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The Legend of Zelda

For The Legend of Zelda: A Link Between Worlds, Nintendo managed to implement silky smooth 60 frames per second. This begs the question: could future Zelda titles incorporate the same rate as well?

Well… no. Zelda: A Link Between Worlds director Hiromasa Shikata says 60 FPS isn’t necessarily a standard for additional entries in the series. In the case of the 3DS game, the team wanted to ensure a “smooth” look for the 3D visuals, “allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games.” Having said that, “This doesn’t mean that all future Zelda titles will run at 60 frames per second.”

Shikata told Game Informer:

It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.

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A batch of new downloadable rewards were added to Club Nintendo earlier today. In addition, Nintendo has brought back the 3DS Game Card Case – now as special sets.

Club Nintendo members can order a case based on The Legend of Zelda or Animal Crossing. Each costs 400 coins.

You can check out the official product page here.

Nintendo finally confirmed Princess Zelda for the new Smash Bros. games today. How does her model compare to previous entries? You can find out by checking out the comparison above.

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“Vacoze” has put together the neat Zelda piano medley above. It’s quite good, so be sure to check it out!


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