Submit a news tip



Super Mario Maker

Nintendo took home a couple of wins from the Game Critics Awards “Best of E3 2015”.

Super Mario Maker was announced today as the best family/social game. Meanwhile, The Legend of Zelda: Tri Force Heroes received an award as the best handheld/mobile title.

Super Mario Maker was also nominated as the best console game from E3. Mario & Luigi: Paper Jam received a nomination as the best RPG, but that award went to Fallout 4.

You can find the full list of winners here.

Source

Super Mario Maker won’t have an inherent content filter, so players can potentially upload any kind of level. Should other users find a level offensive or inappropriate, however, they can report that level. The level will then be reviewed by Nintendo who will decide whether to take it down or not.

Source Via

The latest issue of MCV features a few comments from Nintendo UK head of consumer marketing James Honeywell. Honeywell commented on how the company is focusing its efforts on Super Mario Maker, shared some words about toys-to-life and its home on Wii U, and the 3DS’ “bright future.”

Here’s a roundup of Honeywell’s different remarks:

“We are focusing a lot of our efforts on Super Mario Maker. It seems fitting that for Mario’s 30th anniversary we have a new Mario title that breaks the rules and offers infinite possibilities. Beyond this launch on September 11th, we’ll also be promoting the other new titles but also games like Splatoon and Mario Kart 8, which both continue to perform well.”

“Activision really invented the toys-to-life category so it’s really exciting that Donkey Kong and Bowser can take on their new starring roles. We hope that by working together on this we can offer another unique game experience to Wii U and bring a new audience to Amiibo. We are also fortunate that Wii U is home to Disney’s Infinity 3.0 and LEGO Dimensions, too. It’s set to be a really exciting Christmas for us all.

“Nintendo 3DS continues to be really important to us and hopefully this came across with all the great announements. With the recent launch of New Nintendo 3DS, we’ve seen sales overtake last year, and with great games like Animal Crossing: Happy Home Designer, The Legend of Zelda: Tri-Force Heroes and Chibi-Robo! all coming in time for Christmas, it’s going to continue to be strong. We also have a lot of great new titles coming in 2016, so Nintendo 3DS has a bright future.”

New comments about Super Mario Maker have come in from producer Takashi Tezuka and director Yosuke Oshino. Between the two, they talked about the updated name, how the project stemmed from a Mario Paint idea, fly swatting, and the possibility of a Zelda Maker.

Continue on below for some of the interview excerpts. For the full discussion, head on over to Game Informer.

It was recently discovered on an official Super Mario Maker website from Nintendo UK that the game would come with 100 levels on-disc. Strangely though, this has now been removed. Did Nintendo make a mistake by going live with the information early, or was the original blurb a mistake?

Source

Nintendo had made it known last week that Super Mario Maker would come with a number of pre-made courses. Now we know just how much. According to an official UK website for Super Mario Maker, Nintendo is including 100 courses that can be played without an internet connection.

Source, Via

We knew for some time that Super Mario Maker was planned for a September launch, but Nintendo finally shared a specific date during its Digital Event last week. It’s slated for September 11 – only two days before the 30th anniversary of the original Super Mario Bros.

Some may have felt that going with September 13 would have been the smarter move, but Nintendo ultimately ships titles on Fridays these days. That’s pretty much why Super Mario Maker’s September 11 date was ultimately chosen.

As Nintendo representative Julie Gagnon recently explained:

“Nintendo is really respectful of this date, but the thing is that when we launched Super Mario Bros back in 1985, it was September 13th. And, as we have worked with retailers on Friday as a launch day, the date worked out as Friday, September 11th for this year.”

Source

At E3 2015 last week, GameXplain sat down with Super Mario Maker Takashi Tezuka and Yosuke Oshino for a chat about Super Mario Maker. You can watch it in full below. I’ve also attached some notes that I thought were particularly interesting.

– Was decided to make it only a single-player game early on
– Online functionality was also decided early on
– Nintendo was worried about the servers being flooded with levels and being unable to find them, so a lot of work was put in to make sure players can find the great ones admist so-so levels
– Can’t download a level, edit it, and reupload; done to avoid copycat levels
– Can only upload 1 level at a time, not full-scale Mario adventures
– Hard cap on the number of objects you can have in a level, but you probably won’t ever notice it
– Nintendo will be able to distribute courses to players
– No DLC plans for things like enemies and objects
– Once again, no Koopalings
– Different amiibo suits only change the sound effects/different animations for clearing the course
– Nintendo has more stuff to reveal for Super Mario Maker
– Tezuka’s favorite Mario game is Super Mario Bros. 3
– Oshino’s favorite Mario game is Super Mario World

Nintendo World Report was able to hold a discussion with Warren Spector. Spector discussed Nintendo bringing games to mobile, Epic Mickey, his love for DuckTales, and more. You can view the full interview below.

Source

Super Mario Maker has support for Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. But what about Super Mario Bros. 2?

Nintendo’s Kensuke Tanabe addressed this while speaking with USgamer at E3 last week, in which he stated:

“Super Mario Bros. 2, as you know, when we created that game in Japan, it didn’t have Mario as the main character Probably because of that, it’s been overlooked for Super Mario Maker. I didn’t talk to Mr. (Takashi) Tezuka at all about it, actually. It does seem sort of unfortunate.”

Tanabe did give a bit of hope for the future, as he seemed to show some interest in something like a Super Mario Bros. 2-style version of Mario Maker. “If I ever have the chance, yes, it would be interesting to work on something like that,” he said.


Manage Cookie Settings