Sonic Frontiers reviews roundup
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers is about to release five years after the previous mainline 3D entry in the series, and reviews are now starting to come in. We’re hoping to have our own verdict eventually, but we’ll note that SEGA hasn’t shared a Switch code with us yet.
Sonic Frontiers is the first entry in the series to use the open zone concept, which Sonic Team hopes will be the next core pillar of the franchise with Takashi Iizuka saying it’s “that next step for the next 10 years.” Players can now explore a number of huge islands, but those looking for more traditional levels can venture through the Cyber Space stages. There are other new elements here including totally redone combat, a skill tree system, and more.
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Sonic Frontiers gets new Famitsu gameplay
Posted on 2 years ago by Nicolas in Switch, Videos | 0 comments
Ahead of its release tomorrow, Famitsu has shared some new gameplay showing off Sonic Frontiers. They’ve shared about 9 minutes of new footage for the title.
For more information on Sonic Frontiers, read the following overview:
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Sonic Team boss talks about having Sonic Frontiers run on Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers is going for the open zone concept, which at first glance may seem like more of a challenge to run well on Switch, especially compared to prior entries in the series. However, Sonic Team boss Takashi Iizuka has indicated that the Hedgehog Engine is up for the task.
Speaking with Gamereactor, Iizuka spoke about the challenges of making a game that’s releasing across a variety of platforms and different generations of hardware. When it comes to Switch, though it won’t have the same “high-end assets” (and it’ll have a lower resolution and frame rate), Iizuka believes the game looks “very comparable” on Nintendo’s console.
Iizuka stated:
More: interview, SEGA, Sonic Frontiers, Takashi Iizuka
Sonic Frontiers “Showdown” trailer
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
SEGA is back with another Sonic Frontiers trailer titled “Showdown”. The video gives us a little glimpse of the story, shows off plenty of gameplay, and more. The core of the title revolves around exploring the Starfall Islands, collecting the Chaos Emeralds, and getting prepared “for the showdown of a lifetime”.
For a recap on Sonic Frontiers, read the following overview:
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Sonic Frontiers shares “Ares Island” music track
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
SEGA isn’t slowing down on the soundtrack previews for Sonic Frontiers, and has now offered fans a chance to listen to “Ares Island” – a place where there’s “an ocean of sand as far as the eye can see.” Aside from the music itself, we also get a look at the recording session.
Tomoya Ohtani handled the composition and arrangement. Takeshi Watanabe was also did co-arranging.
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Sonic boss says Sonic Frontiers and Zelda: Breath of the Wild are “not similar at all”
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers has drawn some comparisons to The Legend of Zelda: Breath of the Wild since its initial reveal, but Sonic boss Takashi Iizuka has indicated that the two are “not similar at all”.
Iizuka’s comments came about during an interview with Shacknews. When asked if the team was inspired by Breath of the Wild, he said:
Two Point Campus update out now on Switch (version 2.0), patch notes
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A new version 2.0 update has just gone live for Two Point Campus on Switch.
One of the major highlights is a new Challenge Mode. On top of that, players should notice a Halloween theme going on for a bit.
Below are the patch notes for the Two Point Campus version 2.0 update:
Rieko Kodama, who spent over 30 years at SEGA, has passed away
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
It’s with a heavy heart that we report Rieko Kodama, a well-known developer at SEGA, has passed away. The news was confirmed by Yosuke Oskunari – a producer at the company – though details regarding her death are not known at this time.
Kodama spent her entire gaming career at SEGA having worked there for well over thirty years. After joining as a graphic designer in 1984, she served many different roles and was involved with a ton of different titles. Phantasy Star, Sonic the Hedgehog, and Skies of Arcadia are just a few of the many games Kodama had a hand in. It’s also worth noting that she was the lead producer on the SEGA Ages series for Switch.
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Sonic Frontiers shares “Cyber Space DJ Mix” music track
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
SEGA is offering another preview of the Sonic Frontiers soundtrack with another piece of music, “Cyber Space DJ Mix”. Tomoya Ohtani was in charge of the arrangement and composition.
Sonic Frontiers will be largely open zone. However, players can also enter Cyber Space levels which feature the kind of 3D platforming levels the series was known for previously.
More: SEGA, Sonic Frontiers
Sonic Frontiers combat trailer
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
A new trailer has come online for Sonic Frontiers that gives a closer look at the game’s combat. This is an area of gameplay that SEGA reworked for this entry and it’s now a greater focus compared to past titles.
Dodges, parries, counters, combos, and the new Cyloop ability are all a part of combat, and the game even has a skill tree. Aside from smaller enemies, there are also huge titans to take on.