Star Fox Zero devs thinking about co-op, more controller options
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
This information comes from Shigeru Miyamoto…
On whether Nintendo would consider one-versus-one local ship battles for Star Fox Zero…
“It’s difficult to have two people playing when you need two screens to play for one person, so it’s definitely something that we’re thinking about. We basically created this game as one you need the GamePad to play, but there is a secret There is another option.”
Star Fox Zero co-director Yugo Hayashi also said:
“As one kind of variation, we were thinking about a co-op control scheme. Basically one person would control flying the Arwing and the other person would be aiming and shooting. This is something maybe parents and children could be doing together.”
– Hayashi said, in this case, you could have a skillful player piloting the Arwing
– The less skilled player would be targeting and shooting
– The main pilot would use a Wii remote and Nunchuck attachment to steer
– The team was also trying to support the Pro Controller
Star Fox Zero – Pigma battle in Area 3 (off-screen)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
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Star Fox Zero- Arwing, Walker, and boss gameplay
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Director officially confirms that Star Wolf will be in Star Fox Zero
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 47 Comments
Star Wolf WILL return in StarFox Zero!
— ???? (@PG_y_hashimoto) June 17, 2015
We heard that Star Wolf would be in Star Fox Zero through Kotaku’s report, but here’s the official confirmation!
More: PlatinumGames, Star Fox Zero
Star Fox Zero vs. Star Fox 64 3D / Sector Alpha vs. Sector Y
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
Nintendo Treehouse @ E3 2015 – Star Fox Zero (Sector Alpha)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 7 Comments
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Star Fox Zero comments from Hashimoto and Hayashi
Posted on 10 years ago by Brian(@NE_Brian) in News | 14 Comments
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Video: Star Fox Zero E3 2015 reactions
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 8 Comments
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Nintendo considered Monolith Soft for Star Fox Zero’s development
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
This information comes from Shigeru Miyamoto…
“We didn’t really look around at that many different places. Our first instinct was to try and find an appropriate team within Nintendo. One place we kind of considered was Monolith Soft.”
“But it kind of came down to to there wasn’t really a place we wanted to work with other than Platinum just because they are so committed to creating exciting visuals. We kind of really wanted to improve the visual quality of the game.”
Miyamoto also said Nintendo felt comfortable trusting Platinum with an intellectual property due to the studio’s understanding of action games. Additionally, the team has a number of Nintendo fans.
Aside from that, Platinum was approached first mainly because of Miyamoto’s history with game designer Hideki Kamiya. Miyamoto mentioned: “A kind of another element is the fact that I worked for a long time with Kamiya, even going back to our Capcom days working on Mickey Mouse games. So that was definitely part of it, too.”
More: interview, PlatinumGames, Shigeru Miyamoto, Star Fox Zero, top
Star Fox Zero – more talk about working with Platinum, Hideki Kamiya not involved, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
The quotes below come from a Eurogamer interview with Shigeru Miyamoto and Platinum’s Yusuke Hashimoto…
Miyamoto on the connection to Star Fox 64…
“The overall structure is very similar, but the gameplay, bosses – lots of new content in there.”
Miyamoto on the different views you get on the TV and GamePad…
“We’re definitely going for a different feel where it’s very cinematic, but you’re able to control everything at the same time, so it’s between a movie and a game.”









