Off-screen Shovel Knight footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
More: indie, Shovel Knight, Yacht Club Games
More off-screen Shovel Knight footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
More: indie, Shovel Knight, Yacht Club Games
Shovel Knight’s Wii U/3DS-specific features detailed
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 1 Comment
We’ve briefly touched on Shovel Knight’s unique Wii U and 3DS features in the past. Thanks to Destructoid’s recent interview with Yacht Club Games, more information has surfaced.
On 3DS, players can change their items and view gear without having to stop the action. There’s also the StreetPass Arena, which Destructoid describes as follows:
“You have to collect five gems in five seconds and defeat the other Shovel Knights, but there are no other Shovel Knights. But when you Street Pass someone, your recordings go head to head and you can watch the wild stabs at nothing after the fact.”
The Wii U version of Shovel Knight will also have some unique elements of its own. This version will offer Digger’s Diary messages on the GamePad in every area, somewhat like to Dark Souls – and drawing is allowed as well. Yacht Club Games also intends to bring multiplayer to the Wii U version through a future free update.
More: indie, Shovel Knight, title update, Yacht Club Games
Another look at Shovel Knight
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 1 Comment
The video below gives us a glimpse at the 3DS version as well as a quick look at one new level:
More: indie, Shovel Knight, Yacht Club Games
Shovel Knight development coming to a close
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Yacht Club Games shared another small update about Shovel Knight’s status on Kickstarter yesterday.
The studio “can see the light at the end of the tunnel” and the game “is essentially complete.” As of now, Yacht Club is polishing and addressing remaining bugs.
Yacht Club’s Kickstarter message in full reads:
We can see the light at the end of the tunnel! Shovel Knight is essentially complete, as we continue to polish and fix bugs that crop up. These little changes have made huge improvements in these final days. It’s so close! As production winds down, we’ll have a stable candidate for each version of the game for submission: and then we can announce a final release date!
More: indie, Shovel Knight, Yacht Club Games
Shovel Knight cameo confirmed for Hex Heroes
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Yacht Club Games’ Shovel Knight will be seeing a cameo appearance in Hex Heroes, Prismatic Games has confirmed. The character will presumably be available as another character skin in the game.
In other news, Prismatic has been hosting a Reddit AMA for Hex Heroes. You can find it right here.
More: Hex Heroes, indie, Shovel Knight
Shovel Knight pushed back a few weeks
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 4 Comments
Yacht Club Games is delaying Shovel Knight by “a few weeks”. In a Kickstarter update, the studio stressed that it’s not “a major delay”, nor is it “a long one”. Rather, “it’s simply a stretch of time to get everything polished and aligned.”
Yacht Club wrote in a Kickstarter update:
So, we hemmed and hawed, and made a Super Important Executive Decision. This update is to let everyone know that Shovel Knight will be missing March 31 by a few weeks to make sure it’s a world class experience, and can release on all platforms simultaneously. This isn’t a major delay, or a long one; it’s simply a stretch of time to get everything polished and aligned. While major development is quickly drawing to a close, there are still some external factors, like submission preparation, which need a little bit more breathing room before the game goes live.
A new release date hasn’t been determined as of now. However, fans can expect news “soon.”
Here’s a roundup of what Yacht Club is currently working on:
- Dialogue and scripted events are being finalized
- Finishing touches put on level design for the final levels
- Overall game balancing
- Platform specific standards so everything runs smoothly on your system of choice!
- Testing, testing, testing… on all platforms!


