Dragon Quest XI: monster mount system detailed
Posted on 7 years ago by Matt(@OnePunchMaz) in 3DS, News, Switch | 5 Comments
The most recent issue of Weekly Jump magazine has introduced another new Dragon Quest XI feature – monster mounts. When defeating certain monsters in battle, you will occasionally be able to mount them. This will give you the ability to overcome various obstacles in the world and reach places you couldn’t get to on your own. Here are some examples of mounts and what you can do with them:
Dragon Rider: By riding this flying mount, you can obviously get to places you couldn’t reach on foot.
Skull Rider: You can climb up cliffs and dungeon walls using this mount.
Other than these familiar faces, there are also brand new monsters that you can ride:
Pearl Mobile: A mysterious machine that looks to be made out of a kind of metal resembling pearls. Riding it lets you leap to high places.
Bee Rider: An elite Ocobolt soldier riding a giant bee. By riding one yourself, it will allow you to cross lakes by simply flying over them.
More: Dragon Quest XI, Japan, Square Enix
Dragon Quest XI – details and screenshots for Zone and Link systems
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Square Enix updated the Dragon Quest XI website with the latest details and screenshots for its upcoming RPG. Two of the game’s systems are covered: “Zone” and “Link”. We’ve rounded up the latest news below, courtesy of Gematsu.
Zone
– One of the new powers that appears in battle
– State of heightened concentration that temporarily increases your combat ability
– If attacked by an enemy, the protagonist and other party members can enter Zone allowing them to turn a sticky situation into a prime opportunity
– Entering Zone surrounds your body in a blue light and increases your ability
– The effect can carry over to the next battle until it disappears
– Even if you take heavy damage and find yourself in a pinch entering Zone could be your chance for a counterattack
– Zone is even more promising when several party members enter it
– Monsters can also enter zone
Link
– If you enter Zone, you can acquire even further power
– By combining your power with those of your party members, you can unleash powerful Link techniques
– These can become the key to defeating formidable enemies
– Silvia can light up the protagonist’s sword with fire
– Link techniques differ depending on the combination of party members, learned spells and skills, and the number of people that are in Zone
– How you organize your party will directly affect which Link techniques you can unleash
– Monsters can also unleash Link techniques
– Camus and the Protagonist: “Falcon Dance”
– Full Party: “Giga Burst”
– Silvia and Protagonist and Row: “Rose Hurricane”
– Martina and Row: “Matou Enbu”
More: details roundup, Dragon Quest XI, Japan, Square Enix
Dragon Quest XI: “Zone” and “Co-op skills” features revealed
Posted on 7 years ago by Matt(@OnePunchMaz) in 3DS, News, Switch | 0 comments
It feels like we’re getting a new feature reveal for Dragon Quest XI pretty much every week, and this week is no exception. This week’s Jump magazine has revealed the new “Zone” feature, which, among other things, allows the use of powerful co-op skills (thanks Siliconera for the translation).
We’ve actually seen the “Zone” feature briefly before in some screenshots. When the protagonist glows with a blue aura during battle, that’s the sign on him activating Zone. Not only do his stats temporarily increase, it also allows you to use powerful co-op skills – techniques in which the hero and one or more party members combine their powers to unleash a powerful attack. Jump magazine list three examples of co-op skills:
- Falcon Dance: the hero and Camus dance around an enemy, repeatedly attacking it with swift sword strikes
- Rose Hurricane: the hero, Sylvia and Row combine their magic powers and Sylvia’s love to unleash a powerful whirlwind
- Giga Burst: all party members team up and gather their powers in the hero’s sword, who delivers a devastating strike
However, players aren’t the only ones who can use this power – some enemies are also able to use “Zone” and co-op skills.
More: Dragon Quest XI, Japan, Square Enix
Square Enix shows off the features of Seiken Densetsu Collection
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 9 Comments
Seiken Densetsu Collection isn’t too far off. Square Enix will be bringing the package of games to Switch in Japan on June 1.
Seiken Densetsu Collection features the first three games in the series: Seiken Densetsu: Final Fantasy Gaiden (Final Fantasy Adventure / Mystic Quest), Seiken Densetsu 2 (Secret of Mana), and Seiken Densetsu 3. Some special features are also being prepared.
First up is the Screen Change Mode. The first Seiken Densetsu lets you choose between Game Boy mode and Super Game Boy mode. Seiken Densetsu 2 and Seiken Densetsu 3 provide different screen configurations according to what best fits your TV.
Switch版新機能①“画面切り替えモード”は、このような感じで
複数の画面サイズから遊びやすいものを選んでプレイすることができます!⇒つづく#聖剣コレ pic.twitter.com/leHAhKJzN8— 聖剣伝説 -公式- (@Seiken_PR) April 28, 2017
Dragon Quest creator reflects on DQ VIII, wants to aim for “a fusion of the virtual and the real”
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 5 Comments
Dragon Quest VIII is arguably one of the more important entries in the series. This was in part due to the game’s world, which was quite huge at the time.
Speaking about Dragon Quest VIII in this month’s issue of Game Informer, series creator Yuji Horii said:
“If you can see a mountain in the distance, you can run to that mountain and climb up it. Nowadays, this is pretty commonplace technology, but when Dragon Quest VIII was first released, this was groundbreaking.”
“I thought that laying out the story as a guiding path would make it possible to adventure and have fun in the world. While we have provided that path, we also intended for it to be possible to diverge from the path and enjoy the game freely.”
More: Dragon Quest, Dragon Quest VIII, interview, Square Enix, top, Yuji Horii
Bubble Metal Slime New 2DS XL revealed for Japan, comes with Dragon Quest XI
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, New Nintendo 3DS, News | 5 Comments
The New 2DS XL was only just revealed today, and it already has its first special edition. The Bubble Metal Slime New 2DS XL will be available in Japan on July 29th for 22,480 Yen. It will be released in a bundle with a physical version of Dragon Quest XI. In addition to that, the bundle also contains a download code for a Bubble Metal Slime home menu theme.
Dragon Quest XI: Spell of Restoration system revealed, more info & screens of Skill Panel system
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, News, Screenshots | 2 Comments
Last week, Dragon Quest XI’s Skill Panel system was revealed via Shonen Jump. Today, the game’s official website was updated with a section on the Skill Panel system (thanks to Gematsu for the translation). It doesn’t really reveal anything new, though it does provide a look at some of the skills you can get, such as Camus’ “Slime Blow”, Veronica’s “Magical Awakening” and Silvia’s “Flute of Fascination”.
The website also revealed an interesting new system – the Spell of Restoration. This is essentially a sort of cross-platform save date transfer. By entering a code, you can continue your adventure at roughly the same point in the story on another platform. However, only the main character’s name and your progress in the story is transferred over – your party’s levels, gold and items will change to a pre-determined value based on your progress in the main story. This sort of save data transfer will initially work with the game’s 3DS and PS4 versions. However, it seems likely that the Switch version will be compatible with this feature as well, once it is released.
More: Dragon Quest XI, Japan, Square Enix
Dragon Quest XI: new Skill Panel system revealed
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, News, Switch | 0 comments
Character growth and progression is always one of the key features of an RPG, and Dragon Quest XI has just revealed how you’ll be able to develop its characters. The latest issue of Shonen Jump (kindly translated by Gematsu) reveals that this system is called “Skill Panel” – each character has a Skill Panel that has unique skills and abilities and is shaped differently for each character. You can use Skill Points, which can be obtained via leveling up, to unlock panels, which in turn give you skills. The unique twist is that you can only activate panels which are adjacent to panels you’ve already activated, meaning that it’s crucial which “path” you take through the panel.
Here are some of the unique skills that the characters can learn:
Hero – “Giga Slash”: Mow down the enemy using a lightning blade
Camus – “Steal”: Steal items from monsters
Veronica – “Awakening”: Increases the power of spells
Senya – “Melody of Fire”: A flame of protection guards you
Silvia – “Flute of Fascination”: Charms monsters using flute sounds
Martina – “Vacuum Kick”: Hits the enemy with a powerful kick
Row – “Aesthetic Enlightenment”: Attains enlightenment and increases spell effects
More: Dragon Quest XI, Japan, Square Enix
Minna de Waiwai! Spelunker footage from Square Enix live stream
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Square Enix hosted a live stream today to celebrate the launch of Minna de Waiwai! Spelunker in Japan. The full recording, with footage from the final build, can be seen below.
A half hour of Minna de Waiwai! Spelunker footage
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 2 Comments
The latest episode of Denjin Getcha showcased Square Enix’s Switch game Minna de Waiwai! Spelunker. Take a look at a half hour of footage below.