Submit a news tip



The Legend of Zelda: Breath of the Wild

Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.

Aonuma told Polygon:

“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”

Nintendo finally debuted a proper gameplay trailer for Zelda: Breath of the Wild during E3 this week. Here’s a little fact about the video: did you know that it was entirely comprised of footage taken by producer Eiji Aonuma’s playing? Nintendo’s Bill Trinen recently revealed that to YouTuber Katie Wilson during a walkthrough of the E3 demo.

If you’re interested in seeing even more footage from Breath of the Wild, view the video below. It has commentary from both Trinen and Nate Bihldorff.

At E3 this past week, YouTube user GhostRobo spoke with Shigeru Miyamoto all about Zelda: Breath of the Wild and more. On top of that, the two faced off on a drawing challenge. Here’s the full video:

We’ve seen all sorts of data pop up over the past week when its comes to E3 and the most popular games of the show. ListenFirst has now determined that The Legend of Zelda: Breath of the Wild was the top game based on an analysis of Internet search results this week.

As for the most popular studios, ListenFirst has the following lineup:

listenfirst-6

Source

The latest episode of Nintendo Minute has gone live, and it’s a very special one. Zelda producer Eiji Aonuma stopped by to chat and show off Zelda: Breath of the Wild. Take a look at the video below.

Many outlets scored interviews with Nintendo’s top executives and developers at E3 this week, including E! Reggie was asked about Zelda: Breath of the Wild, and noted that it’ll have something for both new players and longtime fans, stating that it will be “the best of both worlds.”

Reggie mentioned:

“As [Eiji] Aonuma and the team were thinking about what to do next with Zelda, this thought of exploration, open air, the ability for you, if you want, to go try and take on the big bad boss right at the get go…it won’t go so well, but you can! You have all of that freedom. That’s what they wanted. … The game is a masterpiece.

There still is puzzle solving. You still are questing to find better and better weapons, to beat tougher and tougher enemies out there. Over the next couple of months we’ll share more and more about what’s the same and what’s different. There still are elements that are traditional to a Zelda game. We believe it’s the best of both worlds.”

By the way, as a bit of an aside, Reggie said that the item he hates the most in Mario Kart is the Blooper since he hates getting inked.

Source

Nintendo UK has a new post up on its website about The Legend of Zelda: Breath of the Wild. On it, there’s a message from producer Eiji Aonuma.

Here’s the note in full:

Dear Zelda fans,

The new Zelda game, The Legend of Zelda: Breath of the Wild for Wii U, has finally been presented at E3. The theme for this new title is “rethinking the conventions of the Zelda series”. Breaking from tradition, the player has the freedom to go wherever they wish to go, to do whatever they wish to do, in a vast open world. This is a whole new, unprecedented game in the history of Zelda.

In the Nintendo booth at E3, we arranged statues of characters from the game in diorama-like settings, borrowed from the game. We wanted to entertain visitors and help them experience the world of the new Zelda game. The picture here shows Mr Miyamoto and I bravely challenging an in-game monster called a Bokoblin. I know we are acting a bit silly for our age, but I hope this gives you a bit of a laugh…

Source

A few weeks before E3, Nintendo revealed that Zelda: Breath of the Wild would be made for NX in addition to Wii U. Two of the top developers involved in the project have now commented on the decision to have it on both platforms.

First, here’s what Shigeru Miyamoto told IGN:

“It’s complicated because as we’re developing this — obviously development of NX started a while ago — and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time.”

“Also, when we thought about developing a Zelda game for the NX, it would have to be way further down the life cycle of the system. And this game, rather than really focusing on the unique features of the Wii U, it’s really a game you sit down and get into. There was a change in direction, so we decided to develop for both consoles a while ago.”

Zelda producer Eiji Aonuma chimed in on things as well. IGN mentioned that the situation is similar to Twilight Princess, which appeared on both Wii and GameCube.

Aonuma said in response:

We’re starting to wrap up our E3 video coverage of Zelda: Breath of the Wild, but here’s a little more gameplay for the road focusing on the Fire Rod:

According to Zelda producer Eiji Aonuma, Breath of the Wild features changes that are based on the negative feedback Nintendo received from some fans who played Skyward Sword.

Aonuma told Polygon:

“A lot of the fans that played Skyward Sword said that they were really bummed out that they couldn’t find the hidden element of the game. A lot of the users, when they looked at the map, they said, ‘OK, there’s these places I can go, but how come I can’t go over here?’

“Fans that enjoyed the motion controls in Skyward Sword may actually be a little bit disappointed playing this game.”

Aonuma added that the decision to create a much bigger world this time around was largely shaped by those fan responses. In this game, Nintendo wants there to be a lot of treasures and surprises for players to find.


Manage Cookie Settings