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The Legend of Zelda: Breath of the Wild

Update (2/9): Embed version is up:


Original (2/8): Game Informer put up its first online feature pertaining to its cover story on The Legend of Zelda: Breath of the Wild today. In a four-minute chat, Shigeru Miyamoto and Eiji Aonuma talk a bunch about the anticipated game, as well as other topics such as Link’s full name, what “NX” stood for (they don’t really know), and more.

Unfortunately, we don’t have an embed option at present, so you’ll need to visit this page for the full interview. We’ll add it in here once it’s posted to Game Informer’s YouTube page.

One of Nintendo’s regular image posts for Zelda: Breath of the Wild has been shared on the series’ official Facebook page. Today’s screenshot shows Link standing over a tree stump with a leaf engraving. Check it out above.

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Past Zelda games have allowed players to give Link any sort of name they desired. In Breath of the Wild though, the character’s name is set. During a chat with German YouTuber lookslikeLink, Zelda producer Eiji Aonuma confirmed that you won’t be able to change Link’s name. That’s because he wants players themselves to feel like they’re becoming Link.

Aonuma was also asked if Breath of the Wild ended up the way he imagined it. To that, he said the game turned out just the way he imagined it from the beginning. Aonuma found it difficult to stop working on the project since the team continued to put more content into the world to explore. He hopes that players will have enjoy discovering all the things in the game for themselves.

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The Legend of Zelda: Breath of the Wild is taking a much different approach to dungeons. Whereas dungeons continued to increase in scope over the past few entries in the series, Nintendo has decided to turn things down a notch this time around.

Zelda producer Eiji Aonuma told Game Informer this month:

“Way back in the day, dungeons weren’t all that big. They were rather small. But around Twilight Princess, they started getting bigger. We tried to cram in a lot of surprises for the player, or a lot of emotions, meeting other characters, or injecting story elements into it. But then we kind of realized, do dungeons really need to be that big? Do we have to cram that much stuff into it? We quickly realized that a lot of the fun was actually in getting to the dungeon, and so we focused on getting to the dungeon in this game. We wanted to create an environment where it is fun to find the dungeon in this large world.”

The Japanese website for Breath of the Wild has updated with some new footage of the game. Visiting the page will play it automatically, and you can see some more scenes of Zelda and some familiar sights for Zelda fans. You can also watch a version below, although since the music for the video comes from the main website, this version only has sound effects.

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Game Informer has a big article on Zelda: Breath of the Wild this month. Sprinkled throughout are comments from Eiji Aonuma, producer of the series.

While it may have been expected based on what we’ve seen so far (such as the decayed Temple of Time which pretty much gave it away), Aonuma officially confirms that Breath of the Wild takes place after Ocarina of Time. He also spoke about how Nintendo is approaching the story in general:

“Because we wanted to redefine the whole process, I didn’t want to be chained up by the idea that we had to think about the past titles. But then again, I know there are a lot of fans who are interested, and who are knowledgeable in the Zelda franchise and the history. So by adding little elements here and there, we wanted to give the fans the opportunity to say, ‘Oh, I saw this. Maybe this is how it expands the story,’ or give little hints here and there.”

Game Informer’s latest issue is now live online, and it comes with a ton of new details about Zelda: Breath of the Wild. There are various tidbits about the game in general, as well as content about a new dungeon.

We’ve rounded up the details below. You should consider picking up the issue for the full article and additional information.

Game Informer has revealed that its cover story for the March 2017 issue is dedicated to The Legend of Zelda: Breath of the Wild. This is worth sharing if only for the beautiful art alone.

Game Informer says it “experienced more of the game than anyone outside of Nintendo, playing through a dungeon in its entirety, exploring the sprawling open world of Hyrule for hours, discovering Shrines, appreciating the wildlife, and fighting surprisingly powerful monsters (including the dungeon boss, Wind Blight Ganon, and a Guardian).” The magazine also comes with an interview featuring Zelda producer Eiji Aonuma and Shigeru Miyamoto.

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At the end of last week, Monolith Soft’s Yasuyuki Honne posted the above image on his Twitter page. He said that it’s from a “wrap up party for certain game at certain hotel in Kyoto.” Honne also mentioned how he’s glad / relieved that it’s finished.

That image is likely from the Zelda: Breath of the Wild wrap up party. We know that Monolith Soft helped out with the title, and it’s just a few weeks away from launch.

It also looks like Shigeru Miyamoto was in attendance, and he was standing next to someone wearing a Link-esque hat…


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One of settings found in Zelda: Breath of the Wild’s options menu is for the HUD mode. We now know that it can be switched between “Normal” and “Pro”.

YouTuber Gehab managed to grab a few seconds of off-screen footage showing the Pro mode in action. It disables some elements such as the mini-map and temperature meter, leaving you with just hearts on the screen. There might be times when players may find that the mode comes in handy, so it’s a nice little option.



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