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Silicon Studio

When Nintendo revealed Switch last October, Silicon Studio was listed as one of its partners. Now we have a better idea as to how the company is involved.

Today, it was announced that Silicon Studio is pledging to provide technology for Switch. The postscript middleware YEBIS, the all-in-one game engine OROCHI which has over 40 dev tools, and the next-gen game engine Xenko which will be out in April, will all be made compatible with the platform. Worth noting, Silicon Studio already offered middleware and graphic technology for the Switch SDK.

One month ago, the official Japanese “Bravely” series Twitter account promised some big news for the series’ 4th anniversary. Today, a new game called “Bravely Default: Fairy’s Effect” was announced. The game will soon enter into a limited-capacity closed beta test. Further details were not announced, including which platform the game will be on, but it seems likely that this will be a smartphone game.

Keep in mind that this does not mean the end of the series on 3DS or Nintendo hardware in general. In Japan, both a smartphone and a web browser game were released between Bravely Default and Bravely Second, so a spin-off title on different hardware is nothing unusual. The title of this game also doesn’t seem to imply that it’s a sequel to Bravely Second.

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System: 3DS
Release date: April 15, 2016
Developer: Silicon Studio
Publisher Nintendo

The highly-anticipated sequel to the 3DS’s surprise hit from Silicon Studio – which was originally supposed to be a brand new Final Fantasy game before becoming Bravely Default due to its different sense of direction – is here. It reunites us with our favorite characters from the first game while introducing a few new ones to bring us a brand new story, and manages to keep the world as fresh and vibrant as ever. Get ready to embark on an incredible new journey traversing the familiar and unfamiliar in Bravely Second’s vast new world as you save Agnés, who now serves as Pope in a seemingly utopian world – that is, until a mysterious new Empire kidnaps her on the day a peace treaty was to be signed.

In this neat 45-minute video, we get a look at Bravely Second: End Layer with some of the developers from Silicon Studio. Throughout the video, the devs give insight to new information and mechanics of the game, discussing everything from music to dungeons, jobs to mini-games and much more!

Bravely Second: End Layer launches in Japan on April 23rd

One of the cool parts about Bravely Default was its mini-game in which you would continuously add members to the town of Norende and help bring it back together via streetpasses and uploading data over wi-fi. Bravely Second brings the streetpassing mini-game back, only this time it takes place on new character Magnolia’s hometown, the moon.

Just like in Bravely Default,  you’ll be able to send and receive enemies. Nemeses are no longer a threat, however, as they are now replaced with Demon Kings that will show up to your moon base. Similar to the first, you’ll have the chance to defeat the Demon Kings and be rewarded with rare items.

Your base can be upgraded over time to help lower the levels and difficulty of the Demon Kings by using weapons called Busterships. A single shot of a Bustership is allowed at a time, however friends can provide you with additional Busterships, much like the additional specials that could be used from streetpasses in Bravely Default, assuming the player had uploaded their data with a special attached to their assigned character. You can level Busterships up to help decrease the level of a Demon King even further as well as decrease the cool down duration needed to fire another.

Bravely Second is set to be released in Japan on April 23rd, 2015.

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Square-Enix announced today on Twitter that Bravely Default has shipped 1 million units, with roughly 40% of the sales coming from Japan and 60% from the West. We knew that the game was considered a success by the company as the numbers it did were enough for the inception of it’s sequel which is currently in development.

Bravely Default wasn’t always the straight-up JRPG that we know of today. Originally, developer Silicon Studio tossed around the idea of making it an action RPG.

President Takehiro Terada told Siliconera:

“We developed the first version with action combat, but overall we felt it was not the best form for the game so we went to turn based.”

“The city part was the same, the battle system was action based.”

Silicon Studio had created a prototype in which players would walk around a city, and when a monster was touched, an action-based battle would ensue. It only featured one playable character who could attack with a weapon and use a number of spells. No job system was included at this point.

Speaking about the prototype, Terada added:

Note that Silicon Studio’s tech should eventually make its way to Wii U.

At GDC last week, CVG caught up with Silicon Studio president Takehiko Terada. Terada talked all things Bravely Default, including the possibility of expanding the series (such as bringing the IP to other platforms).

You’ll find a number of Terada’s comments below. You can find CVG’s interview here with some additional responses.