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Final Fantasy Explorers director Atsushi Hashimoto and project manager Takahiro Abe shared more details about the game during a live stream event last week. Read on below for a summary of what was revealed (as translated by Siliconera).

– When you’re not in combat and the battle theme isn’t playing, your health will regenerate rapidly
– This means you’ll only need to worry about using potions in battle
-In addition to the Provoke move that comes in handy for managing hate as a tank, they’ll also have the Flash ability
– This will work similarly as the way it does in Final Fantasy XIV: A Realm Reborn
– Can pick between auto-saves and manual saves
– Acquire Abilities at the crystal in the middle of town
– Purchase abilities with CP points earned while going on quests
– You won’t be able to learn too many at once, as Abilities will be something you’ll work on over time
– Regarding Abilities that you can learn from other classes, or cross-class skills, you won’t be able to use every single skill from all the Jobs
– For the most part, you’ll be able to learn them as long as they make sense for your Job in some way
– Ex: Dark Knights will be able to learn various Black Mage spells
– Can have White Mages that don’t really heal as much, instead but specialize in damaging opponents
– Clearing quests takes about 20 minutes on average
– During the fight against Ifrit, the Ranger used her Trance mode, then followed by the “Legend Character” transformation and turned into Cloud, who used a bow instead of his regular Buster Sword
– Trance mode and transforming into a Legendary Character aren’t exactly the same thing
– Trance more is more of a power-up
– In order to go Trance mode, there’s an indicator on the top-left part of the screen that will show you when it will be possible to transform, which happens after defeating a certain amount of enemies
– Game has a system that lets you break parts off boss monsters to acquire material to create gear, or something else

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Square Enix has some doubts about localizing Dragon Quest VII for 3DS due to concerns about how it would sell and the high amount of text that would need to be translated. However, the company seems to be much more open to the idea of bringing the Rocket Slime games over.

Dragon Quest mobile producer Noriyoshi Fujimoto told Siliconera:

“You know, it’s funny, when we made Rocket Slime, we were targeting the game towards 8, 9, and 10-year-olds in Japan—but in the west, the average age of the person who bought Rocket Slime was 25! It seems like the grown-ups enjoyed the game and we were pleasantly surprised.”

“In terms of the Rocket Slime game… in Japan, there wasn’t a lot of feedback saying they wanted iteration, but in the western regions, especially North America, there are a lot of requests to see another Rocket Slime game. We’re curious to know, there are a lot of joking elements in it; did you enjoy the humor and the joke elements in it?”

“In Japan, we actually have a total of three titles in the Rocket Slime series. The western version was the second game. Compared to, say, a game like Dragon Quest VII, it’s less text to translate, so that’s not an impossible amount… so if [Rocket Slime 1] or [Rocket Slime 2] might be a great candidate…?”

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Square Enix has interest in bringing the Dragon Quest VII remake to the west. There’s just one thing: the company isn’t sure if it would sell.

Dragon Quest mobile producer Noriyoshi Fujimoto told Square Enix at PAX Prime 2014:

“In terms of DQVII, it has a lot of text to go through and translate, and we’ve received so many requests and so much positive feedback about the game, but unfortunately, we have to consider the cost and the manpower needed to handle the sheer load of text. In terms of scenario and script, the game is probably one of the largest in the DQ franchise. If a lot of people can buy it and support it… well, we can’t promise anything.”

“From Dragon Quest VIII and beyond, we’ve revamped the translation. For example, we’ve added regional twangs like those from Baltic regions sounding Russian and things like that. We’ve also updated the spells and monster names, so any classic titles we revisit, we want to say consistent. That being said, when we go back and update the classic titles, we make these changes. That’s another step in the process.”

“Going back to people who want DQVII to come out… we’ve gotten a lot of requests, we really want to do it, but right now, we need to hammer out what kind of resources we’d need to do it. We say this a lot, but, we can’t seem to get to the point where it’s justifiable.”

Something that may help? Telling Square Enix that you want Dragon Quest VII in North America and Europe. Send messages on Twitter, Facebook, and through email. With enough luck, perhaps Square Enix will be convinced that fans really do want to purchase Dragon Quest VII for 3DS overseas.

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A bunch of Final Fantasy Explorers details were shared during Dengeki’s stream earlier today. Siliconera translated some of the more interesting bits, which we’ve collected below.

– Monk can use Chakra and Aura Canon
– Will feature lots of moves from past games in the series
– Original moves as well
– About 200 abilities
– Touch screen shows a map
– It will also show where monsters are located
– The bottom screen has other features such as a “monster lock-on” that also shows you their hit points
– Time Mage’s Haste magic can speed characters up
– Ninjas have different Ninjutsu abilities
– Ninjas can also help out in the tanking role with some sort of Utsusemi abilities
– Water-type monsters in Tinz Underpass
– White Mages can help unfreeze with Esuna
– They can also look at the health of all the party members on the bottom screen, and can also target them by selecting them through there
– White Mages can also do things like enhance other buffs such as the Time Mage’s Haste
– White Mages’ “Pray” ability recovers the AP (Action Points) of all the allies.
– When a player gets incapacitated, you can shave three minutes off from the clock to be revived
– Some of the big enemy attacks are indicated with markers on the floor for certain attacks,
– They also seem to have some sort of rage mode
– More “Legend Characters” will be announced at TGS

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During today’s live stream event, Square Enix showed a brief glimpse of Final Fantasy Explorers’ latest job: Dark Knights.

The following information was shared (as translated by Siliconera):

– Considered to be technical characters that will be tough to use
– Can be one of the strongest damage dealers when you learn how to use them
– Attacks are similar to past Final Fantasy games
– Dark Knights sacrifice their health for more damage,
– They also absorb health from enemies
– Dark Knights use weapons like swords, but also have access to others like the axe
– The Dark Knight job is shown with various attacks and abilities like “Genocide,” “Berserk,” “Smash,” “Tomahawk,” “Catastrophe,” and many others
– Most of their self-buffs seem to revolve around all kinds of attack and critical hit increases
– Dark Knights take a lot of damage when hit
– Dragoons are also in the game in addition to Dark Knights

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