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Ubisoft’s Child of Light game will be adapted into a live-action television show, Variety reports. It’s one of two projects that resulted from the company’s first Women’s Film and Television Fellowship.

Tasha Huo is currently working on the pilot for the TV adaptation of Child of Light. She has long been a fan of the game and has wanted to turn it into a show. Huo recognizes Child of Light as a “playable fairytale with a strong female heroine,” which will be retained for the TV program.

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One of today’s new releases on Switch is Sports Party from Ubisoft. Have a look at some footage in the video below.

America’s Greatest Game Shows: Wheel of Fortune & Jeopardy is now available on Switch. Get a look at a launch trailer from Ubisoft below.

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Ubisoft has readied a new launch trailer for the arrival of Hasbro Game Night on Switch. Get a look at the video below.

This week, Ubisoft is bringing Risk to Switch. If you’d like to try out the digital board game, you might be interested to hear that a demo is starting to go live on the eShop.

Currently the demo can be found on the Japanese and Australian eShops. As long as you have a Nintendo Account associated with either of these regions, it should be available to download. Other regions will likely follow very soon as well.

Source: Switch eShop

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Ubisoft and Blue Mammoth Games are putting Brawlhalla on Switch on November 6. But if you’d like to give it a try early, that might be possible. That’s because fans now have the chance to register for early access.

Those who are selected will receive a follow-up email sometime after registering. Everything earned will carry over to the final release.

November 6 is a big day for Brawlhalla. The free-to-play fighter is landing on new platforms – including Switch – and Rayman will be added to the game. On the same day, Kung Foot will be available as a new game mode, which is based on its appearance in Rayman Legends.

Here’s everything you need to know:

System: Switch
Release date: October 16, 2018
Developer: Ubisoft
Publisher: Ubisoft


The cosmos has always been fascinating. From our blue dot, Earth, being able to look up and see the stars shine, it’s natural to wonder what’s out there or what it’d be like to walk on other planets or visit other solar systems first hand. It’s because of this that I’ve always found sci-fi and space exploration intriguing regardless of the medium helping to bring those thoughts and galaxies to fruition with our imagination. Titles like Mass Effect, Elite Dangerous, Everspace, No Man’s Sky, and so much more have helped bring us as close as possible to experiencing the extraterrestrial within the comfort of our own homes (with significantly less danger) and laid the foundation as well as continue to push various ideas on what lies beyond the exosphere in a variety of different ways. Starlink: Battle for Atlas takes the best parts of space exploration, planetary farming, star battles, and more and brings them together in a way that’s immersive both in and out of the game with a toys-to-life approach that, surprisingly, doesn’t actually need any toys to be enjoyed to its fullest.

Earlier today, the latest UK charts were reported. One of the important bits of news was that Starlink: Battle for Atlas debuted at #14. That’s a bit on the low side, but what’s pretty significant is how many units were sold on Switch. Starlink can thank Switch for 82% of its debut sales, compared to just 10% on PlayStation 4 and 9% on Xbox One.

Also as we saw, the best-selling new Switch game was Dark Souls: Remastered. Luigi’s Mansion for 3DS appeared for the first time as well at #23.

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Ubisoft has spoken about how it started its partnership with Nintendo on Star Fox’s Starlink inclusion a few different times. It all started back when Ubisoft unveiled the project at E3 2017, with Nintendo expressing interest in collaborating after trying out a demo at the show. What we didn’t know is that Ubisoft already started on things before the team received permission.

In an interview with Okay Cool, producer Matthew Rose said Ubisoft “started right away” merely because the developers were excited by the initial conversations with Nintendo. Rose also mentioned that the team “started drawing concepts, we made a 3D-printed Arwing that had their proper connectors and toys in it so that you could take it apart and everything.”


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