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The Legend of Zelda: Breath of the Wild

At E3 last week, Game Informer chatted with Shigeru Miyamoto and Nintendo’s Bill Trinen about The Legend of Zelda: Breath of the Wild. Miyamoto touched on the gameplay, why he’s conflicted about hunting, and why these games are so hard to create. The full interview is below.

The folks over at Digital Foundry have once again done one of their famous frame rate tests – this time for The Legend of Zelda: Breath of the Wild. Keep in mind, of course, that this is not the final build of the game – there’s still some time before the game’s release and frame rate issues are typically one of the things that are fixed late in development. Also, it’ll be interesting to see how the NX version of the game compares to the Wii U version – will that one be targeting 60 frames per second?

Much like its protagonist, the Legend of Zelda: Breath of the Wild is climbing to new heights. The Offical Game Trailer from E3 2016 has been making the rounds, and it has now become the most viewed video on Nintendo’s YouTube page, with almost 6,300,000 views. The previously most viewed video was the Nintendo 2DS introduction video.

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During the weekend, Gamekult published an interview with Shigeru Miyamoto (and Nintendo’s Bill Trinen) about The Legend of Zelda: Breath of the Wild. The discussion was in French, but we have a complete English translation. Massive thanks goes out to LuigiBlood and Cynthia Elil for helping us out on this.

Miyamoto touched on topics like the role of technology in the game and his involvement in the project. He also touched on Eiji Aonuma’s recent words about being able to quickly reach the end of the game.

Head past the break for the fully translated interview.

Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.

Aonuma told Polygon:

“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”

Nintendo finally debuted a proper gameplay trailer for Zelda: Breath of the Wild during E3 this week. Here’s a little fact about the video: did you know that it was entirely comprised of footage taken by producer Eiji Aonuma’s playing? Nintendo’s Bill Trinen recently revealed that to YouTuber Katie Wilson during a walkthrough of the E3 demo.

If you’re interested in seeing even more footage from Breath of the Wild, view the video below. It has commentary from both Trinen and Nate Bihldorff.

At E3 this past week, YouTube user GhostRobo spoke with Shigeru Miyamoto all about Zelda: Breath of the Wild and more. On top of that, the two faced off on a drawing challenge. Here’s the full video:

We’ve seen all sorts of data pop up over the past week when its comes to E3 and the most popular games of the show. ListenFirst has now determined that The Legend of Zelda: Breath of the Wild was the top game based on an analysis of Internet search results this week.

As for the most popular studios, ListenFirst has the following lineup:

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The latest episode of Nintendo Minute has gone live, and it’s a very special one. Zelda producer Eiji Aonuma stopped by to chat and show off Zelda: Breath of the Wild. Take a look at the video below.

Many outlets scored interviews with Nintendo’s top executives and developers at E3 this week, including E! Reggie was asked about Zelda: Breath of the Wild, and noted that it’ll have something for both new players and longtime fans, stating that it will be “the best of both worlds.”

Reggie mentioned:

“As [Eiji] Aonuma and the team were thinking about what to do next with Zelda, this thought of exploration, open air, the ability for you, if you want, to go try and take on the big bad boss right at the get go…it won’t go so well, but you can! You have all of that freedom. That’s what they wanted. … The game is a masterpiece.

There still is puzzle solving. You still are questing to find better and better weapons, to beat tougher and tougher enemies out there. Over the next couple of months we’ll share more and more about what’s the same and what’s different. There still are elements that are traditional to a Zelda game. We believe it’s the best of both worlds.”

By the way, as a bit of an aside, Reggie said that the item he hates the most in Mario Kart is the Blooper since he hates getting inked.

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