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The Legend of Zelda: Breath of the Wild

Zelda: Breath of the Wild has no set way of getting through the game. Thanks to its freedom, players can tackle it in any way they see fit. Zelda’s freedom has allowed players to come up with all sorts of interesting ways of solving puzzles. In some cases, they’ve even found ways of skipping large sections of Shrines entirely.

Producer Hidemaro Fujibayashi told IGN in a new interview that this was “all according to plan.” Nintendo wanted players to be able to have “multiple answers, multiple ways, multiple ways of doing anything.”

The Legend of Zelda: Breath of the Wild

No one could have expected Nintendo to add a motorcycle in Zelda: Breath of the Wild. But in The Chammpions’ Ballad, Nintendo did just that. The reward at the end of the DLC is none other than the Master Cycle Zero.

In an interview with IGN, Zelda series producer Eiji Aonuma discussed the development of the new motorcycle. You might be interested to know that Nintendo imported assets from Mario Kart 8 as a “test drive” of sorts.

The Legend of Zelda: Breath of the Wild has a massive amount of Korok seeds to collect. Attempting to do so requires a great deal of time, as several hundred are scattered across Hyrule.

There will be a reward waiting for you once you’ve found every last Korok Seed. The thing is, it’s not exactly helpful or valuable – it’s more comical in nature.

The latest item is now available for Zelda: Breath of the Wild on Switch. If you’ve subscribed to the official news channel, you can nab a couple of Ancient Screws and an Ancient Shaft.

Simply boot up Breath of the Wild from the new official message. Once you’ve started the game, the parts should be immediately available.

Source: Switch news

The Zelda timeline has always been something of great interest for fans of the series. On the other hand, Nintendo tends to be a bit timid when talking about it. Although the series has been around since the late 80’s, it wasn’t until just a few years ago that Nintendo published an official timeline in Hyrule Historia.

With the arrival of the latest Zelda game in March, fans are curious as to where Breath of the Wild officially stands. You won’t get much of a concrete answer out of Nintendo concerning timeline placement, but its developers are aware of interest from fans.

Two of the biggest and best games this year were made by Nintendo. We’re of course referring to Zelda: Breath of the Wild and Super Mario Odyssey.

Recently, IGN caught up with developers of both games to hear about what they think about each other’s games. Super Mario Odyssey producer Yoshiaki Koizumi plus Zelda: Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma shared their thoughts.

Famitsu published a new interview this week with Zelda series producer Eiji Aonuma. It was pretty interesting, with Aonuma talking about Breath of the Wild winning “Game of the Year” at The Game Awards, including his mindset at the time and why he started out by saying “Thank you America!” He also spoke about The Champions’ Ballad DLC, and confirmed that development on the game has concluded.

We’ve prepared a translation with the most notable parts from Famitsu’s interview. You can read it below.

Breath of the Wild was a complete reinvention of the Zelda formula, and many past staples were either discarded or reworked. One example of this is the dungeons. Whereas past Zelda titles featured long, unique dungeons with and a particular item to obtain, Breath of the Wild instead mostly has a ton of smaller Shrines scattered throughout the world and a few Divine Beasts that are thematically similar.

Zelda series producer Eiji Aonuma and Breath of the Wild directed Hidemaro Fujibayashi commented on Nintendo’s approach to Shrines and dungeons in the debut episode of the Nintendo Power podcast. We’re first able to hear from Fujibayashi, who explains that big dungeons would mean that players would spent too much time there.

If you’re on an iOS device with access to iMessage, you can purchase a new set of stickers from Nintendo based on Zelda: Breath of the Wild. It features Link, Princess Zelda, and other familiar faces from Hyrule, including memorable lines and poses.

The Zelda: Breath of the Wild iMessage stickers are up on iTunes here. It’ll set you back $1.99.

Today’s item distribution is themed after Kass. The director of the game, Hidemaro Fujibayashi, opens with a special tip about Kass’s songs: “[After talking to him once during the Champions’ Ballad DLC pack 2,] I advise you to take a moment and talk to Kass a second time for a special performance.” Apparently, if you leave the area without talking to him a second time, you lose out on the ability to hear this special performance.

The item distribution, in honor of Kass, is as follows: Roasted Bird Drumstick (x2), Raw Bird Drumstick (x2). Yes, Mr. Fujibayashi is implying that Kass is probably delicious. All you need to do to get them is view the news report on your Switch and press the button at the bottom of the post!

Eating bird drumsticks to honor a bird…? In the closing words of the director, “hopefully Kass won’t mind too much!”


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