Nintendo considering more Wii U games for Switch, against straight ports, approach to IPs
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 64 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“The internal conversations we have is that on one hand, the development teams would love to showcase their content to a wider base, and certainly in short order the install base on Nintendo Switch will be larger than the install base we ended with Wii U.
“So there is that opportunity. What also drives the discussion, though is ‘what more will there be?’ Meaning, let’s take Mario Kart 8 Deluxe as an example. It needed to be the definitive version of that software for the consumer to be as excited as they are. Pokken Tournament DX with the additional fighters, the additional Pokemon, that was important for it to be an element of the game. What we are internally resisting is just a pure port, versus thinking about how not only do we showcase a game to a wider audience, but how do we make sure that there’s something more? So it’s an active discussion.”
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Metroid: Samus Returns round 2 – Nintendo Treehouse: Live @ E3 2017
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
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Reggie on decision to delay Nintendo Switch Online to 2018, recognizes importance for entertainment services
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 13 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“As Nintendo looks at the overall online digital experience there’s a recognition that there’s a lot of work to be world class. And we pride ourselves … We believe our IP is world class. We believe that when we create a piece of hardware it’s world class. We need to get our digital environment world class. And that’s what we’re working hard to do.”
– There are features that Nintendo is specifically prioritizing that he knows consumers expect
– Those include voice chat, but also entertainment services like Netflix and Amazon Prime, which Nintendo “recognizes are important for a device you can take with you”
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Co-op confirmed for Super Mario Odyssey
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 11 Comments
Nintendo provided a first look at a new feature in Super Mario Odyssey during its Treehouse Live stream at E3 today. When the game ships in late October, two-player co-op will be included. One player will control Mario while the other controls Cappy. Super Mario Odyssey
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Reggie on why Metroid Prime 4 was announced so early
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“You know, for us, we believe that having hands-on opportunity married to an announcement is really the best way to do it. And so let’s take Super Mario Odyssey for example. We could have announced it months ago, but we weren’t yet ready, the team wasn’t ready, to show it and to let the consumer really understand visually how the hat mechanic works, how the capture mechanic comes into play. And so that’s how we think these through.”
“For certain games, games that will be in development for, let’s call it a decent amount of time, like Metroid Prime 4 — also, given that it’s a franchise that we know people have been very eager to get some news — that’s when, fine, we’ll share it. We’ll share it early. Others, we want to hold closer in and reveal it when the gameplay is going to be available. It literally is game by game, title by title, how we make that decision.”
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Nintendo at E3 2017 live stream – day 3 (Treehouse Live)
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Switch, Videos | 1 Comment
The third and final day of Nintendo’s E3 2017 festivities will be kicking off soon. Treehouse Live will be back at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe and will be airing all day long.
You can watch Nintendo’s latest E3 activities below. We’ll bring you any notable news we come across as well as recordings of each Treehouse segment.
Nintendo Download (6/15/17, North America) – ARMS, Mighty Gunvolt Burst, River City: Knights of Justice
Posted on 7 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch eShop, Wii U eShop | 2 Comments
This week’s North American Nintendo Downloads are as follows:
Switch Retail
ARMS – $59.99 (available Friday)
Cave Story+ – $29.99 (available Tuesday)
Switch Download
ACA NeoGeo Sengoku – $7.99
Mighty Gunvolt Burst – $9.99
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Xenoblade Chronicles 2 message from Takahashi – started while Xenoblade Chronicles X was still in development
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 36 Comments
This message comes from Monolith Soft’s Tetsuya Takahashi…
“A young adult story with a taste of boy-meets-girl. Lately it feels like all I’ve been doing are games full of devastation, like where your hometown burns down at the start, or the spaceship you’re riding crashes(oh wait, that is all I ever do). Sometimes I just wanna try something different!
I want to make something that people can look back on fondly one day as something that really shaped their lives. Something like what I loved as a boy, like Oliver!(by Carol Reed) and Galaxy Express 999(by Rintaro).
— That’s why I started working on this game.
I’ll leave the stories about the solemn old men and hot stylish guys to someone else(even though there’s way more demand for that stuff), and go ahead with this.
Miyamoto – Mario Odyssey not influenced by Zelda, letting Mario evolve, keeping old games alive
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 1 Comment
This information comes from Shigeru Miyamoto…
On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…
Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.
In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.
More: interview, Shigeru Miyamoto, Super Mario Odyssey, top
Miyamoto and Ubisoft on Mario + Rabbids – origins, Mario’s gun, “some extra content” later, leaks
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…
On how the game came to be…
Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.
In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.