Submit a news tip



The Legend of Zelda

The first Zelda game had a completely open nature. By comparison, some of the more recent titles became more linear.

According to series producer Eiji Aonuma, this happened because he “thought players didn’t like getting lost, wondering what to do, or where to go.” But starting with A Link Between Worlds, Aonuma has started to question some of the series’ traditional elements.

Aonuma told ONM:

“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”

“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”

Source

At the American International Toy Fair held last month, USAopoly announced – among quite a number of other products – Monopoly: The Legend of Zelda and Monopoly: Pokemon. Both are due out this September for $45. Most details are being kept in the dark for now, though the version will carry the Kanto region theme.

Additionally, USAopology will be bringing out Connect 4: Super Mario this spring. Below is an official description of that product:

Power up with Super Mario Connect 4! Mario and Luigi go head to head when players race to drop their custom checkers in the grid to try and make a line upwards, sideways or diagonal. With three ways to play, this Super Mario version of the classic Connect 4 game will provide a fun tabletop game experience for Mario fans. For ages 6+. MSRP: $24.95 Available Spring 2014.

Source 1, Source 2, Via 1, Via 2

For The Legend of Zelda: A Link Between Worlds, Nintendo managed to implement silky smooth 60 frames per second. This begs the question: could future Zelda titles incorporate the same rate as well?

Well… no. Zelda: A Link Between Worlds director Hiromasa Shikata says 60 FPS isn’t necessarily a standard for additional entries in the series. In the case of the 3DS game, the team wanted to ensure a “smooth” look for the 3D visuals, “allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games.” Having said that, “This doesn’t mean that all future Zelda titles will run at 60 frames per second.”

Shikata told Game Informer:

It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.

Source

A batch of new downloadable rewards were added to Club Nintendo earlier today. In addition, Nintendo has brought back the 3DS Game Card Case – now as special sets.

Club Nintendo members can order a case based on The Legend of Zelda or Animal Crossing. Each costs 400 coins.

You can check out the official product page here.


Manage Cookie Settings