Zelda and Pokemon getting Monopoly sets in September, Connect 4: Super Mario coming this spring
Posted on 10 years ago by Brian(@NE_Brian) in News | 7 Comments
At the American International Toy Fair held last month, USAopoly announced – among quite a number of other products – Monopoly: The Legend of Zelda and Monopoly: Pokemon. Both are due out this September for $45. Most details are being kept in the dark for now, though the version will carry the Kanto region theme.
Additionally, USAopology will be bringing out Connect 4: Super Mario this spring. Below is an official description of that product:
Power up with Super Mario Connect 4! Mario and Luigi go head to head when players race to drop their custom checkers in the grid to try and make a line upwards, sideways or diagonal. With three ways to play, this Super Mario version of the classic Connect 4 game will provide a fun tabletop game experience for Mario fans. For ages 6+. MSRP: $24.95 Available Spring 2014.
Your next Twitch Plays: The Legend of Zelda
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 3 Comments
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Video: The Legend of Zelda redone in first-person on Oculus Rift
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 5 Comments
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60 FPS not necessarily a standard for all future Zelda games
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 3 Comments
For The Legend of Zelda: A Link Between Worlds, Nintendo managed to implement silky smooth 60 frames per second. This begs the question: could future Zelda titles incorporate the same rate as well?
Well… no. Zelda: A Link Between Worlds director Hiromasa Shikata says 60 FPS isn’t necessarily a standard for additional entries in the series. In the case of the 3DS game, the team wanted to ensure a “smooth” look for the 3D visuals, “allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games.” Having said that, “This doesn’t mean that all future Zelda titles will run at 60 frames per second.”
Shikata told Game Informer:
It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.
Photos of the Zelda Club Nintendo 3DS Game Card Case
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Images | 4 Comments
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Club Nintendo adds Zelda, Animal Crossing 3DS Game Card Cases
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
A batch of new downloadable rewards were added to Club Nintendo earlier today. In addition, Nintendo has brought back the 3DS Game Card Case – now as special sets.
Club Nintendo members can order a case based on The Legend of Zelda or Animal Crossing. Each costs 400 coins.
You can check out the official product page here.
Monster Hunter 4 – Zelda DLC quest #2 footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, DLC, Monster Hunter 4, The Legend of Zelda
Monster Hunter 4 – Zelda DLC quest footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, DLC, Monster Hunter 4, The Legend of Zelda
Image: A comparison of Zelda in the different Smash Bros. games
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, GameCube, Images, Wii U | 5 Comments
Nintendo finally confirmed Princess Zelda for the new Smash Bros. games today. How does her model compare to previous entries? You can find out by checking out the comparison above.