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alistdaily has a new interview up with Scott Moffitt, executive vice president of sales and marketing at Nintendo of America. You can find the full discussion here, though there are a couple of noteworthy excerpts that we’ve highlighted below.

On the topic of how eSports has played in the success of Super Smash Bros., Moffitt said:

There does seem to be a ton of pent-up demand for this franchise. ESports has helped to rekindle gamers’ love for this franchise and really prepare the environment for a fantastic launch. I do believe that the record sales are due to a lot of the pre-awareness activity that has gone on, including eSports. The 3DS game also helped satisfy gamers’ demand temporarily before the Wii U game. ESports is one of the things that has helped drive the pre-launch excitement for this game to a fever pitch.

Moffitt also said the following on how the Nintendo gaming audience differs from that of Sony and Microsoft:

A few more updates hit the Japanese Xenoblade Chronicles X Twitter account today. Director Tetsuya Takahashi shared news about a pair of artists working on the game.

Siliconera provides the following translations:

“First up, Mr. Takayuki Yanase. He always manages to give shape to the exact image I communicate, so I have faith in him. For this game, too, he’s created some very cool Dolls (robots).”

“Then there’s Mr. Kouichi Mugitani. Xeno fans already know him, though. Naturally, I’ve asked for his help as a core member of the staff.”

For those wondering, Yanase has worked on Ghost in the Shell: Arise, Tenkai Knights, and Metal Gear Rising. On Rising, Yanase did mechanical designs.

Mugitani’s previous works include production designer on Xenosaga I, Xenosaga II, and Xenosaga III. He also provided character illustrations for Xenosaga III.

Source

Best Buy is running a pretty great deal on Wii U games at the moment as part of a new Cyber Monday sale.

If you buy one title with the retailer, you can get a second for 40 percent off. The selection includes Super Smash Bros., Bayonetta 2, Hyrule Warriors, and more.

You can find the deal here. All games are currently available for shipping and in-store pickup, though this may change throughout the day.

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This week’s European Nintendo Downloads are as follows:

3DS Download

The Legend of Dark Witch – Chronicle 2D ACT – €3.99 / £3.49 / CHF4.80
WRC FIA World Rally Championship The Official Game – €34.99 / £29.99 / CHF44.90
Riding Star 3D – €29.99 / £24.99 / CHF38.90
Christmas Wonderland 4 – €4.99 / £4.49 / CHF7.00
Mindfeud – €4.99 / £4.49 / CHF6.99

3DS Demo

Urban Trial Freestyle Demo – Free

3DS DLC

Shin Megami Tensei IV: Radiant Equipment – €0.99 / £0.75 / CHF1.20
Shin Megami Tensei IV: For the Past… For the Future – €1.99 / £1.59 / CHF2.40
Persona Q: Shadow of the Labyrinth: Sub-Persona: Thanatos – €1.99 / £1.79 / CHF2.80
Persona Q: Shadow of the Labyrinth: Sub-Persona: Magatsu-Izanagi – €1.99 / £1.79 / CHF2.80
Persona Q: Shadow of the Labyrinth: Sub-Persona: Orpheus Telos – free

Wii U Download

Cake Ninja 3 – €4.99 / £4.49 / CHF6.99

Wii U Demo

Sonic Boom: Rise of Lyric demo – free

Wii U Virtual Console

Crash ‘n the Boys Street Challenge – €4.99 / £3.49 / CHF7.00
S.C.A.T. – €4.99 / £3.49 / CHF7.00
Shadow of the Ninja – €4.99 / £3.49 / CHF7.00

3DS Virtual Console

S.C.A.T. – €4.99 / £3.49 / CHF7.00
Shadow of the Ninja – €4.99 / £3.49 / CHF7.00

3DS Themes


A Merry Mario Holiday – €1.99 / £1.79 / CHF2.80
Animal Crossing: New Leaf Jingle’s Toy Day – €1.99 / £1.79 / CHF2.80
Amy Rose Theme – €1.99 / £1.79 / CHF2.80
Chao Theme – €1.99 / £1.79 / CHF2.80
Sonic the Hedgehog – €1.99 / £1.79 / CHF2.80
Shadow the Hedgehog – €1.99 / £1.79 / CHF2.80

Special Offers

Epic Mickey 2: The Power of Two – €17.49 / £14.99 / CHF21.90 until 11.12.2014, 23:59 UTC. Regular price is €34.99 / £29.99 / CHF49.99
Fit Music for Wii U – €14.90 / £12.40 / CHF19.40 until 30.01.2015, 23:59 UTC. Regular price is €29.90 / £24.90 / CHF38.90
Luv Me Buddies Wonderland – €14.90 / £12.40 / CHF19.40 until 30.01.2015, 23:59 UTC. Regular price is €29.90 / £24.90 / CHF38.90
DuckTales Remastered – €7.49 / £5.99 / CHF10.50 until 11.12.2014, 23:59 UTC. Regular price is €14.99 / £11.99 / CHF21.00
Abyss – €1.49 / £1.34 / CHF2.10 until 25.12.2014, 23:59 UTC. Regular price is €1.99 / £1.79 / CHF2.80
99Seconds – €1.49 / £1.34 / CHF2.10 until 25.12.2014, 23:59 UTC. Regular price is €2.49 / £2.29 / CHF3.50
Crash City Mayhem – €7.99 / £6.99 / CHF11.00 until 18.12.2014, 23:59 UTC. Regular price is €19.99 / £17.99 / CHF28.00
Shin Megami Tensei: Devil Survivor Overclocked – €11.99 / £9.99 / CHF16.00 until 18.12.2014, 23:59 UTC. Regular price is €34.99 / £29.99 / CHF44.90
Epic Mickey: Power of Illusion – €9.99 / £8.99 / CHF14.00 until 11.12.2014, 23:59 UTC. Regular price is €19.99 / £17.99 / CHF28.00

Source: Nintendo PR

Update: Max has now sent along the winners!

For North America, we have…

MadCrain
Kody B.
HigiCura

And Europe:

Beta
Giovanni “Frulla” Moglia
MrLip

We’ll be in touch with the codes shortly. As always, thanks to those who entered!


It’s time for another giveaway! With the launch of Thomas Was Alone on the Wii U eShop this week, we’re ready to hand out six codes (thanks Max Criden and Curve Studios!). We have three codes for North America and three for Europe.

To enter, leave a comment below about a game whose story emotionally affected you (note: please specify your region in your comment!). We’ll give more consideration to those who put some effort into their post, as it’s only fair! That being said, we’re not expecting you to write a novel or anything – far from that!

We’ll let this latest giveaway run through Saturday. Good luck to everyone!

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The Legend of Zelda Wii U

The last Zelda game, Skyward Sword, featured visuals inspired by impressionistic paintings. The new Zelda game for Wii U also takes inspiration from another source.

Producer Eiji Aonuma told Famitsu in an interview earlier this month:

“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was ‘beautiful.’ I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”

We’ll next be seeing Zelda Wii U at next year’s E3. The game itself is expected to launch sometime in 2015.

Source

Game Informer published the “Smash Bros. Diaries” from director Masahiro Sakurai in its previous two issues. Most of what has been shared thus far is rehash from Sakurai’s Famitsu columns, but this month’s entry does have some very noteworthy quotes.

One of the questions Sakurai addresses: “You’ve talked about how you select characters, but why does the roster continue to expand with each release?”

Sakurai starts out by stating how when he works on Smash Bros. – or any other project for that matter – he puts in his full effort. “I throw my body and soul into every project with the mindset that this is the last one,” he says. This has led to a huge amount of characters and features “where it’s almost an impossible quantity to work with.”

Characters are remade in each Smash Bros. release since there are different development studios working on the games. There is also a higher development cost per character “since it takes work to give characters a wide dynamic range while still sticking to their backstories”.

All in all, Sakurai calls the entire process “relentless.”

If you’re interested in checking out Sakurai’s full comments, head past the break.

A few new tweets were added to the Japanese Xenoblade Chronicles X Twitter account earlier today. Director Tetsuya Takahashi shared an update on the game’s artists (which extends to the alien races) and script. For the new information, take a look at the summary below.

– Aside from Kunihiko Tanaka’s designs, the team has many other artists working on different types of designs
– Different alien races in the game
– Wants to really bring out the various unique characteristics in their cultures
– For the graphics in the game to be able to reflect the different cultures, they have different artists fleshing out the details in the design phase
– We’ve apparently seen one of the unannounced races on the early tease site from Monolith Soft
– The script isn’t written by Yuichiro Takeda alone
– Compared to Xenoblade, this time there’s a lot more text to handle
– Kazuho Hyodo (an anime script writer) was brought in to help with the workload
– Since he has much experience with sci-fi works, Takahashi is not worried
– Some design staff will be introduced next week

Source

European Smashers, the wait is finally over! It’s been a long week but the release has finally come. In addition to rejoicing that fact, Sakurai talks a bit about the Wrecking Crew stage, exclusive to Wii U:

 


he continues:

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You might get stuck inside a metal barrel that falls from above. Players can attack you while you’re stuck, so get yourself out by mashing buttons.

With both Smash Wii U / 3DS now out in both Europe and North America, this will be our last ever daily screenshot post! If you want to keep up with the remainder of Sakurai’s posts you can do so on the Miiverse page here. It’s definitely been a fun ride up to launch but now all that’s left to do is enjoy the games!

Nintendo is pulling two Tetris games from the European 3DS eShop at the very end of this year. You have until December 31 to purchase the 3DS retail game Tetris as well as the classic Virtual Console release.

It’s unclear why the Tetris titles are being removed at this time. As far as we know, there are no similar plans for North America.

Thanks to Simonsskidor for the tip.

Source

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