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The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild’s huge map is based on Kyoto, Japan. That’s according to director Hidemaro Fujibayashi, who revealed the information while speaking with The Verge.

Fujibayashi told the site:

“When I first started looking at this game, I had Link in an empty game field and I would just walk around and try to map out and get a feel for the distance and where landmarks should be. What helped me with this was my hometown, Kyoto. I took a map of Kyoto and overlaid it on the game world, and I tried to imagine going to places that I know in Kyoto. I’d think ‘It takes this much time to get from point A to point B, so how does that translate to the game?’ And that’s how we started mapping out the world in Breath of the Wild.”

Fujibayashi added that using Kyoto as a base was helpful during development since developers were familiar with the region:

Before the Switch version of Zelda: Breath of the Wild, the game was planned to have some touch features on the Wii U GamePad. Ultimately, those ideas were scrapped. The GamePad simply tells players that they can tap on the controller to enable off-TV play.

Zelda: Breath of the Wild director Hidemaro Fujibayashi recently chatted with IGN about the decision to cut the game’s touch features on Wii U. Once Switch was brought in and tests were done, Nintendo “noticed looking back and forth between the GamePad and the screen actually took a little something away from this type of Zelda game.”

Fujibayashi’s full comments are below.

This month’s issue of EDGE puts the focus on The Legend of Zelda: Breath of the Wild. As it’s the cover story, Link takes center stage on the magazine’s cover. There are two versions out there though.

We previously saw what the subscriber cover looks like. Equally as good is the art for the standard issue. You can see it in its full glory below.

The Legend of Zelda: Breath of the Wild finally introduces voice acting. Link doesn’t speak, but other characters do – including Zelda herself.

Patricia Summersett announced on Twitter that she’s behind the role of Zelda. It doesn’t seem as though she has a ton of experience with games, though she’s worked with Ubisoft on a few titles over the past few years. Summersett was also involved with Suikoden: Tierkreis.


Of course, this news only applies to the English version of Breath of the Wild. Other actors were brought in to handle the game in different languages.

Thanks to TDude73 for the tip.

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Digital Foundry is back with yet another technical analysis for Zelda: Breath of the Wild. For the latest video, the game’s two versions are once compared, including their frame rates. Watch the full analysis below.

YouTube’s Master0fHyrule created a video comparing the loading times between the Switch and Wii U versions of Zelda: Breath of the Wild based on physical copies of the game. Switch appears to have a leg up on the initial loading and starting the quest, but Wii U seems to have a slight advantage when entering Shrines and restarting from death.

The Nintendo Minute crew has another episode to tide you over this week. For today’s video, Kit and Krysta play The Legend of Zelda: Breath of the Wild bingo to celebrate the game’s launch alongside Switch. Watch it below.

After it was first shown roughly three years ago, The Legend of Zelda: Breath of the Wild has finally released. A message from series producer Eiji Aonuma was shared on Nintendo of America’s Twitter page to commemorate the event and thank the fans. Watch it below.


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We’ve seen plenty of footage from Zelda: Breath of the Wild on Switch over the past couple of weeks, but a Wii U version is out there as well. The first 15 minutes from that release is posted in the video below.

Digital Foundry has analysed on their YouTube channel how The Legend of Zelda: Breath of the Wild compares when playing it on a docked Switch vs the portable mode.

Check out the results below:


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