Miyamoto and Tezuka on the evolution of Mario, protective of the character
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
This month’s issue of GamesTM has an interview with Shigeru Miyamoto and Takashi Tezuka. The two developers talked about all things Mario, including the evolution of the character’s design.
Tezuka shared the following when asked about Mario’s appearance and how Nintendo has resisted the urge to modernize him:
“I do think it’s changed a bit… For example, in Mario 3 we made him a little cuter. And perhaps with the Tanooki tail and the cape we definitely added items and features so that there’s more variety in Mario’s actions.”
Miyamoto shared a few words on the subject of evolving Mario as well. He also stated that Nintendo keeps Mario close to the vest, and doesn’t allow other teams to develop the core titles since the company wants to be control of the character and his abilities.
“In terms of the 3D Mario performance, it has evolved, but we have always been consistent in trying to be cautious in terms of when you do a B-dash, how far he can jump or how many blocks he can break. We have made it a little bit simpler for players as it’s evolved, because there are more complicated things that we’re asking the players to do. In the original Mario when you’re stopped he can’t do B-dash, but you can do it now with more recent games. So we have made it a little bit simpler and tweaked it throughout the years. In terms of Mario games we definitely don’t have other teams develop it, because we do want to control it and manage those features.”
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Tezuka on why Super Mario Maker doesn’t have all content unlocked right away
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 27 Comments
Not all of Super Mario Maker’s content is available to players as soon as they boot up the game. Basically, you need to play around with the level editor for about 15 minutes before new tools and items are added.
In the latest issue of EDGE, Nintendo producer Takashi Tezuka spoke about Super Mario Maker’s unlock system. He told the magazine:
“This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day,” he says. “From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier.”
Nintendo did end up changing Super Mario Maker’s unlock system right before launch. Previously, players would need to wait several days to unlock all of the game’s content.
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Why Super Mario Maker uses New Super Mario Bros. U physics for all game styles
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Well before the release of Super Mario Maker, there was some confusion as to whether or not the game would feature unique physics for the different game styles. It wasn’t entirely clear if Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U would all play like they originally did.
This is something that was pretty much assumed with so many people getting their hands on Super Mario Maker, but we can now officially say that all game styles are based on New Super Mario Bros. U. And in an interview with EDGE in its latest issue, well-known Mario developer Takashi Tezuka explained why Nintendo went in that direction.
Tezuka said:
“In the end we used the New Super Mario Bros. U system for all of the game styles. There was quite a lot of discussion about this within the team. Staff who had strong attachment to the original games expressed a strong desire to see implemented the same system they remembered. However, when players who are used to the modern Mario physics tried playing with the old physics, they found it much more difficult than they remembered. The original Super Mario Bros would only scroll to the right, so we tentatively made it so that it doesn’t scroll left in this game style. However, many people on the team complained that it was less fun to play. Still, we have left in some unique aspects to each game style, like how you can carry shells from Super Mario Bros 3 onwards, but you can’t throw them upwards until Super Mario World, and you can only wall-jump in New Super Mario Bros. U.”
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Tezuka talks Super Mario Bros. origins, legacy, why it’s been able to maintain such longevity
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
USA Today has published a new interview with Takashi Tezuka. Tezuka spoke all about Super Mario Bros., including the original game’s origins, the series’ legacy, and why it’s been able to maintain such longevity.
You can find a roundup of Tezuka’s comments below. A couple of additional questions and answers are on USA Today here.
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Super Mario Bros. 30th anniversary special interview (featuring a young Miyamoto)
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 5 Comments
In honor of the 30th anniversary of Super Mario Bros., Nintendo of America added a “special interview” video to its YouTube channel today. Along with some talk about making the original Super Mario Bros. and Super Mario Maker, the opening and closing portions also show a young Shigeru Miyamoto! You can watch the full video below.
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Miyamoto pushed Tezuka to make “something grander” than Mario Paint with Super Mario Maker
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 21 Comments
Nintendo has previously spoken about how a part of Super Mario Maker’s origins stemmed from wanting to create a new Mario Paint. This was a desire held by longtime developer Takashi Tezuka.
During the 30th anniversary Mario concert in Japan today, Tezuka reiterated that he wanted to create a Mario Paint title for Wii U. However, Shigeru Miyamoto pushed Tezuka to make “something grander”. That ultimately led to the creation of Super Mario Maker.
Video: Interview with Miyamoto and Tezuka
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Another interview with Shigeru Miyamoto and Takashi Tezuka has popped up online. Both developers discussed Super Mario Maker, Mario in general, and more. You can watch it in full below.
Tezuka wants to make a Mario game that exceeds NSMB, interest in working on non-Mario project
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 16 Comments
This week’s issue of Famitsu features an interview with Shigeru Miyamoto and Takashi Tezuka.
At one point of the discussion, Tezuka addresses the series’ future in which he states: “We will continue to make 3D and 2D Mario games, but I want to make one that even exceeds New Super Mario Bros.”
Famitsu then asks if there is a particular plan in mind. Tezuka only offered up the following: “I can’t say anything concrete yet, but you may see it within a few years.”
It also sounds like Tezuka has interest in working on a non-Mario title. He told the magazine: “I also kind of want to seriously work on something other than Mario.”
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Video: Miyamoto, Tezuka take on Rayman creator’s Super Mario Maker level
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U | 14 Comments
Update (9/7): We now have the video with English subtitles:
Original (8/29): Rayman creator Michel Ancel created his own level inspired by Pac-Man in Super Mario Maker. During the Japan Expo 2015, Shigeru Miyamoto and Takashi Tezuka were given an opportunity to try it out. We now have the full video below.
Watch Miyamoto and Tezuka play Super Mario Maker, how World 1-1 was made
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 3 Comments
Eurogamer has posted a couple of interesting Super Mario Maker-related videos. Below, you’ll see Shigeru Miyamoto and Takashi Tezuka playing the game. They also discuss the creation of World 1-1 in the original Super Mario Bros.