Dragon Quest X Switch boxart
Posted on 7 years ago by Brian(@NE_Brian) in Images, Switch | 4 Comments
Following up on Dragon Quest X’s confirmed launch on Switch in September, Square Enix has shared the official boxart. See it above.
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Dragon Quest X launches for Switch in Japan on September 21, first footage on Switch’s screen
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Videos | 14 Comments
Square Enix has announced that the Switch version of Dragon Quest X is launching in Japan on September 21. It will be priced at 4,800 yen, with weekly fees coming in at 1,000 or 1,500 yen for three or five characters.
On top of that, we have new footage of Dragon Quest X running on Switch with gameplay on the system’s screen from the official “Countdown Carnival” live stream. View that below.
In Japan, Square Enix is planning a beta for Dragon Quest X in Japan. Fans can sign up here for the event to be held between July 19 and August 10.
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Dragon Quest XI – Countdown Carnival live stream recording (new footage)
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Videos | 0 comments
Update: Added in some details rounded up by Gematsu below.
During the “Countdown Carnival” hands-on events for Dragon Quest XI, Square Enix hosted a special stage for the game and showed off some brand new footage. Check out the full recording below.
– A desert town called Samadhi was revealed
– Before the development of Dragon Quest XI, the staff went to Machu Picchu, so you may see its atmosphere reflected in the map
– White monsters on the Dragon Quest Life website are called “incarnations of time”
– You’ll frequently encounter them in various locations throughout the game world
– Horii couldn’t say too much about these monsters, as it would be a spoiler
– There are about 20 bases, including villages, towns, and castles
– A Japanese-stlye, Jipang-esque “fire town” was shown
– A major event will happen here
– Dragon Quest XI will have a “Restricted Play” system
– This lets you to play the game with certain restrictions
– A screenshot was shown where shopping was restricted
– Even when you talk to the owner of the shop while playing with shopping restrictions, you won’t be able to see what he is selling
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Dragon Quest XI: Horse racing and casino features introduced
Posted on 7 years ago by Matt(@OnePunchMaz) in 3DS, News, Switch | 0 comments
Once again, some new Dragon Quest XI features have been revealed via Jump magazine (thanks to Siliconera for the translation). This time, it’s stuff you’ll be able to do to take your mind off all the monster-slaying and dungeon-diving. There’s a casino in the game where you can gamble and play all kinds of games – from slots and roulette to horse racing.
You will actually get to ride the horses yourself instead of just betting on them. Navigate through an obstacle-ridden course and you might be able to earn fantastic prizes. Naturally, there are also more traditional casino games like poker, roulette and slots. Special tokens won at these games can also be exchanged for prizes.
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Screenshots of Dragon Quest XI smithing process
Posted on 7 years ago by Nick in 3DS, Screenshots | 2 Comments
Here are a few screenshots of the process of smithing in Dragon Quest XI. These screenshots show off gathering a recipe, engaging, finishing and restrike gems. Check out all the images below.
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Dragon Quest XI will have smithing system
Posted on 7 years ago by Nick in 3DS, News | 2 Comments
In the Weekly Jump, Square Enix showed off the “Mysterious Smithing” system that would allow players to create and strengthen weapons, armor and other forms of equipment.
Here is the process for the smithing system:
– You must obtain a recipe for the Mysterious Smithing, they will be on book shelves and various other locations
– Then you must collect the necessary material for the project, these will be found in locations like fields
– Then start Mysterious Smithing and strike at the ore to fill up the on screen gauges. You will be aiming for the success zone on these gauges
– There are “special skills” that will assist you in your smithing endeavors
– Collect “Restrike Gems” to power-up already obtained equipment
Dragon Quest XI is coming to the 3DS in Japan on July 29th and is still planned to release on the Switch.
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Dragon Quest XI Countdown Carnival Special Stage live stream airing on May 27
Posted on 7 years ago by Matt(@OnePunchMaz) in 3DS, News, Switch | 0 comments
Square Enix is constantly releasing new Dragon Quest XI information, and that isn’t going to stop anytime soon. On May 27, a “Countdown Carnival Special Stage” live stream will air (Youtube link here). Dragon Quest creator Yuji Horii will be there alongside Dragon Quest 11 producer Yosuke Saito to reveal more information about the game. Perhaps this will finally be the time we hear something concrete about the Switch version?
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Dragon Quest XI has no stereoscopic 3D, other tidbits
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 21 Comments
A new image has surfaced showing the back of Dragon Quest XI’s boxart. On it, we’re able to see that stereoscopic 3D is not supported. Perhaps that’s not entirely surprising, as other Dragon Quest 3DS titles such as Dragon Quest VIII don’t make use of the feature Nintendo and Square Enix are also teaming up for a New 2DS XL bundle. As we know, that system lacks 3D support.
![](http://nintendoeverything.com/wp-content/uploads/dragon-quest-boxart.jpg)
Dragon Quest XI’s boxart has some other tidbits as well. Three save slots are included, one of which is used for suspend data. You can also exchange data through StreetPass and download special items, etc. via the internet.
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Dragon Quest XI – monster mount system screenshots
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 10 Comments
The official Dragon Quest XI website updated today with a ton of screenshots for the new monster mount system in the game. Check out the new images below.
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I Am Setsuna devs on the process of releasing the Unity-based game on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 15 Comments
At Unite 2017 Tokyo, a special panel was held about how the Unity-based I Am Setsuna was brought to Switch. The talk was highlighted by the appearance of Usuke Kumagai from Tokyo RPG Factory. Yuichiro Kitao and Tomoyuki Kurino from Gem Drops were present as well. Gem Drops was involved with programming, graphics and planning support, and the localized version for the Switch version of I Am Setsuna.
To begin, the team heard that Nintendo’s new hardware – known as NX at the time – supported Unity. In order to accumulate know-how on methods of the hardware, the process began of porting I Am Setsuna to Switch.