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Square Enix

Square Enix localized Theatrhythm Final Fantasy for the west, so it’d only make sense for the sequel, Curtain Call, to make its way to overseas territories as well.

If a European trademark is anything to go by, Square Enix is already planning a western release. Deculture discovered a filing for “Curtain Call” in Europe, which is almost certainly a reference to Theatrhythm Final Fantasy: Curtain Call.

While not official, hopefully this is a sign that we’ll be seeing the rhythm game in the US and Europe in the future.

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Bravely Default’s original Japanese release came with a meaningful “Flying Fairy” subtitle. Just like its predecessor, Bravely Second will also have a subtitle as part of its final name. Producer Tomoya Asano confirmed the news to Famitsu, but didn’t reveal a specific name.

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Last November, Square Enix trademarked “The Seeds of Salvation” (and “Luminaries of the Legendary Line”) in Japan. And just last week, Square Enix filed a trademark for the same name in the US. Is this another sign of a potential Dragon Quest 3DS game localization for the states?

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Bravely Second is still a long ways off, but producer Tomoya Asano and designer Akihiko Yoshida have been regularly talking with Japanese outlets about the upcoming 3DS game.

In a new interview with Famitsu, Yoshida said that the game will include enhanced graphics compared to Bravely Default. He said:

Basically the [battle] system does not change but the graphics are better than in the previous game. It’s possible to fill a dense background with thicker lines and strike a balance between the two. In the previous game, we felt the resolution was too low when zooming in. But this time, the denser background and camera zoom in does not affect quality, and unlike the previous game I don’t feel that [Bravely Second] falls apart when the camera is closer.

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Bravely Default hit Japan back in 2012, but Square Enix decided to re-release the game with over 100 improvements. This new version is the same title that’s being made available in North America and Europe.

After greatly changing and enhancing the original game, producer Tomoya Asano believes that there’s “really no need for any more improvements.”

Asano said the following when asked if Bravely Default’s world map would be improved for the sequel:

“In terms of Bravely Default […] we worked specifically on making improvements to it for almost a year after it was released in Japan, so we feel that there is really no need for any more improvements. In my opinion, if there more things you ‘could’ do with the map, for example, it might make some players feel that there were more things they ‘must’ do with it.

“In Bravely Default, we tried to eliminate all elements besides those which we wanted our players to enjoy, to streamline the experience.”

We also have this… unexpected comment from Asano:

“If I were a pretty girl, I would want to dress up as the Valkyrie job type. Unfortunately, I will have to give up on that idea, since I’m a middle-aged man of 35!”

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Dragon Quest X’s collaboration with the Final Fantasy series begins tomorrow.

Final Fantasy XI kicks things off, with Shantotto visiting after one of her magical experiments did not go as planned. Dragon Quest X users will be tasked with helping Shantotto obtain items for her chocobo including Gysahl Greens. Shantotto will be available through February 12.

Kuplu Kopo from Final Fantasy XIV: A Realm Reborn will join Dragon Quest X on February 15. The character ends up in the MMORPG after getting lost, and players will need to gather a bouquet of colorful flowers for the creature. Kuplu Kopo’s stay in Dragon Quest X lasts until March 12.

Finally, Square Enix intends to add special Final Fantasy emotes such as Shantotto’s laugh and a Cactaur pose.

Soure

Famitsu has got its hands on new details for Dragon Quest Monsters 2’s Magic Keys. You can find the latest batch of information below.

– Unlock Malta castle’s key shop by clearing the game
– You’ll then be able to access a ton of Magical Keys
– Add your own “words” to the keys
– Depending on the material and word combination used to make the keys, the resulting world you’ll get will differ
– Quests they’ll offer differ as well
– This makes it easier to remember what combinations you can use to make the worlds you want
– Make a key and you’ll then be allowed to check out what kind of quests and monsters will appear int he world it can unlock
– Keys you make can be shared with others through StreetPass
– This is the best way to power up your post-game monsters
– There will be a “little more” to it than new grinding areas

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