Super Mario Odyssey devs on the game’s positive E3 reception
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
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Super Mario Odyssey – Nintendo Treehouse: Live @ E3 2017 (first look at co-op)
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 1 Comment
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Co-op confirmed for Super Mario Odyssey
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 11 Comments
Nintendo provided a first look at a new feature in Super Mario Odyssey during its Treehouse Live stream at E3 today. When the game ships in late October, two-player co-op will be included. One player will control Mario while the other controls Cappy. Super Mario Odyssey
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Miyamoto – Mario Odyssey not influenced by Zelda, letting Mario evolve, keeping old games alive
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 1 Comment
This information comes from Shigeru Miyamoto…
On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…
Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.
In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.
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Super Mario Odyssey pre-orders up on the Nintendo UK store, Cappy Hat included
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
The Nintendo UK store is now taking pre-orders for Super Mario Odyssey. You can reserve the game here. When pre-ordering, you’ll get the Cappy Hat pictured above.
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10 minutes of Super Mario Odyssey in Switch’s Tabletop Mode footage
Posted on 7 years ago by Andrew in Switch, Videos | 0 comments
Nintendo World Report TV has posted some footage of what Super Mario Odyssey looks like on the Switch’s Tabletop Mode. You can check out the footage below.
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Super Mario 64 gets Odyssey’s hat capture ability thanks to modding
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 15 Comments
Just a day after the feature was announced, one fan has already given Super Mario 64 the same hat capture ability that Nintendo will be including in Super Mario Odyssey. Check out the results below.
Some costumes in Super Mario Odyssey unlock secret levels
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 22 Comments
Not all levels in Super Mario Odyssey will be automatically accessible. In Treehouse footage shown today, it was mentioned that each Kingdom has secret levels requiring certain outfits. The Mario Maker costume shown above is one example.
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Super Mario Odyssey – Nintendo Treehouse: Live @ E3 2017 (round 3, exclusive area footage)
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
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Yoshiaki Koizumi is hosting a Reddit AMA right now
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Update: Bumped to the top. It’s now over – we have almost everything below.
Yoshiaki Koizumi, the producer of Super Mario Odyssey, has just started a special AMA on Reddit. He’ll surely be inundated with questions, but you can nonetheless try your luck at having your question answered.
The AMA can be found here. We’ll add in any interesting responses throughout the hour-long session below.
Of all the things Mario can take control of in Odyssey, which is your favourite?
Dinosaur!
Is Koichi Hayashida involved in the development of Mario Odyssey?
Yes, he is!
How did you come up with the mechanic of Mario possessing enemies and objects?
So when we wanted to create Mario games this time around we wanted to focus on the actions Mario can do and in previous Mario games he was able to get power-ups and new abilities. But this time around when we were making many different prototypes and changed our approach that found capturing or “possessing” enemies worked well so we stuck with that.