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Square Enix

System: Switch (eShop)
Release date: March 3, 2017
Developer: Tokyo RPG Factory
Publisher Square Enix


Sometimes nostalgia gets the best of us. We look back on the vast history of video games and how far we’ve come, what’s changed and what hasn’t, for better or for worse. There are certain mechanics that evolve so much over time throughout all genres that we tend to forget how things once were when they became innovative for their time. The RPG genre has come a long way, stepping away from the linearity and turn-based tradition and heading more towards an open-world and free-form combat in a flashy hack-n-slash fashion. Sometimes, however, you want to go back to basics and back to a time that makes you fall in love with the genre all over again and elicits strong feelings of nostalgia and purity that may have faded over time as we’ve grown. I Am Setsuna brings us back to the 90’s at a time when Final Fantasy, Chrono Trigger, Parasite Eve, and a slew of other Square titles were pushing a new wave of gameplay with their Active Time Battle systems – ATB for short – where you could attack at any given point once a meter was filled rather than wait your turn in a chess-like fashion like traditional RPGs. I Am Setsuna not only brings us back to a time where RPGs were at their best thanks to their deep worlds, battle systems, and innocent art styles, but brings with it a reimagining to a forgotten style of gameplay that feels fantastic to have back in a modern take.

The latest issue of Weekly Jump has revealed some new Dragon Quest XI details, which the folks at Gematsu have kindly translated. First up, some tidbits on the battle system.

As with the rest of the game, the 3DS version features both a 2D and a 3D mode – you can choose between 2D sprites or 3D models of the characters being displayed in battle. The game uses the series’ traditional command-based battle system. Two new monsters, Mandra and Ocobolt, can also be seen. Finally, there seems to be some sort of new combat element that’s activated when the protagonist is surrounded by a blue aura – though sadly the magazine doesn’t go into any more detail than that.

Two new characters also introduced. Martina is a high-spirited martial artist who is quoted saying “With you, we will protect everyone..that is my fight!”. Finally, there’s Rou, a mysterious old man with a white mustache who’s accompanied by the quote “I’ve been waiting for you to arrive.”.

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Square Enix has been releasing quite a bit of info on Dragon Quest XI lately, but one thing that’s still unknown is the game’s release date. However, that is soon going to change – on April 11th, Square Enix will announce the game’s release date at a special event. This event will be livestreamed – while there will be a Nico Nico stream, for Western audiences the best option will likely be Youtube Live. Luckily, the stream page is already up and running – check back here in 20 days!

As far as Nintendo systems is concerned, we will only hear about the release date of the 3DS version at this event. The Switch version, which will likely be released at a later date, is not mentioned by Square Enix with regards to this event.

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Square-Enix has announced the Seiken Densetsu Collection for the Nintendo Switch. The collection will include Seiken Densetsu: Final Fantasy Gaiden (also known as Final Fantasy Adventure or Mystic Quest), Seiken Densetsu 2 (also known as Secret of Mana), and Seiken Densetsu 3. It will launch June 1 in Japan, both physically and digitally, for 4,800 yen (about $42). The latter two games will support multiplayer for up to three players. A trailer is below:

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The Mana series Twitter showed footage of Seiken Densetsu 3 running on the Nintendo Switch. It’s unclear if this is the Switch’s Virtual Console or another form of port, but it is still pretty exciting to see. Check it out below:

Earlier today, the Dragon Quest-themed attraction opened at Universal Studios Japan. Series creator Yuji Horii was present, and shared a message during the opening ceremony.

About Dragon Quest XI, Horii teased:

“Everyone in the staff is working incredibly hard on it. I believe we’ll have some kind of announcement in the coming days, so please look forward to it.”

The common consensus is that Dragon Quest XI will finally be receiving a Japanese release date soon. Square Enix has previously spoken about wanting to have the RPG out within the series’ 30th anniversary, so the company has until May 27 to launch the game. It is possible though that XI won’t be ready until later in the year though.

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Square-Enix has released more information on Dragon Quest XI, which will be coming to the 3DS and Switch.

The sections of the game will be separated into three types of areas: towns, fields, and dungeons. Towns, as you would expect, are where the player can buy equipment, gather information, and find quests. Nearby speakers will have bits of dialogue appearing next to their heads, and anyone who has a quest or trouble will have a distinct purple mark. Fields vary in type of terrain and monsters, and you can even find different things depending on the time of day and weather. You can also break certain rocks for ores and gather fruit from trees. Finally, dungeons will feature strong monsters, puzzles, and potentially treasure.

There are also two new Dragon Quest monsters: Lantern Kozuo and Mokokki. The former is an abandoned lantern that has become a monster and seeks its former owners. The latter is a fluffy creature with a giant sewing needle. There is also a new character, Silvia. They appear to be a bard character intent on making everyone in the world smile.

You can check out screenshots of the 3DS version below:

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Digital Foundry once again has a technical analysis of a Switch game. Square Enix’s RPG I Am Setsuna is the focus this time.

In its analysis, Digital Foundry points out how the visuals of I Am Setsuna are very comparable on Switch and PlayStation 4. The PS4 version has some extra lighting, but that’s pretty much it.

The main difference between the two versions is frame rate. It’s 60 frames per second on PS4, whereas the Switch edition is 30 frames per second – but it’s not a huge downgrade due to the nature of the game (being a turn-based RPG). Switch holds its frame rate well aside from a few rare instances.

View Digital Foundry’s full analysis below.

Square Enix has come out with a trailer for I Am Setsuna’s Temporal Battle Arena DLC. The content will add a new party on party colosseum battle mode. For today’s video, continue on below.

Square Enix is looking back on the Final Fantasy series in celebration of its 30th anniversary. You can check out a special “Timeless Legacy” trailer for the franchise below.


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