control a lot of characters with AI.” The interview includes a number of concept art / images as well, and character designer Junji Morii talked about being inspired by Tim Burton.
More: interview, Junji Morii, Masamichi Abe, Pikmin, Shigefumi Hino, Shigeru Miyamoto, top
Pikmin series icons added to Nintendo Switch Online
Posted on 1 year ago by Dawn in News, Switch | 0 comments
Original (6/22): Starting today, Nintendo Switch Online members can access new user icons for the Pikmin series. This ties in with Pikmin 1 + 2, which launched digitally on the eShop yesterday after the Nintendo Direct, and with Pikmin 4, which releases next month on July 21.
More: Nintendo Switch Online, Pikmin
Pikmin 1 + 2 gameplay
Posted on 1 year ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
New gameplay is available showing both Pikmin 1 and Pikmin 2 on Switch. Both titles were not only announced for the system today, but released as well.
Here’s an official overview from the eShop listing:
Pikmin 1 + 2 Switch physical release happening in September
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to Nintendo, the newly-revealed HD versions of Pikmin 1 and Pikmin 2 for Switch will be receiving a physical release. Both will be available in one package on September 22, 2023.
Nintendo shared a whole bunch of news about the series today. Aside from announcing HD versions of the first two entries, Pikmin 4 was given a lengthy showcase. A demo for that game is also slated for June 28.