Video: A visit to Jim Henson Studios with Mr. Miyamoto
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 3 Comments
Shigeru Miyamoto, Takashi Tezuka, a few other representatives from Nintendo recently took a trip to Jim Henson Studios to see where the Nintendo puppets were created. Check out the journey in the video below.
More: Shigeru Miyamoto, Takashi Tezuka, top
Tezuka on Good-Feel working with yarn again, Yoshi’s New Island reception, Mario/Yoshi connection
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
A new round of quotes from Nintendo’s Takashi Tezuka have been published by Game Informer. Tezuka tackled three main topics: how Good-Feel is working with yarn for a second time, the reception of Yoshi’s New Island, and whether or not Yoshi is still considered a part of the Mario universe.
For Tezuka’s comments, head past the break. You can also check out Game Informer’s original article here.
Super Mario Maker devs on the updated name, Zelda Maker would be “a challenge to make”, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
New comments about Super Mario Maker have come in from producer Takashi Tezuka and director Yosuke Oshino. Between the two, they talked about the updated name, how the project stemmed from a Mario Paint idea, fly swatting, and the possibility of a Zelda Maker.
Continue on below for some of the interview excerpts. For the full discussion, head on over to Game Informer.
Super Mario Maker devs on its origins, challenges, sharing levels, no enemies/objects DLC, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 4 Comments
At E3 2015 last week, GameXplain sat down with Super Mario Maker Takashi Tezuka and Yosuke Oshino for a chat about Super Mario Maker. You can watch it in full below. I’ve also attached some notes that I thought were particularly interesting.
– Was decided to make it only a single-player game early on
– Online functionality was also decided early on
– Nintendo was worried about the servers being flooded with levels and being unable to find them, so a lot of work was put in to make sure players can find the great ones admist so-so levels
– Can’t download a level, edit it, and reupload; done to avoid copycat levels
– Can only upload 1 level at a time, not full-scale Mario adventures
– Hard cap on the number of objects you can have in a level, but you probably won’t ever notice it
– Nintendo will be able to distribute courses to players
– No DLC plans for things like enemies and objects
– Once again, no Koopalings
– Different amiibo suits only change the sound effects/different animations for clearing the course
– Nintendo has more stuff to reveal for Super Mario Maker
– Tezuka’s favorite Mario game is Super Mario Bros. 3
– Oshino’s favorite Mario game is Super Mario World
Super Mario Maker – Nintendo’s tips on making a good level, e-manual details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
This information comes from Takashi Tezuka…
In Mario games, each one has 60 to 80 courses, and each course needs to have its own unique defining element. If you build too many elements into every course, they start to feel the same. That’s something you need to be careful of. To me, the real trick is limiting [the number of] course objects. That’s what makes it really special.
People try to have a tendency to cram every cool feature into one. The role of Super Mario Maker isn’t trying to recreate a course or compete against something that you would purchase created by a professional level designe. It’s trying to do what you haven’t seen in a game and make it your own, to have fun. I think it’s great to find something that you think that works really well, copy it, mimic it and try to think of ways you can improve it. It’s a good way to learn.
I think the book that comes with the game will help people hone their skills and learn techniques they can add to their own courses. If we were to name this book, we would call it ‘The Seeds of Super Mario Maker.’ We give you all the basics to make something great.
More: interview, Super Mario Maker, Takashi Tezuka, top, Yosuke Oshino
Nintendo considered YouTube uploads for Super Mario Maker, but wanted players to experience things first hand
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Nintendo’s Takashi Tezuka said the following when Game Informer asked about the ability to upload Super Mario Maker creation videos and replays to YouTube…
We thought about having YouTube uploading, but it’s not in our game. The reason for that is other than just watching movies of courses, we’d rather players play them and experience them in that way.
More: interview, Super Mario Maker, Takashi Tezuka, top
Video: “Mr Miyamoto & Mr. Tezuka – Let’s Super Mario!”
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: Mario, Shigeru Miyamoto, Takashi Tezuka
Tezuka wants Mario Maker “to stimulate the imagination of the people playing it”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Takashi Tezuka’s number one goal with Mario Maker “is to stimulate the imagination of the people playing it.”
Tezuka spoke about the Wii U game with EDGE this month, and touched on a number of topics. When asked to comment on how the team is going to approach players sharing their creations, he said:
More: interview, Mario Maker, Takashi Tezuka, top
Nintendo doesn’t think Mario Maker will negatively impact sales of the main games
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Mario Maker is unique in that it will allow players to create their own Mario levels for the first time. This led EDGE to ask Nintendo producer Takashi Tezuka in its latest issue if he believes the Wii U game could harm sales of future Mario titles.
Tezuka said in response:
“I think part of the fun of Mario is how you play and experience a series of courses, with boss battles, too, all of which get progressively harder. Mario developers build up the whole world, making sure the different courses all fit well together. I don’t think the overall fun you can have with an entire Mario game is the same as playing a single course made in Mario Maker, and of course future Mario games will include lots of new features… so I don’t think the two will ever be in competition.”
Mario Maker will be coming to Wii U in the first half of 2015. Players will be able to use assets based on the original Super Mario Bros. and New Super Mario Bros., though other classic Mario titles will likely be featured as well.
More: interview, Mario Maker, Takashi Tezuka, top
Tezuka officially confirms that you’ll be able to share levels online in Mario Maker
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Mario Maker allows users to create their own Mario stages, but it wouldn’t be too much fun without the ability to share creations with others, right? Thankfully, Takashi Tezuka has officially confirmed that this functionality will be included.
Tezuka teased while speaking with EDGE this month, “There will need to be a system for sharing courses online”. And that’s the latest on Mario Maker for now!