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Sonic Lost World

Sonic Lost World has only been available on Wii U for the past couple of years. Starting in November, that will be changing.

SEGA has made the decision to port Sonic Lost World over to PC. Its distribution on Steam will begin on November 2, where the game will cost $24.99. There are some bonuses like achievements, but it pretty much appears to be the same game.

I’m covering this if only because the news came out of left field. I don’t think anyone would have predicted that Sonic Lost World would be heading to another platform!

Thanks to shinun and Tom for the tip.

SEGA reported its latest financial results today, which includes sales for Sonic Lost World. The game ended up selling 710,000 units on both Wii U and 3DS. That’s a worldwide figure – North America, Europe, and Japan.

For the fiscal year ending March 31, 2014, SEGA’s profit dipped by 8.2 percent to 30.7 million yen ($302 million). The company said that traditional game sales are slowing quickly whereas digital games for PC and mobile remain strong.


Sonic Lost World’s Zelda Zone features the hedgehog dressed up in Link’s garb. But in the Yoshi Zone, Sonic’s appearance remains the same.

Producer Takashi Iizuka explained why this is so to 4Gamer in a recent interview. For the Yoshi DLC, SEGA wanted to focus on Sonic running around and collecting eggs. But for the Zelda Zone, even though Hyrule Field appears, some players may not be familiar with the series and may have felt that it was nothing more than an average area. Iizuka therefore took charge in making sure Sonic was dressed as Link.

“While talking with the designers, we were wondering how we could have Sonic wear these clothes and look normal while covering his spikes,” Iizuka said. “In any case, I was definitely worried at the time of designing.”

SEGA ended up creating three different pieces of DLC for Sonic Lost World. We saw content based on Nights, Yoshi, and The Legend of Zelda.

Those who may have been hoping for more Sonic Lost World DLC will be disappointed to hear that there’s nothing else planned. Producer Takashi Iizuka told 4Gamer in a recent interview:

You can see from our design of the DLC introduction page on our official site, we decided from the beginning that we would do three pieces of DLC. We are continuing to make it free, which is a bit difficult for SEGA, since both Yoshi’s Island Zone and The Legend of Zelda Zone were both in collaboration with Nintendo, but SEGA doesn’t have any kind of tradeout from there (note: means this next DLC is not being funded by another source).

Iizuka also mentioned to 4Gamer that for the Zelda DLC, working with Nintendo went smoothly. “We were able to work with so much material in the making of The Legend of Zelda Zone,” he told the site. “I have to say, in making Dodongo’s Cavern into a cylinder-shaped stage, we were all able to easily agree on it.”

As for what lies ahead for Sonic Team, Iizuka said that he’s not in a position to discuss anything at this time.

We’ll have a few more quotes from Iizuka’s interview with 4Gamer within the next couple of days.

When Sonic Lost World was first revealed, not many would have predicted that the game would eventually feature crossover DLC with Yoshi and The Legend of Zelda. So how the heck did these two Nintendo collaborations come to be?

Producer Takashi Iizuka, speaking with Japanese outlet 4Gamer, said the concept came to him about six months prior to releasing the game. “This time, Sonic Lost World is a title that only released on Nintendo hardware, which is an opportunity that I couldn’t believe, collaborating together,” he said.

Originally, Iizuka hoped to include the Yoshi and Zelda Zones in the main game. But scheduling was too late, and they became free DLC items instead.

4Gamer did ask if Mario was ever considered as a potential candidate for Nintendo DLC. The short answer: not really.

Remember how Nintendo president Satoru Iwata teased Zelda DLC for Sonic Lost World during a Nintendo Direct presentation in December? Well, now it’s a reality.

Starting tomorrow, Sonic Lost World players on Wii U can download a new Zelda zone for free. You can find footage above and a few details below.

– Available for free
– Called “The Legend of Zelda Zone”
– Mini-adventure
– Departure from the fast pace of Sonic Lost World
– Sonic is decked out in Link’s green tunic
– Hyrule Castle in the background comes from Twilight Princess
– Stalfos are from Ocarina of Time
– Link rides by on a Loftwing from Skyward Sword at one point
– Sonic can explore a miniature dungeon
– Heart containers, other surprises
– Hyrule field is an open area
– Dungeon is more straightforward
– The tube-like design resembles the speedy stages we’ve played in Sonic Lost World
– It all funnels into a few large rooms, and it’s lined with rows of rupees to collect and rolling Gorons to avoid
– Rupees you earn are converted into freed animals at the end of the stage
– No time limitations
– Can run around, explore, complete small challenges in any order
– Rings are noticeably absent and replaced by a heart meter
– Sonic doesn’t wield a Master Sword or Hylian Shield
– Uses same abilities from Lost World


System: Nintendo Wii U
Release Date: October 29, 2013 (NA) – October 18, 2013 (EU)
Developer: Sonic Team
Publisher: Nintendo/SEGA

Author: Jack

In a normative sense, Sonic as a platforming archetype ultimately aims to achieve one goal: create a constant chain of ephemeral pleasure via the utilization of perceived velocity the controllable gameplay object reaches in gameplay. While such a vision, an expanded AudioSurf if you will, perennially begets hedonistic intrigue, that seemingly one-dimensional objective for some dang reason hasn’t really ever come to fruition for Sonic Team over the past few console lifespans. A definite, tangible goal as such seems easy enough to reach, right?

Unfortunately, a granular obstacle to that simple speedy sentiment exists prohibiting fulfillment of that thought: the more the design team over at Sonic Team’s vision rides off in all directions (Sonic Unleashed’s Werehog levels being a prime example) as opposed to finding one meaning around which Sonic should revolve, the more plodding and forgetful each subsequent entry in the series gets. How can one ever hope to solve that ever-nagging dilemma?


Since launch, SEGA has shipped around 640,000 copies of Sonic Lost World. That’s combined sales of both versions – Wii U and 3DS.

In its latest financial report, SEGA said “sales were low due to the harsh market environment.”

SEGA just announced its next game in the Sonic franchise, Sonic Boom, for Wii U and 3DS. A release date for the title hasn’t been confirmed at this time.

Source 1, Source 2, Via

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