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Pokemon Sword and Pokemon Shield finally let players control the camera in the Wild Area. Although this isn’t present throughout the entire experience, it’s a step closer to letting fans explore the world in a full 3D area.

Speaking with Metro, when asked if splitting the game between having a fixed camera and a more modern open-world-type game, director Shigeru Ohmori had this to say:

Despite fans clamoring for a sequel, Pokemon Snap 2 has never happened. After the original game landed on the N64 many years ago, the idea hasn’t been revisited since.

In an interview with Metro, Game Freak’s Junichi Masuda (and Shigeru Ohmori) said that there isn’t any interest in creating “the same thing again.” A follow-up would require “a very unique twist,” he said.

Pokemon games tend to have a habit of introducing new features with each entry, only for them to be abandoned when the next games are introduced. Mega Evolutions and Z-Moves didn’t stick around long, for example. Having Pokemon follow the player as they’re exploring has also never been consistent.

While speaking with Pokemon Sword/Shield director Shigeru Ohmori, Metro decided to ask why this happens. Ohmori had this to say when asked if Dynamax will stick around in the long-term:

A new month rolled right on in earlier this week. Now that we’re in July, we want to know what you’ve been playing.

Are you trying out some of Switch’s new releases like Super Mario Maker 2? Or how about Bloodstained: Ritual of the Night? No matter the case, let us know in the comments below.

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At E3 2019, Bethesda kindly invited us to their booth for a gameplay demo and behind-closed-doors interview for their upcoming Switch release, The Elder Scrolls: Blades. In part seven of this series, I’ll be taking a deeper look at how the experience stacks up on Nintendo Switch with classic button controls.

You can hear me chatting about all things gaming (and more) on our weekly podcast, available on iTunes, Spotify, and many other platforms.

For detailed impressions of The Elder Scrolls: Blades, check below the break.

Bandai Namco hosted a special panel for Digimon at Anime Expo 2019 today. Some announcements were made, including one that will be of interest to Switch owners.

Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory will both be coming to Switch. The two games will be sold together in a single package.

This week, Nintendo published a new interview with Animal Crossing: New Horizons producer Hisashi Nogami and director Aya Kyogoku. The two developers discussed why they’re having players start on an island, new features, multiplayer, and more. They even throw some sympathy at Tom Nook.

Here’s the full interview:

Japanese magazine Nintendo Dream was recently able to interview Nintendo artist Yusuke Nakano about the special mural made for Super Smash Bros. Ultimate. The drawing first debuted during the game’s unveiling last E3, and has continued to update with new characters since.

Nintendo Dream was able to ask Nakano about how the mural came to be, what the creation process was like, the challenges in creating the piece, and more. We’ve prepared a full translation of the brief Q&A below.

One Piece: Pirate Warriors 4 is coming to Switch, Bandai Namco revealed during a panel at Anime Expo today. Bandai Namco is once again teaming up with Koei Tecmo and Omega Force on the release.

Here’s a brief overview:

With Toshiyuki Kusakihara and Genki Yokota appearing at Japan Expo, a few outlets have shared interviews with the Fire Emblem: Three Houses developers. Jeuxvideo was one site that was able to speak with them and commented on the future of the weapon triangle, taking full advantage of Switch, the amount of time to complete the game, and amiibo support.

Below are those excerpts, courtesy of Serenes Forest:


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