Submit a news tip



Tantalus

It was announced a couple of months ago that Rime would be priced at $39.99 / €44.99 / £39.99 on Switch. That’s despite the fact that all other versions will be sold for $29.99 / €34.99 / £29.99. Naturally, people weren’t happy about the $10 price hike, but publisher Grey Box is looking to soften the blow.

Rime’s digital version will now cost $10 less, down to $29.99 / €34.99 / £29.99. Although the physical version’s price isn’t changing, it will now include a printed code for a download of the full soundtrack, which will normally cost $10 on its own.

Grey Box reiterated today that the original price difference comes down to “the additional development, manufacturing, and publishing costs” on Switch. If it were any lower, Rime would be sold at a loss.

Below is the full message from Grey Box:

New Rime footage

Posted on 7 years ago by (@NE_Brian) in Switch, Videos | 2 Comments

IGN has a pair of new videos up for Rime with gameplay. In addition to an enemy encounter, we also have some footage of an underwater area. Both videos are included below.

The second developer diary is now online for Rime. For the new video, developers from Tequila Works talk about the process of making a puzzle adventure game that’s both accessible and intuitive while still feeling fun and rewarding. Have a look below.

On the latest episode of Fragments of Silicon, Tantalus CEO Tom Crago stopped by for a chat. A majority of the conversation centered around The Legend of Zelda: Twilight Princess HD, of which the studio was largely responsible for.

Crago went in-depth about developing Twilight Princess HD. That includes how Tantalus landed the job, Nintendo’s involvement and working with series producer Eiji Aonuma, coming up with the new Wolf Link amiibo and Cave of Shadows functionality, how long it took to come together plus the amount of people involved, and more.

Read on below for Crago’s comments about working on Zelda: Twilight Princess HD.

SEGA’s Japanese division came out with a new video for Sonic Mania showing the Switch game in action. See the latest gameplay below.

The second developer diary is now online for Rime. For the new video, developers from Tequila Works team talk about the artwork and music that shaped the game. Have a look below.

It looks like SEGA is considering releasing a physical edition for Sonic Mania, according to SEGA Product Manager Jim Dyer. While it’s not confirmed yet, the positive feedback received at SXSW for the idea seems to have helped sway SEGA towards a physical release.

From an interview on Twinfinite.com, Dyer had this to say on the possibility of a physical version of Sonic Mania:

“We would love to do one. We want the community to know that we are listening, and at SXSW they suggested a lot of interest in us following through with a physical release. But we’re also aware that audience approves of anything Sonic related, so while we are listening and it is something we’d like to do, at this stage we are going to see how it goes.”

As Sonic Mania is releasing on the Switch as well, this would obviously mean that Switch owners would be able to get their hands on a physical release as well. Only time will tell at this point.

Source

YouTube channel Two Angry Gamers TV has a half hour of footage up from Rime, which is coming soon to Switch. See the video for gameplay below.

SEGA has followed up on news shared at its Sonic SXSW panel yesterday with a couple of new images for Sonic Mania.

First, shown above, is an official look at one of the new art pieces that debuted. It looks like a boxart image, but SEGA is simply calling it “key art”.

Below is an image teasing the Hard-Boiled Heavies bosses in Sonic Mania with a silhouette. Only one has been revealed thus far – that being Heavy Gunner.

Source: SEGA PR

At SXSW, SEGA had a poster on hand for Sonic Mania featuring brand new art of the game. Sonic, Tails, and Knuckles are all present in the image. Have a look at it above.

Source


Manage Cookie Settings