Dragon Quest Builders producer on decisions to split the game into chapters, Switch-exclusive content, more
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Nintendo Treehouse Log has added in its latest entry, which features a Dragon Quest Builders interview. Producer Noriyoshi Fujimoto was brought in to discuss the game’s inspiration, why the the game is split into chapters, making the Switch-exclusive content, and much more.
Continue on below for the full interview with Fujimoto.
Dragon Quest VII producer on deciding to remake the game for 3DS, Nintendo’s involvement
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
In an interview with Nintendo Life, Dragon Quest VII producer Noriyoshi Fujimoto spoke about the decision to remake the game. On the decision to bring it to the handheld rather than Sony platforms, Fujimoto explained:
“There are two reasons. One is that Nintendo 3DS is a portable system and I thought it was a really good fit for DQVII. The second one is that, in Japan, Nintendo 3DS is the most popular hardware, so I thought it would be a really good opportunity to get DQVII to more fans.”
Fujimoto was also asked about Nintendo’s involvement. Regarding this, he said:
“The sheer translation volume of Dragon Quest VII is more than 2 times Dragon Quest V, so it’s a gigantic game. It was really hard to make the business decision to localize the game. With Nintendo, we were able to work it out and work hand-in-hand and make it happen together. To be completely blunt, it’s like Nintendo took half of the bill!”
Dragon Quest VII producer on how the 3DS remake came to be, length, changes, more
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Noriyoshi Fujimoto was present at PAX this past weekend for a special developer panel. Additionally, he was on hand to answer a few questions from the press. GameXplain spoke with Fujimoto, and the two sides talked about how the remake came to be, the game’s length, changes from the original, and more. Watch the interview below.
Dragon Quest VII – PAX West 2016 panel
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Dragon Quest VII Noriyoshi Fujimoto was at PAX West 2016 yesterday, and hosted a panel about the RPG which is finally making its way to North America and Europe next week. We have the full recording below.
Dragon Quest VII team on visual updates, new content and possibility of future remakes
Posted on 2 years ago by Zack in 3DS | 4 Comments
USGamer has published an interview about the Dragon Quest VII remake with the producers of the title, Yuu Miyake and Noriyoshi Fujimoto. The interview goes into the history of the Dragon Quest series and its remakes, how the Dragon Quest VII remake is unique among those and how the team has tweaked the game for its 3DS release.
On the subject of the visual redesign and improved graphics for the Dragon Quest VII remake, the producers had this to say:
DQVII has the most magic, attributes, and jobs in the series, so we really wanted to reconsider how the users could have fun with it. One of the biggest additions, one of the things we wanted to show the fans was, how fun it was to change the occupations. To enhance that, we added different animations for these characters, for critical hit motions and whenever they change occupations, so there’s unique animations for each of them. We wanted the users to enjoy and experience these types of new additions through graphics by changing jobs and adding this new element.
Square Enix thinking about possible Dragon Quest Builders NX port
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 26 Comments
Dragon Quest X is heading to NX. Dragon Quest XI also appears to be a lock for the system. Square Enix’s efforts for the series on Nintendo’s upcoming system may not stop there.
At Gamescom this week, DualShockers spoke with Dragon Quest series producer Noriyoshi Fujimoto. When asked if Square Enix is considering a port of Dragon Quest Builders for NX, he said that the company is aware of the compatibility between Dragon Quest and Nintendo consumers. Fujimoto wouldn’t say that it’s happening, but the team is looking into the possibility. He added that Builders is a family-oriented title, so it’d be a good match for NX.
Fujimoto talks about Dragon Quest VIII
Posted on 4 years ago by Kirara Koneko(@KiraraKoneko) in 3DS, News, Videos | 0 comments
Recently the Producer of Dragon Quest VIII: Journey of the Cursed King, Noriyoshi Fujimoto spent some time with V-Jump to talk a little bit about the game and some of the aspects specific to the 3DS. Thanks to Siliconera, we have some of the details.
Here is some of the latest information:
– Dragon Quest VIII on 3DS will have visible encounters similar to those from Dragon Quest VII for the 3DS.
– Maps are very easy to navigate, locations are marked and you can simply touch on a location to get the name.
– Fields in the game won’t support stereoscopic 3D as it would have taken up double the memory and affected their ability to add the visible encounters as well as limited the distances you would be able to see in stereoscopic 3D.
– Dragon Quest VIII on the 3Ds also adds blue treasure chest that will respawn over time, and could contain items such as gold.
Check out the full conversation in the video below.
Square Enix would “love to” bring Dragon Quest X overseas, why the game was made internally
Dragon Quest X hasn’t been released overseas yet. That’s not because of a lack of interest from Square Enix, though.
Dragon Quest executive producer Yuu Miyake and mobile producer Noriyoshi Fujimoto, speaking with Siliconera, said the following when asked if Square Enix would like to bring the game over: “We’d love to do it! Love to.”
Miyake then elaborated:
Square Enix wants to bring Dragon Quest VII 3DS overseas, not sure if it would sell
Posted on 4 years ago by Brian(@NE_Brian) in 3DS, News | 21 Comments
Square Enix has interest in bringing the Dragon Quest VII remake to the west. There’s just one thing: the company isn’t sure if it would sell.
Dragon Quest mobile producer Noriyoshi Fujimoto told Square Enix at PAX Prime 2014:
“In terms of DQVII, it has a lot of text to go through and translate, and we’ve received so many requests and so much positive feedback about the game, but unfortunately, we have to consider the cost and the manpower needed to handle the sheer load of text. In terms of scenario and script, the game is probably one of the largest in the DQ franchise. If a lot of people can buy it and support it… well, we can’t promise anything.”
“From Dragon Quest VIII and beyond, we’ve revamped the translation. For example, we’ve added regional twangs like those from Baltic regions sounding Russian and things like that. We’ve also updated the spells and monster names, so any classic titles we revisit, we want to say consistent. That being said, when we go back and update the classic titles, we make these changes. That’s another step in the process.”
“Going back to people who want DQVII to come out… we’ve gotten a lot of requests, we really want to do it, but right now, we need to hammer out what kind of resources we’d need to do it. We say this a lot, but, we can’t seem to get to the point where it’s justifiable.”
Something that may help? Telling Square Enix that you want Dragon Quest VII in North America and Europe. Send messages on Twitter, Facebook, and through email. With enough luck, perhaps Square Enix will be convinced that fans really do want to purchase Dragon Quest VII for 3DS overseas.